Пример #1
0
static void test_piracy_cmd(CuTest * tc) {
    faction *f;
    region *r;
    unit *u, *u2;
    terrain_type *t_ocean;
    ship_type *st_boat;

    test_setup();
    setup_piracy();

    t_ocean = get_or_create_terrain("ocean");
    st_boat = st_get_or_create("boat");
    u2 = test_create_unit(test_create_faction(NULL), test_create_region(1, 0, t_ocean));
    assert(u2);
    u_set_ship(u2, test_create_ship(u2->region, st_boat));
    u = test_create_unit(f = test_create_faction(NULL), r = test_create_region(0, 0, t_ocean));
    assert(f && u);
    set_level(u, SK_SAILING, st_boat->sumskill);
    u_set_ship(u, test_create_ship(u->region, st_boat));
    f->locale = get_or_create_locale("de");
    u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(u2->faction->no));

    piracy_cmd(u);
    CuAssertPtrEquals(tc, NULL, u->thisorder);
    CuAssertTrue(tc, u->region != r);
    CuAssertPtrEquals(tc, u2->region, u->region);
    CuAssertPtrEquals(tc, u2->region, u->ship->region);
    CuAssertPtrNotNullMsg(tc, "successful PIRACY sets attribute", r->attribs); /* FIXME: this is testing implementation, not interface */
    CuAssertPtrNotNullMsg(tc, "successful PIRACY message", test_find_messagetype(f->msgs, "piratesawvictim"));
    CuAssertPtrNotNullMsg(tc, "successful PIRACY movement", test_find_messagetype(f->msgs, "shipsail"));

    test_teardown();
}
Пример #2
0
static void test_piracy_cmd_land_to_land(CuTest * tc) {
    unit *u;
    region *r;
    faction *f;
    int target;
    const terrain_type *t_plain;
    const ship_type *stype;

    test_setup();
    setup_piracy();
    t_plain = get_or_create_terrain("plain");
    stype = test_create_shiptype("boat");

    /* create a target: */
    r = test_create_region(0, 0, t_plain);
    f = test_create_faction(NULL);
    u = test_create_unit(f, r);
    u->ship = test_create_ship(r, stype);
    target = f->no;

    /* create a pirate: */
    r = test_create_region(1, 0, t_plain);
    f = test_create_faction(NULL);
    u = test_create_unit(f, r);
    u->ship = test_create_ship(r, stype);
    set_level(u, SK_SAILING, u->ship->type->sumskill);
    u->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36(target));

    piracy_cmd(u);
    CuAssertPtrEquals(tc, NULL, u->thisorder);
    CuAssertPtrEquals(tc, r, u->region);

    test_teardown();
}
Пример #3
0
static void json_terrains(cJSON *json) {
    cJSON *child;
    if (json->type != cJSON_Object) {
        log_error("terrains is not a json object: %d", json->type);
        return;
    }
    for (child = json->child; child; child = child->next) {
        json_terrain(child, get_or_create_terrain(child->string));
    }
}
Пример #4
0
static void setup_pirate(unit **pirate, int p_r_flags, int p_rc_flags, const char *p_shiptype,
    unit **victim, int v_r_flags, const char *v_shiptype) {
    terrain_type *vterrain;
    ship_type *st_boat = NULL;
    race *rc;
    faction *f;

    setup_piracy();
    vterrain = get_or_create_terrain("terrain1");
    fset(vterrain, v_r_flags);
    *victim = test_create_unit(test_create_faction(NULL), test_create_region(1, 0, vterrain));
    assert(*victim);

    if (v_shiptype) {
        st_boat = st_get_or_create(v_shiptype);
        u_set_ship(*victim, test_create_ship((*victim)->region, st_boat));
        free(st_boat->coasts);
        st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
        st_boat->coasts[0] = vterrain;
        st_boat->coasts[1] = 0;
    }

    *pirate = create_unit(test_create_region(0, 0, get_or_create_terrain("terrain2")), f = test_create_faction(NULL), 1, rc = rc_get_or_create("pirate"), 0, 0, 0);
    fset(rc, p_rc_flags);
    assert(f && *pirate);

    if (p_shiptype) {
        st_boat = st_get_or_create(p_shiptype);
        u_set_ship(*pirate, test_create_ship((*pirate)->region, st_boat));
        free(st_boat->coasts);
        st_boat->coasts = (struct terrain_type **)calloc(2, sizeof(struct terrain_type *));
        st_boat->coasts[0] = vterrain;
        st_boat->coasts[1] = 0;
    }

    f->locale = get_or_create_locale("de");
    (*pirate)->thisorder = create_order(K_PIRACY, f->locale, "%s", itoa36((*victim)->faction->no));
}
Пример #5
0
static void test_piracy_cmd_errors(CuTest * tc) {
    race *r;
    faction *f;
    unit *u, *u2;
    ship_type *st_boat;

    test_setup();
    setup_piracy();

    st_boat = st_get_or_create("boat");
    r = test_create_race("pirates");
    u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean")));
    f->locale = test_create_locale();
    u->thisorder = create_order(K_PIRACY, f->locale, "");
    assert(u && u->thisorder);

    piracy_cmd(u);
    CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144"));

    test_clear_messages(f);
    fset(r, RCF_SWIM);
    piracy_cmd(u);
    CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
    CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146"));
    freset(r, RCF_SWIM);
    fset(r, RCF_FLY);
    CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144"));
    freset(r, RCF_FLY);
    test_clear_messages(f);

    u_set_ship(u, test_create_ship(u->region, st_boat));

    u2 = test_create_unit(u->faction, u->region);
    u2->thisorder = create_order(K_PIRACY, f->locale, "");
    u_set_ship(u2, u->ship);

    test_clear_messages(f);
    piracy_cmd(u2);
    CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146"));

    test_clear_messages(f);
    piracy_cmd(u);
    CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim"));
    CuAssertPtrNotNull(tc, u->thisorder);

    test_teardown();
}
Пример #6
0
static void json_ship(cJSON *json, ship_type *st) {
    cJSON *child, *iter;
    if (json->type != cJSON_Object) {
        log_error("ship %s is not a json object: %d", json->string, json->type);
        return;
    }
    for (child = json->child; child; child = child->next) {
        int i;
        switch (child->type) {
        case cJSON_Object:
            if (strcmp(child->string, "construction") == 0) {
                json_construction(child, &st->construction);
            }
            else {
                log_error("ship %s contains unknown attribute %s", json->string, child->string);
            }
            break;
        case cJSON_Array:
            st->coasts = (terrain_type **)
                malloc(sizeof(terrain_type *) * (1 + cJSON_GetArraySize(child)));
            for (i = 0, iter = child->child; iter; iter = iter->next) {
                if (iter->type == cJSON_String) {
                    terrain_type *ter = get_or_create_terrain(iter->valuestring);
                    if (ter) {
                        st->coasts[i++] = ter;
                    }
                }
            }
            st->coasts[i] = 0;
            break;
        case cJSON_Number:
            if (strcmp(child->string, "range") == 0) {
                st->range = child->valueint;
            }
            else if (strcmp(child->string, "maxrange") == 0) {
                st->range_max = child->valueint;
            }
            else {
                log_error("ship %s contains unknown attribute %s", json->string, child->string);
            }
            break;
        default:
            log_error("ship %s contains unknown attribute %s", json->string, child->string);
        }
    }
}