Пример #1
0
// drift_run - runs the drift controller
// should be called at 100hz or more
void Copter::drift_run()
{
    static float breaker = 0.0f;
    static float roll_input = 0.0f;
    float target_roll, target_pitch;
    float target_yaw_rate;
    int16_t pilot_throttle_scaled;

    // if not armed or motor interlock not enabled or landed and throttle at zero, set throttle to zero and exit immediately
    if(!motors.armed() || !motors.get_interlock() || (ap.land_complete && ap.throttle_zero)) {
        attitude_control.set_throttle_out_unstabilized(0,true,g.throttle_filt);
        return;
    }

    // convert pilot input to lean angles
    get_pilot_desired_lean_angles(channel_roll->control_in, channel_pitch->control_in, target_roll, target_pitch, aparm.angle_max);

    // get pilot's desired throttle
    pilot_throttle_scaled = get_pilot_desired_throttle(channel_throttle->control_in);

    // Grab inertial velocity
    const Vector3f& vel = inertial_nav.get_velocity();

    // rotate roll, pitch input from north facing to vehicle's perspective
    float roll_vel =  vel.y * ahrs.cos_yaw() - vel.x * ahrs.sin_yaw(); // body roll vel
    float pitch_vel = vel.y * ahrs.sin_yaw() + vel.x * ahrs.cos_yaw(); // body pitch vel

    // gain sceduling for Yaw
    float pitch_vel2 = min(fabsf(pitch_vel), 2000);
    target_yaw_rate = ((float)target_roll/1.0f) * (1.0f - (pitch_vel2 / 5000.0f)) * g.acro_yaw_p;

    roll_vel = constrain_float(roll_vel, -DRIFT_SPEEDLIMIT, DRIFT_SPEEDLIMIT);
    pitch_vel = constrain_float(pitch_vel, -DRIFT_SPEEDLIMIT, DRIFT_SPEEDLIMIT);

    roll_input = roll_input * .96f + (float)channel_yaw->control_in * .04f;

    //convert user input into desired roll velocity
    float roll_vel_error = roll_vel - (roll_input / DRIFT_SPEEDGAIN);

    // Roll velocity is feed into roll acceleration to minimize slip
    target_roll = roll_vel_error * -DRIFT_SPEEDGAIN;
    target_roll = constrain_int16(target_roll, -4500, 4500);

    // If we let go of sticks, bring us to a stop
    if(is_zero(target_pitch)) {
        // .14/ (.03 * 100) = 4.6 seconds till full breaking
        breaker += .03f;
        breaker = min(breaker, DRIFT_SPEEDGAIN);
        target_pitch = pitch_vel * breaker;
    } else {
        breaker = 0.0f;
    }

    // call attitude controller
    attitude_control.angle_ef_roll_pitch_rate_ef_yaw_smooth(target_roll, target_pitch, target_yaw_rate, get_smoothing_gain());

    // output pilot's throttle with angle boost
    attitude_control.set_throttle_out(get_throttle_assist(vel.z, pilot_throttle_scaled), true, g.throttle_filt);
}
Пример #2
0
// drift_run - runs the drift controller
// should be called at 100hz or more
void Copter::ModeDrift::run()
{
    static float braker = 0.0f;
    static float roll_input = 0.0f;
    float target_roll, target_pitch;
    float target_yaw_rate;
    float pilot_throttle_scaled;

    // if landed and throttle at zero, set throttle to zero and exit immediately
    if (!motors->armed() || !motors->get_interlock() || (ap.land_complete && ap.throttle_zero)) {
        zero_throttle_and_relax_ac();
        return;
    }

    // clear landing flag above zero throttle
    if (!ap.throttle_zero) {
        set_land_complete(false);
    }

    // convert pilot input to lean angles
    get_pilot_desired_lean_angles(target_roll, target_pitch, copter.aparm.angle_max, copter.aparm.angle_max);

    // get pilot's desired throttle
    pilot_throttle_scaled = get_pilot_desired_throttle(channel_throttle->get_control_in());

    // Grab inertial velocity
    const Vector3f& vel = inertial_nav.get_velocity();

    // rotate roll, pitch input from north facing to vehicle's perspective
    float roll_vel =  vel.y * ahrs.cos_yaw() - vel.x * ahrs.sin_yaw(); // body roll vel
    float pitch_vel = vel.y * ahrs.sin_yaw() + vel.x * ahrs.cos_yaw(); // body pitch vel

    // gain sceduling for Yaw
    float pitch_vel2 = MIN(fabsf(pitch_vel), 2000);
    target_yaw_rate = ((float)target_roll/1.0f) * (1.0f - (pitch_vel2 / 5000.0f)) * g.acro_yaw_p;

    roll_vel = constrain_float(roll_vel, -DRIFT_SPEEDLIMIT, DRIFT_SPEEDLIMIT);
    pitch_vel = constrain_float(pitch_vel, -DRIFT_SPEEDLIMIT, DRIFT_SPEEDLIMIT);
    
    roll_input = roll_input * .96f + (float)channel_yaw->get_control_in() * .04f;

    //convert user input into desired roll velocity
    float roll_vel_error = roll_vel - (roll_input / DRIFT_SPEEDGAIN);

    // Roll velocity is feed into roll acceleration to minimize slip
    target_roll = roll_vel_error * -DRIFT_SPEEDGAIN;
    target_roll = constrain_float(target_roll, -4500.0f, 4500.0f);

    // If we let go of sticks, bring us to a stop
    if(is_zero(target_pitch)){
        // .14/ (.03 * 100) = 4.6 seconds till full braking
        braker += .03f;
        braker = MIN(braker, DRIFT_SPEEDGAIN);
        target_pitch = pitch_vel * braker;
    }else{
        braker = 0.0f;
    }

    // set motors to full range
    motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED);

    // call attitude controller
    attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(target_roll, target_pitch, target_yaw_rate);

    // output pilot's throttle with angle boost
    attitude_control->set_throttle_out(get_throttle_assist(vel.z, pilot_throttle_scaled), true, g.throttle_filt);
}