Пример #1
0
void find_corners_from_lines(image_u32_t* im, loc_t* lines, int num_lines, 
                                int* num_corners, loc_t* corners)
{
    // find intersection of each line with the other lines,
    // if intersection is unique, add to the corners
    for(int i = 0; i < num_lines; i++) {
        for(int j = 0; j < num_lines; j++) {
            if(i != j) {
                loc_t intersect = get_line_intersection(lines[i*2], lines[i*2+1], 
                                                        lines[j*2], lines[j*2+1]);
                // printf("(%d, %d)  (%d, %d)   X   (%d, %d)  (%d, %d)  = (%d, %d)\n", 
                //         lines[i*2].x, lines[i*2].y, lines[i*2+1].x, lines[i*2+1].y,
                //         lines[j*2].x, lines[j*2].y, lines[j*2+1].x, lines[j*2+1].y,
                //         intersect.x, intersect.y);
                // intersect inside image
                if(!in_range(im, intersect.x, intersect.y)) continue;
                // not already a corner
                if(loc_already_in(corners, intersect, *num_corners)) continue; 
                // printf("        good\n");
                corners[*num_corners] = intersect;
                (*num_corners)++;
            }
        }
    }
    printf("num_corners: %d\n", *num_corners);
}
Пример #2
0
int lzr_frame_mask(lzr_frame* frame, lzr_frame* mask)
{
    //bail early if there aren't any mask points
    if(!mask->n_points)
        return LZR_SUCCESS;

    //setup a buffer to build the finished product
    lzr_frame output;
    output.n_points = 0;

    //eeewww
    //TODO: find a faster way to do this
    for(size_t i = 1; i < frame->n_points; i++)
    {
        for(size_t m = 1; i < mask->n_points; i++)
        {
            lzr_point intersection;
            if(get_line_intersection(frame->points[i - 1],
                                     frame->points[i],
                                     mask->points[i - 1],
                                     mask->points[i],
                                     &intersection))
            {
                //TODO
            }
        }
    }

    return LZR_SUCCESS;
}
double localization_node::getClosestWallDistanceFL(double x, double y, double theta)
{

    double min = 999;
    double new_min = 0;

    double contactx,dx;
    double contacty,dy;


    double theta1 = theta;



    double x1 = x + (x_fw_offset_*cos(-theta) + y_fw_offset_*sin(-theta));
    double y1 = y + (-x_fw_offset_*sin(-theta)+ y_fw_offset_*cos(-theta));

    double x2 = x + ((x_fw_offset_+2.8)*cos(-theta)+(y_fw_offset_)*sin(-theta));
    double y2 = y + (-(x_fw_offset_+2.8)*sin(-theta)+(y_fw_offset_)*cos(-theta));



    double front_dist;

    int collision;

    for(int i=0;i<=14;i++)
    {
        collision = get_line_intersection(x1,y1,x2,y2,map_segments[i].x1, map_segments[i].y1, map_segments[i].x2, map_segments[i].y2, &front_dist, contactx, contacty);


        if(front_dist>0.8)
        {
            front_dist = 0.8;
        }

        if(collision)
        {
            if(front_dist>0)
            {
                if(front_dist<min)
                {
                    min=front_dist;
                    dx=contactx;
                    dy=contacty;
                  
                }
            }
        }
        if(min>RANGE_FOR_LONG)
        {
            min = RANGE_FOR_LONG;
        }
    }
    //draw_cool_laser(x1,y1,x2,y2);
    return min + WALL_THICKNESS;

}
double localization_node::getClosestWallDistanceLB(const double x,const double y,const double theta)
{

    double min = 999;
    double new_min = 0;

    double contactx,dx;
    double contacty,dy;

    double theta1 = theta + M_PI/2; //TODO

    double x1 = x + (-x_offset_*cos(-theta) + y_offset_*sin(-theta));
    double y1 = y + (x_offset_*sin(-theta)+ y_offset_*cos(-theta));

    double x2 = x + (-x_offset_*cos(-theta)+(y_offset_+0.8)*sin(-theta));
    double y2 = y + (x_offset_*sin(-theta)+(y_offset_+0.8)*cos(-theta));

    double left_dist;

    int collision;

    for(int i=0;i<=14;i++)
    {
        collision = get_line_intersection(x1,y1,x2,y2,map_segments[i].x1, map_segments[i].y1, map_segments[i].x2, map_segments[i].y2, &left_dist, contactx, contacty);


        if(left_dist>0.8)
        {
            left_dist = 0.8;
        }

        if(collision)
        {
            if(left_dist>0)
            {
                if(left_dist<min)
                {
                    min=left_dist;
                    dx=contactx;
                    dy=contacty;

                }

            }
        }

    }
    if(min>RANGE_FOR_SHORT)
    {
        min = RANGE_FOR_SHORT;
    }
    //draw_cool_laser(x1,y1,dx,dy);

    return min+ WALL_THICKNESS;


}
double localization_node::getClosestWallDistanceRF(double x, double y, double theta)
{
    double min = 999;
    double new_min = 0;

    double contactx,dx;
    double contacty,dy;

    double theta1 = theta - M_PI/2;

    double x1 = x + (x_offset_*cos(-theta) + -y_offset_*sin(-theta));
    double y1 = y + (-x_offset_*sin(-theta)+ -y_offset_*cos(-theta));

    double x2 = x + (x_offset_*cos(-theta)+(-y_offset_-0.8)*sin(-theta));
    double y2 = y + (-x_offset_*sin(-theta)+(-y_offset_-0.8)*cos(-theta));

    double right_dist;

    int collision;

    for(int i=0;i<=14;i++) //Iterate over the walls
    {
        collision = get_line_intersection(x1,y1,x2,y2,map_segments[i].x1, map_segments[i].y1, map_segments[i].x2, map_segments[i].y2, &right_dist, contactx, contacty);

        if(right_dist>0.8)
        {
            right_dist = 0.8;
        }


        if(collision)
        {
            if(right_dist>0)
            {
                if(right_dist<min)
                {
                    min=right_dist;
                    dx=contactx;
                    dy=contacty;
                }
            }
        }
    }

    if(min>RANGE_FOR_SHORT)
    {
        min = RANGE_FOR_SHORT;
    }
    //draw_cool_laser(x1,y1,dx,dy);
    return min+ WALL_THICKNESS;
}
Пример #6
0
bool Graph::isPathObstructed(int x0, int y0, int x1, int y1 ) {
    vector<MapWall> walls = map->getWalls();
    vector<MapWall>::iterator iter;
    for( iter = walls.begin(); iter != walls.end(); iter++ ) {
        double * ix = new double();
        double * iy = new double();
        if ( get_line_intersection( static_cast<double>(x0), static_cast<double>(y0), static_cast<double>(x1),
                                    static_cast<double>(y1), static_cast<double>(iter->getX0()),
                                    static_cast<double>(iter->getY0()),static_cast<double>(iter->getX1()),
                                    static_cast<double>(iter->getY1()), ix, iy ) )
            return true;
    }
    return false;
}
Пример #7
0
void extend_lines_to_edge_of_image(image_u32_t* im, loc_t p1, loc_t p2, loc_t* out)
{
    loc_t boundary[8] = {  {1,1}, {1, 10},                               // left-side
                           {1,1}, {10, 1},                               // bottom-side
                           {(im->width-1), 1}, {(im->width-1), 10},      // right-side
                           {1, (im->height-1)}, {10, (im->height-1)}};   // top-side
    int num_point = 0;
    // search over all 4 sides of box for intersection that is within boundary 
    for(int i = 0; i < 4; i++) {    
        loc_t intersect = get_line_intersection(p1, p2, boundary[i*2], boundary[i*2+1]);
        if(in_range(im, intersect.x, intersect.y)) {
            out[num_point++] = intersect;
        }
    }
}
Пример #8
0
bool Observation::isWallBlocking(MapMarker marker, Position position) const{
  double mx = marker.getX(); 
  double my = marker.getY(); 
  double px = position.getX();
  double py = position.getY(); 
  double ix, iy; 

  vector<MapWall> walls = map->getWalls();
  vector<MapWall>::iterator iter; 
  for( iter = walls.begin(); iter !=walls.end(); iter++ ){
    if ( get_line_intersection(iter->getX0(),iter->getY0(),iter->getX1(),iter->getY1(),mx,my,px,py,&ix,&iy) ){
      return true;
    }
  }
  return false;
}
double localization_node::getClosestWallDistanceLB(const double x,const double y,const double theta)
{

    double min = 999;
    double new_min = 0;

    double contactx;
    double contacty;

    double theta1 = theta + M_PI/2; //TODO

    //double x1 = lbtransform_.getOrigin().x();
    //double y1 = lbtransform_.getOrigin().y();

    double x1 = x + (-x_offset_*cos(-theta) + y_offset_*sin(-theta));
    double y1 = y + (x_offset_*sin(-theta)+ y_offset_*cos(-theta));



    double x2 = x + (-x_offset_*cos(-theta)+(y_offset_+0.8)*sin(-theta));
    double y2 = y + (x_offset_*sin(-theta)+(y_offset_+0.8)*cos(-theta));










//    double x2 = x1 + 2*cos(theta1);
//   double y2 = y1 + 2*sin(theta1);

    leftirx_ = x2;
    leftiry_ = y2;

    left_ir_marker.pose.position.x = leftirx_;
    left_ir_marker.pose.position.y = leftiry_;

    double left_dist;

    int collision;

    for(int i=0;i<=14;i++)
    {
        collision = get_line_intersection(x1,y1,x2,y2,map_segments[i].x1, map_segments[i].y1, map_segments[i].x2, map_segments[i].y2, &left_dist, contactx, contacty);


        if(left_dist>0.8)
        {
            left_dist = 0.8;
        }

        if(collision)
        {
            if(left_dist<min)
            {
                if(left_dist>0.001)
                {
                    min=left_dist;

                    ipt_x_l_ = contactx;
                    ipt_y_l_ = contacty;
                }

            }
        }

        if(min>0.8||min<=0.1)
        {
            min = 0.8;
        }

    }

    return min;
}
double localization_node::getClosestWallDistanceFL(double x, double y, double theta)
{

    double min = 999;
    double new_min = 0;

    double contactx;
    double contacty;


    double theta1 = theta;

    double x1 = x + (x_fw_offset_*cos(-theta) + y_fw_offset_*sin(-theta));
    double y1 = y + (-x_fw_offset_*sin(-theta)+ y_fw_offset_*cos(-theta));

    double x2 = x + ((x_fw_offset_+0.8)*cos(-theta)+(y_fw_offset_)*sin(-theta));
    double y2 = y + ((-x_fw_offset_+0.8)*sin(-theta)+(y_fw_offset_)*cos(-theta));






    //double x1 = fwltransform_.getOrigin().x();
    //double y1 = fwltransform_.getOrigin().y();




    //double x2 = x1 + 2.0*cos(theta1);
    //double y2 = y1 + 2.0*sin(theta1);

    double front_dist;

    int collision;

    for(int i=0;i<=14;i++)
    {
        collision = get_line_intersection(x1,y1,x2,y2,map_segments[i].x1, map_segments[i].y1, map_segments[i].x2, map_segments[i].x2, &front_dist, contactx, contacty);


        if(front_dist>0.8)
        {
            front_dist = 0.8;
        }

        if(collision)
        {
            if(front_dist<min)
            {
                if(front_dist>0.001)
                {
                    min=front_dist;

                }

            }
        }

        if(front_dist==0)
        {
            //return -1.0f;
        }


    }


    if(min>0.8||min<=0.1)
    {
        min = 0.8;
    }

    return min;

}
double localization_node::getClosestWallDistanceRB(double x, double y, double theta)
{

    /*Function does not have global variables to store intersection point*/

    double min = 999;
    double new_min = 0;

    double contactx;
    double contacty;

    double dx;
    double dy;

    double theta1 = theta - M_PI/2;

    //double x1 = rbtransform_.getOrigin().x();
    //double y1 = rbtransform_.getOrigin().y();

    //std::cout<<"rx: "<<x1<<"  ry: "<<y1<<std::endl;



    double x1 = x + (-x_offset_*cos(-theta) + -y_offset_*sin(-theta));
    double y1 = y + (x_offset_*sin(-theta)+ -y_offset_*cos(-theta));

    double x2 = x + (-x_offset_*cos(-theta)+(-y_offset_-0.8)*sin(-theta));
    double y2 = y + (x_offset_*sin(-theta)+(-y_offset_-0.8)*cos(-theta));



    //double x2 = x1 + 2*cos(theta1);
    //double y2 = y1 + 2*sin(theta1);

    rightirx_ = x2;
    rightiry_ = y2;


    right_ir_marker.pose.position.x = rightirx_;
    right_ir_marker.pose.position.y = rightiry_;

    double right_dist;

    int collision;

    for(int i=0;i<=14;i++) //Iterate over the walls
    {
        collision = get_line_intersection(x1,y1,x2,y2,map_segments[i].x1, map_segments[i].y1, map_segments[i].x2, map_segments[i].y2, &right_dist, contactx, contacty);


        if(right_dist>0.8)
        {
            right_dist = 0.8;
        }


        if(collision)
        {
            //std::cout<<"Distance: "<<right_dist<<std::endl;

            if(right_dist>0.001)
            {

                if(right_dist<min)
                {
                    min=right_dist;

                    ipt_x_r_ = contactx;
                    ipt_y_r_ = contacty;


                }
            }
        }



        if(right_dist==0)
        {
            //return -1.0f;
        }


    }


    if(min>0.8||min<=0.1)
    {
        min = 0.8;
    }


    return min;

}
Пример #12
0
// returns the 35 points associated to the test chart in [x1,y1,x2,y2] 
// format if there are more than 35 points will return NULL
matd_t* build_homography(image_u32_t* im, vx_buffer_t* buf, metrics_t met)
{
    frame_t frame = {{0,0}, {im->width-1, im->height-1},
                        {0,0}, {1,1}};
    int good_size = 0;
    zarray_t* blobs = zarray_create(sizeof(node_t));
    hsv_find_balls_blob_detector(im, frame, met, blobs, buf);

    // remove unqualified blobs
    if(met.qualify) {
        for(int i = 0; i < zarray_size(blobs); i++) {
            node_t n;
            zarray_get(blobs, i, &n);

            if(!blob_qualifies(im, &n, met, buf))
                zarray_remove_index(blobs, i, 0);
        }
    }
    if(zarray_size(blobs) == NUM_TARGETS ||zarray_size(blobs) == NUM_CHART_BLOBS) good_size = 1;

    zarray_sort(blobs, compare);
    int pix_array[zarray_size(blobs)*2];

    // iterate through
    int idx = 0;
    double size = 2.0;
    for(int i = 0; i < zarray_size(blobs); i++) {
        node_t n;
        zarray_get(blobs, i, &n);
        loc_t center = {    .x = n.ave_loc.x/n.num_children,
                            .y = n.ave_loc.y/n.num_children};
        loc_t parent = {    .x = n.id % im->stride,
                            .y = n.id / im->stride};


        if(buf != NULL) {
            add_circle_to_buffer(buf, size, center, vx_maroon);
            // add_circle_to_buffer(buf, size, parent, vx_olive);

            // add_sides_to_buffer(im, buf, 1.0, &n, vx_orange, met);
            loc_t* lp = fit_lines(im, &n, buf, met, NULL);
            if(lp != NULL) {
                // printf("(%d, %d) (%d, %d) (%d, %d) (%d, %d) \n",
                //         lp[0].x, lp[0].y, lp[1].x, lp[1].y, lp[2].x, lp[2].y, lp[3].x, lp[3].y);
                loc_t intersect = get_line_intersection(lp[0], lp[1], lp[2], lp[3]);
                if(in_range(im, intersect.x, intersect.y)) {
                    loc_t ext_lines[2];
                    extend_lines_to_edge_of_image(im, intersect, center, ext_lines);
                    add_line_to_buffer(im, buf, 2.0, ext_lines[0], ext_lines[1], vx_blue);                
                }
                for(int i = 0; i < 4; i++) {
                    pix_array[i*2] = lp[i].x;
                    pix_array[i*2+1] = lp[i].y;
                    add_circle_to_buffer(buf, 3.0, lp[i], vx_orange);
                }
            }



            free(n.sides);

            // loc_t corners[4] = {{n.box.right, n.box.top},
            //                     {n.box.right, n.box.bottom},
            //                     {n.box.left, n.box.bottom},
            //                     {n.box.left, n.box.top}};
            // print extremes of box
            // if(1) {
            //     add_circle_to_buffer(buf, size, corners[0], vx_green);
            //     add_circle_to_buffer(buf, size, corners[1], vx_yellow);
            //     add_circle_to_buffer(buf, size, corners[2], vx_red);
            //     add_circle_to_buffer(buf, size, corners[3], vx_blue);
            //     for(int j = 0; j < 4; j++) {
            //         // add_circle_to_buffer(buf, size, corners[j], vx_maroon);
            //     }
            // }
        }
    }

    matd_t* H;
    H = dist_homography(pix_array, NUM_TARGETS);

    // if(0) {//zarray_size(blobs) == NUM_CHART_BLOBS){
    //     H = dist_homography(pix_array, NUM_CHART_BLOBS);
    // }
    // else if(zarray_size(blobs) == NUM_TARGETS){
    //     H = dist_homography(pix_array, NUM_TARGETS);
    //     if(met.add_lines) connect_lines(blobs, buf);
    // }
    // else {
    //     if(met.dothis)
    //         printf("num figures: %d\n", zarray_size(blobs));
    //     return(NULL);
    // }

    // make projected points
    // project_measurements_through_homography(H, buf, blobs, zarray_size(blobs));
    zarray_destroy(blobs);

    return(H);
}


/*
{ R00, R01, R02, TX,
   R10, R11, R12, TY,
   R20, R21, R22, TZ,
    0, 0, 0, 1 });
*/
double get_rotation(const char* axis, matd_t* H)
{
    double cosine, sine, theta;

    if(strncmp(axis,"x", 1)) {
        cosine = MATD_EL(H, 1, 1);
        sine = MATD_EL(H, 2, 1);
    }
    else if(strncmp(axis,"y", 1)) {
        cosine = MATD_EL(H, 0, 0);
        sine = MATD_EL(H, 0, 2);
    }
    else if(strncmp(axis,"z", 1)) {
        cosine = MATD_EL(H, 0, 0);
        sine = MATD_EL(H, 1, 0);
    }
    else assert(0);

    theta = atan2(sine, cosine);
    return(theta);
}

// if buf is NULL, will not fill with points of the homography
void take_measurements(image_u32_t* im, vx_buffer_t* buf, metrics_t met)
{
    // form homography
    matd_t* H = build_homography(im, buf, met);
    if(H == NULL) return;

    // get model view from homography
    matd_t* Model = homography_to_pose(H, 654, 655, 334, 224);
    // printf("\n");
    // matd_print(H, matrix_format);
    // printf("\n\n");
    // printf("model:\n");
    // matd_print(Model, "%15f");
    // printf("\n\n");
    // matd_print(matd_op("M^-1",Model), matrix_format);
    // printf("\n");
    // extrapolate metrics from model view
    double TX = MATD_EL(Model, 0, 3);
    double TY = MATD_EL(Model, 1, 3);
    double TZ = MATD_EL(Model, 2, 3);

    // double rot_x = get_rotation("x", H);
    // double rot_y = get_rotation("y", H);
    // double rot_z = get_rotation("z", H);

    double cosine = MATD_EL(Model, 0, 0);

    double rot_z = acos(cosine) * 180/1.5 - 180;


    cosine = MATD_EL(Model, 2, 2);
    double rot_x = asin(cosine) * 90/1.3 + 90;

    cosine = MATD_EL(Model, 1, 1);
    double rot_y = asin(cosine);



    char str[200];
    sprintf(str, "<<#00ffff,serif-30>> DIST:%lf  Offset:(%lf, %lf)\n rot: (%lf, %lf, %lf)\n", 
                TZ, TX, TY, rot_x, rot_y, rot_z);
    vx_object_t *text = vxo_text_create(VXO_TEXT_ANCHOR_BOTTOM_LEFT, str); 
    vx_buffer_add_back(buf, vxo_pix_coords(VX_ORIGIN_BOTTOM_LEFT, text));

    // printf("dist: %lf   cos:%lf  angle: %lf\n", TZ, cosine, theta);
}
Пример #13
0
loc_t* fit_lines(image_u32_t* im, node_t* n, vx_buffer_t* buf, metrics_t met, loc_t* out)
{
    // usleep(2000000);
    srand(time(NULL));
    // isolate valid entries 
    zarray_t* loc_arr = zarray_create(sizeof(loc_t*));
   
    for(int i = 0; i < im->height; i++) {
        if(n->sides[i].leftmost.x == im->width) continue;        // not apart of blob


        loc_t* loc = malloc(sizeof(loc_t));
        loc->x = n->sides[i].leftmost.x;
        loc->y = n->sides[i].leftmost.y;
        loc->valid = 0;
        zarray_add(loc_arr, &loc);
    }
    for(int i = 0; i < im->height; i++) {
        if(n->sides[i].rightmost.x == -1) continue;

        loc_t* loc = malloc(sizeof(loc_t));
        loc->x = n->sides[i].rightmost.x;
        loc->y = n->sides[i].rightmost.y;
        loc->valid = 0;
        zarray_add(loc_arr, &loc);
    }

    // printf("\n\nall\n");
    // for(int i = 0; i < zarray_size(loc_arr); i++)
    // {
    //     loc_t* p1;
    //     zarray_get(loc_arr, i, &p1);
    //     printf("(%d, %d)\n", p1->x, p1->y);
    // }
    // printf("\n\n");
    int iterations = 0;
    int best_score = 0;
    int lines_found = 0;
    loc_t line_match[8];
    int max_iterations = 500;
    while(lines_found < 2  && zarray_size(loc_arr) > met.num_outliers)      // still a lot of points left 
    {  
        if(iterations > max_iterations) break;
        // reset image and array
        // vx_object_t *vim = vxo_image_from_u32(im, 0, 0);
        // vx_buffer_add_back(buf, vxo_pix_coords(VX_ORIGIN_BOTTOM_LEFT, vim));
        add_arr_of_locs_to_buffer(loc_arr, buf, 1.0, vx_black, met);

        int num_outliers = met.num_outliers/met.consensus_accuracy;

        while(best_score < ((zarray_size(loc_arr) - num_outliers)/(4 - lines_found)))
        {
            reset_locs(loc_arr);
            // pick random sample (2 points)
            loc_t* p1;
            loc_t* p2;
            zarray_get(loc_arr, (rand()%zarray_size(loc_arr)), &p1);
            p2 = p1;
            while(p1 == p2)
                zarray_get(loc_arr, (rand()%zarray_size(loc_arr)), &p2);    // don't get same point

            // find consensus score of line from other points 
            // if inside consensus range add 1
            int tmp_score = 0;
            for(int j = 0; j < zarray_size(loc_arr); j++) {
                loc_t* tmp;
                zarray_get(loc_arr, j, &tmp);
                if(fabs(dist_from_point_to_line(p1, p2, tmp)) < (double)met.consensus_accuracy) 
                {

                    tmp->valid = 1;
                    // printf("dist: (%d, %d, %d)  %lf\n", tmp->x, tmp->y, tmp->valid,
                    //         fabs(dist_from_point_to_line(p1, p2, tmp)));
                    tmp_score++;
                }
            }
            // keep best line so far 
            if(tmp_score > best_score) {
                if(lines_found != 0) {      // if 2nd line intersects, throw it out and find another 
                    loc_t intersect = get_line_intersection(line_match[0], line_match[1], *p1, *p2);
                        if(in_range(im, intersect.x, intersect.y)) continue;
                }
                best_score = tmp_score;
                // printf("      score:%d,  %d,  %d  %lf\n", best_score, ((zarray_size(loc_arr)-1)/(4-lines_found)), 
                //                                     zarray_size(loc_arr), 10/met.std_dev_from_square);
                line_match[lines_found*2] = *p1;
                line_match[lines_found*2+1] = *p2;
            }
            iterations++;
            if(iterations > max_iterations) break;
        }
        // loc_t ext_lines[2];
        // extend_lines_to_edge_of_image(im, line_match[lines_found*2], line_match[lines_found*2+1], ext_lines);
        // add_line_to_buffer(im, buf, 2.0, ext_lines[0], ext_lines[1], vx_yellow);
        // delete all points associated with the found line
        zarray_t* endpoints_arr = zarray_create(sizeof(loc_t*));
        for(int i = 0; i < zarray_size(loc_arr); i++) {
            loc_t* tmp;
            zarray_get(loc_arr, i, &tmp);
            // printf("removed: (%d, %d, %d) \n", tmp->x, tmp->y, tmp->valid);
            if(tmp->valid) 
            {
                // add_circle_to_buffer(buf,  1.0, *tmp, vx_red);
                zarray_add(endpoints_arr, &tmp);
                zarray_remove_index(loc_arr, i, 0);
                i--;
            }
        }
        // find endpoints of line 
        loc_t ext_lines[2];
        extend_lines_to_edge_of_image(im, line_match[lines_found*2], line_match[lines_found*2+1], ext_lines);
        line_t endpoints = find_line_endpoints(endpoints_arr, &ext_lines[0], &ext_lines[1]);
        add_circle_to_buffer(buf,  2.0, endpoints.start, vx_red);
        add_circle_to_buffer(buf,  2.0, endpoints.end, vx_red);
        line_match[lines_found*2] = endpoints.start;
        line_match[lines_found*2+1] = endpoints.end;

        lines_found++;
        best_score = 0;
        // vx_buffer_swap(buf);
        // usleep(500000);
    }

    loc_t* ret = calloc(lines_found*2, sizeof(loc_t));
    for(int i = 0; i < lines_found; i++) {
        ret[i*2] = line_match[i*2];
        ret[i*2+1] = line_match[i*2+1]; 
        loc_t ext_lines[2];
        extend_lines_to_edge_of_image(im, line_match[i*2], line_match[i*2+1], ext_lines);
        add_line_to_buffer(im, buf, 2.0, ext_lines[0], ext_lines[1], vx_blue);
    }

    zarray_vmap(loc_arr, free);
    zarray_destroy(loc_arr);
    return(ret);

    // int corners_found = 0;
    // loc_t corners[4];
    // find_corners_from_lines(im,line_match, 4, &corners_found, corners);
    // for(int i = 0; i < corners_found; i++) {
    //     printf("(%d, %d)\n", corners[i].x, corners[i].y);
    //     add_circle_to_buffer(buf, 3.0, corners[i], vx_blue);
    // }

    // printf("(%d, %d) (%d, %d)   %lf\n", line_match[0].x, line_match[0].y, 
    //                                     line_match[1].x, line_match[1].y, 
    //                                     (double)best_score/N);

}