Пример #1
0
void matrix_scan_user(void) {
  #ifdef KEYBOARD_gh60
    if (IS_LAYER_ON(_GAME)) {
      gh60_wasd_leds_on();
    } else {
      gh60_wasd_leds_off();
    }
  #endif
}
Пример #2
0
void matrix_scan_user(void) {

// Layer LED indicators
// ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster
    uint32_t layer = layer_state;
    if (layer & (1<<1)) {
        gh60_wasd_leds_on();
    } else {
        gh60_wasd_leds_off();
    }

    if (layer & (1<<2)) {
        gh60_esc_led_on();
    } else {
        gh60_esc_led_off();
    }
};
Пример #3
0
void matrix_scan_user(void) {
    uint32_t layer = layer_state;

    if (layer & (1<<1)) {
        gh60_fn_led_on();
    } else {
        gh60_fn_led_off();
    }

    if (layer & (1<<2)) {
        gh60_wasd_leds_on();
    } else {
        gh60_wasd_leds_off();
    }

    if (layer & (1<<3)) {
        gh60_esc_led_on();
    } else {
        gh60_esc_led_off();
    }
};
Пример #4
0
void matrix_scan_user(void) {

//Layer LED indicators
    uint32_t layer = layer_state;

    if (layer & (1<<1)) {
        gh60_wasd_leds_on();
        gh60_fn_led_on();
    } else {
        gh60_wasd_leds_off();
        gh60_fn_led_off();
    }

    if (layer & (1<<2)) {
        gh60_poker_leds_on();
        gh60_esc_led_on();
    } else {
        gh60_poker_leds_off();
        gh60_esc_led_off();
    }

};