void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only) { for (int a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a + 1); COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList(); if (ma) { std::string matid(get_material_id(ma)); matid = translate_id(matid); std::ostringstream ostr; ostr << matid; COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); // create <bind_vertex_input> for each uv map Mesh *me = (Mesh *)ob->data; int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); int map_index = 0; int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) -1; for (int b = 0; b < totlayer; b++) { if (!active_uv_only || b == active_uv_index) { char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b); im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++)); } } iml.push_back(im); } } }
void MaterialsExporter::operator()(Material *ma, Object *ob) { std::string name(id_name(ma)); openMaterial(get_material_id(ma), translate_id(name)); std::string efid = translate_id(name) + "-effect"; addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, efid)); closeMaterial(); }
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type) { bool all_uv_layers = !active_uv_only; COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList(); if (export_texture_type == BC_TEXTURE_TYPE_UV) { std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers); std::set<Image *>::iterator uv_images_iter; for (uv_images_iter = uv_images.begin(); uv_images_iter != uv_images.end(); uv_images_iter++) { Image *ima = *uv_images_iter; std::string matid(id_name(ima)); matid = get_material_id_from_id(matid); std::ostringstream ostr; ostr << matid; COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); // create <bind_vertex_input> for each uv map Mesh *me = (Mesh *)ob->data; int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); int map_index = 0; int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1; for (int b = 0; b < totlayer; b++) { if (!active_uv_only || b == active_uv_index) { char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b); im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++)); } } iml.push_back(im); } } else { for (int a = 0; a < ob->totcol; a++) { Material *ma = give_current_material(ob, a + 1); if (ma) { std::string matid(get_material_id(ma)); matid = translate_id(matid); std::ostringstream ostr; ostr << matid; COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); // create <bind_vertex_input> for each uv map Mesh *me = (Mesh *)ob->data; int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); int map_index = 0; int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1; for (int b = 0; b < totlayer; b++) { if (!active_uv_only || b == active_uv_index) { char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b); im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++)); } } iml.push_back(im); } } } }
// powerful because it handles both cases when there is material and when there's not void GeometryExporter::createPolylist(short material_index, bool has_uvs, bool has_color, Object *ob, Mesh *me, std::string& geom_id, std::vector<BCPolygonNormalsIndices>& norind) { MPoly *mpolys = me->mpoly; MLoop *mloops = me->mloop; int totpolys = me->totpoly; // <vcount> int i; int faces_in_polylist = 0; std::vector<unsigned long> vcount_list; // count faces with this material for (i = 0; i < totpolys; i++) { MPoly *p = &mpolys[i]; if (p->mat_nr == material_index) { faces_in_polylist++; vcount_list.push_back(p->totloop); } } // no faces using this material if (faces_in_polylist == 0) { fprintf(stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index); return; } Material *ma = ob->totcol ? give_current_material(ob, material_index + 1) : NULL; COLLADASW::Polylist polylist(mSW); // sets count attribute in <polylist> polylist.setCount(faces_in_polylist); // sets material name if (ma) { std::string material_id = get_material_id(ma); std::ostringstream ostr; ostr << translate_id(material_id); polylist.setMaterial(ostr.str()); } COLLADASW::InputList &til = polylist.getInputList(); // creates <input> in <polylist> for vertices COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0); // creates <input> in <polylist> for normals COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1); til.push_back(input1); til.push_back(input2); // if mesh has uv coords writes <input> for TEXCOORD int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE); int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE)-1; for (i = 0; i < num_layers; i++) { if (!this->export_settings->active_uv_only || i == active_uv_index) { // char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i); COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD, makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings->active_uv_only)), 2, // this is only until we have optimized UV sets (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set ); til.push_back(input3); } } int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL); if (totlayer_mcol > 0) { int map_index = 0; for (int a = 0; a < totlayer_mcol; a++) { char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a); COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR, makeUrl(makeVertexColorSourceId(geom_id, layer_name)), (has_uvs) ? 3 : 2, // all color layers have same index order map_index // set number equals color map index ); til.push_back(input4); map_index++; } } // sets <vcount> polylist.setVCountList(vcount_list); // performs the actual writing polylist.prepareToAppendValues(); // <p> int texindex = 0; for (i = 0; i < totpolys; i++) { MPoly *p = &mpolys[i]; int loop_count = p->totloop; if (p->mat_nr == material_index) { MLoop *l = &mloops[p->loopstart]; BCPolygonNormalsIndices normal_indices = norind[i]; for (int j = 0; j < loop_count; j++) { polylist.appendValues(l[j].v); polylist.appendValues(normal_indices[j]); if (has_uvs) polylist.appendValues(texindex + j); if (has_color) polylist.appendValues(texindex + j); } } texindex += loop_count; } polylist.finish(); }