Пример #1
0
GGAudioManager::~GGAudioManager()
{
    gevent_RemoveCallback(tick_s, this);

    delete soundManager_;
    deleteBackgroundMusicInterface();

    systemCleanup();
}
Пример #2
0
    ~GGInputManager()
    {
		if (accelerometerStartCount_ > 0)
			stopAccelerometerHelper();
		if (gyroscopeStartCount_ > 0)
			stopGyroscopeHelper();

        gevent_RemoveCallbackWithGid(gid_);

        gevent_RemoveCallback(posttick_s, this);
		
		pthread_mutex_lock(&touchPoolMutex_);
		std::map<size_t, std::vector<ginput_TouchEvent*> >::iterator iter;
		for (iter = touchPool1_.begin(); iter != touchPool1_.end(); ++iter)
		{
			const std::vector<ginput_TouchEvent*> &v = iter->second;
			for (size_t i = 0; i < v.size(); ++i)
			{
				delete [] v[i]->allTouches;
				delete v[i];
			}
		}
		for (iter = touchPool2_.begin(); iter != touchPool2_.end(); ++iter)
		{
			const std::vector<ginput_TouchEvent*> &v = iter->second;
			for (size_t i = 0; i < v.size(); ++i)
			{
				delete [] v[i]->allTouches;
				delete v[i];
			}
		}
		pthread_mutex_unlock(&touchPoolMutex_);

        pthread_mutex_destroy(&touchPoolMutex_);
		
		
		pthread_mutex_lock(&keyPoolMutex_);
		for (size_t i = 0; i < keyPool1_.size(); ++i)
            delete keyPool1_[i];
        for (size_t i = 0; i < keyPool2_.size(); ++i)
            delete keyPool2_[i];
		pthread_mutex_unlock(&keyPoolMutex_);

        pthread_mutex_destroy(&keyPoolMutex_);


		pthread_mutex_lock(&mousePoolMutex_);
        for (size_t i = 0; i < mousePool1_.size(); ++i)
            delete mousePool1_[i];
        for (size_t i = 0; i < mousePool2_.size(); ++i)
            delete mousePool2_[i];
		pthread_mutex_unlock(&mousePoolMutex_);

        pthread_mutex_destroy(&mousePoolMutex_);
	}
Пример #3
0
GHID::~GHID()
{
    gevent_RemoveCallback(onEnterFrame, this);
    Gamepad_shutdown();
    std::map<int, GController*>::iterator iter, e = players.end();
    for (iter = players.begin(); iter != e; ++iter)
    {
        delete iter->second;
    }
    players.clear();
    gevent_RemoveEventsWithGid(gid_);
}