Пример #1
0
static void animationstream_update_time(GF_TimeNode *st)
{
    Double time;
    M_AnimationStream *as = (M_AnimationStream *)st->udta;
    AnimationStreamStack *stack = (AnimationStreamStack *)gf_node_get_private(st->udta);

    /*not active, store start time and speed*/
    if ( ! as->isActive) {
        stack->start_time = as->startTime;
    }
    time = gf_node_get_scene_time(st->udta);

    if ((time < stack->start_time) || (stack->start_time < 0)) return;

    if (animationstream_get_speed(stack, as) && as->isActive) {
        //if stoptime is reached (>startTime) deactivate
        if ((as->stopTime > stack->start_time) && (time >= as->stopTime) ) {
            animationstream_deactivate(stack, as);
            return;
        }
        if (gf_mo_is_done(stack->stream)) {
            if (animationstream_get_loop(stack, as)) {
                gf_mo_restart(stack->stream);
            } else if (gf_mo_should_deactivate(stack->stream)) {
                animationstream_deactivate(stack, as);
            }
        }
    }

    /*we're (about to be) active: VRML:
    "A time-dependent node is inactive until its startTime is reached. When time now becomes greater than or
    equal to startTime, an isActive TRUE event is generated and the time-dependent node becomes active 	*/
    if (!as->isActive && !st->needs_unregister) animationstream_activate(stack, as);
}
Пример #2
0
static void audiosource_traverse(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_TraverseState*tr_state = (GF_TraverseState*)rs;
	M_AudioSource *as = (M_AudioSource *)node;
	AudioSourceStack *st = (AudioSourceStack *)gf_node_get_private(node);


	if (is_destroy) {
		gf_sc_audio_predestroy(&st->input);
		if (st->time_handle.is_registered) {
			gf_sc_unregister_time_node(st->input.compositor, &st->time_handle);
		}
		gf_free(st);
		return;
	}
	

	/*check end of stream*/
	if (st->input.stream && st->input.stream_finished) {
		if (gf_mo_get_loop(st->input.stream, 0)) {
			gf_sc_audio_restart(&st->input);
		} else if (st->is_active && gf_mo_should_deactivate(st->input.stream)) {
			/*deactivate*/
			audiosource_deactivate(st, as);
		}
	}
	if (st->is_active) {
		gf_sc_audio_register(&st->input, (GF_TraverseState*)rs);
	}

	/*store mute flag*/
	st->input.is_muted = tr_state->switched_off;
}
Пример #3
0
static void movietexture_update(GF_TextureHandler *txh)
{
	M_MovieTexture *txnode = (M_MovieTexture *) txh->owner;
	MovieTextureStack *st = (MovieTextureStack *) gf_node_get_private(txh->owner);

	/*setup texture if needed*/
	if (!txh->is_open) return;
	if (!txnode->isActive && st->first_frame_fetched) return;

	/*when fetching the first frame disable resync*/
	gf_sc_texture_update_frame(txh, 0);

	if (txh->stream_finished) {
		if (movietexture_get_loop(st, txnode)) {
			gf_sc_texture_restart(txh);
		}
		/*if active deactivate*/
		else if (txnode->isActive && gf_mo_should_deactivate(st->txh.stream) ) {
			movietexture_deactivate(st, txnode);
		}
	}
	/*first frame is fetched*/
	if (!st->first_frame_fetched && (txh->needs_refresh) ) {
		st->first_frame_fetched = 1;
		txnode->duration_changed = gf_mo_get_duration(txh->stream);
		gf_node_event_out(txh->owner, 7/*"duration_changed"*/);
		/*stop stream if needed*/
		if (!txnode->isActive && txh->is_open) {
			gf_mo_pause(txh->stream);
			/*make sure the refresh flag is not cleared*/
			txh->needs_refresh = 1;
			gf_sc_invalidate(txh->compositor, NULL);
		}
	}
	if (txh->needs_refresh) {
		/*mark all subtrees using this image as dirty*/
		gf_node_dirty_parents(txh->owner);
	}
}
Пример #4
0
static void audioclip_traverse(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	M_AudioClip *ac = (M_AudioClip *)node;
	AudioClipStack *st = (AudioClipStack *)gf_node_get_private(node);

	if (is_destroy) {
		gf_sc_audio_predestroy(&st->input);
		if (st->time_handle.is_registered) {
			gf_sc_unregister_time_node(st->input.compositor, &st->time_handle);
		}
		gf_free(st);
		return;
	}
	if (st->failure) return;

	/*check end of stream*/
	if (st->input.stream && st->input.stream_finished) {
		if (gf_mo_get_loop(st->input.stream, ac->loop)) {
			gf_sc_audio_restart(&st->input);
		} else if (ac->isActive && gf_mo_should_deactivate(st->input.stream)) {
			/*deactivate*/
			audioclip_deactivate(st, ac);
		}
	}
	if (ac->isActive) {
		gf_sc_audio_register(&st->input, (GF_TraverseState*)rs);
	}
	if (st->set_duration && st->input.stream) {
		ac->duration_changed = gf_mo_get_duration(st->input.stream);
		gf_node_event_out_str(node, "duration_changed");
		st->set_duration = 0;
	}

	/*store mute flag*/
	st->input.is_muted = tr_state->switched_off;
}