Пример #1
0
void * jpeg_highlighter_algorithm(JOB_ARG *job)
{
	GimpRunMode mode = GIMP_RUN_NONINTERACTIVE;
	int num_return_vals;
	gint32 layer, temp_layer;
	char temp_file_name[256];
	int ii;

	printf("inside %s thread %d\n", jpeg_plugin.name, job->thread);

// i really only want to run this once and the plugin doesnt know how many threads will get kicked off because its dynamic
	if(job->thread == 0)
	{

		sleep(1);


		sprintf(temp_file_name,"%stemp.jpg",job->file_name);


//		mkstemp(file_name);
		printf("using filename %s\n", temp_file_name);


		printf("saving jpeg at %f compression\n", jpeg_compress);
		gimp_progress_set_text("waiting for jpeg save\n");

		gimp_run_procedure("file-jpeg-save",&num_return_vals, GIMP_PDB_INT32, mode, GIMP_PDB_IMAGE, job->image_id , GIMP_PDB_DRAWABLE, job->drawable->drawable_id, GIMP_PDB_STRING, temp_file_name, GIMP_PDB_STRING, "temp", GIMP_PDB_FLOAT, jpeg_compress, GIMP_PDB_FLOAT, 0.0, GIMP_PDB_INT32, 0, GIMP_PDB_INT32, 0, GIMP_PDB_STRING,"created with Koi", GIMP_PDB_INT32, 0, GIMP_PDB_INT32, 1, GIMP_PDB_INT32, 0, GIMP_PDB_INT32, 1, GIMP_PDB_END);
//		for(ii = 0; ii < SLEEP_TIME; ii++)
//		{
//			job->progress = ((float)ii/SLEEP_TIME) * 4;
			sleep(1);
//		}



		printf("saved jpeg\n");
//		sleep(1);
		// reload our saved image and suck a layer off of it to subtract against or original image
		temp_layer = gimp_file_load_layer(mode, job->image_id, temp_file_name);

		printf("loaded new layer %d in image %d\n", temp_layer, job->image_id);

		//gimp_layer_add_alpha(temp_layer);

		gimp_layer_set_mode(temp_layer, 8);

		printf("set layer mode %d\n", temp_layer);

		/* Add the new layer to this image as the top layer */
		if (gimp_image_add_layer(job->image_id, temp_layer, -1) != TRUE)
		{
			printf("failed to create layer\n");
			return;
		}


		printf("set layer as top\n");

		layer = gimp_image_get_active_layer(job->image_id);
		if (layer == -1)
		{
			printf("failed to get active layer\n");
			return;
		}

		gimp_image_merge_down(job->image_id, layer, 2);

		printf("merged layers\n");
		job->drawable->drawable_id = gimp_image_get_active_drawable(job->image_id);
//		printf("get active drawable\n");
//		gimp_brightness_contrast(job->drawable->drawable_id, 126, 125);
//		printf("adjust contrast\n");
//
//		printf("Jpeg threshold: %d\n",jpeg_threshold);
//
//		//I should have this subtract against an edge detection layer and then threshold it
//
//		gimp_threshold(job->drawable->drawable_id, jpeg_threshold,255 );
//		printf("threshold\n");

//			if(! gimp_drawable_has_alpha (job->drawable->drawable_id))
//			{
//				 /* some filtermacros do not work with layer that do not have an alpha channel
//				 * and cause gimp to fail on attempt to call gimp_pixel_rgn_init
//				  * with both dirty and shadow flag set to TRUE
//				  * in this situation GIMP displays the error message
//				  *    "expected tile ack and received: 5"
//				  *    and causes the called plug-in to exit immediate without success
//				  * Therfore always add an alpha channel before calling a filtermacro.
//				  */
//				  gimp_layer_add_alpha(layer);
//				  printf("adding alpha channel\n");
//		   }

		remove(temp_file_name);

		sleep(1);

//		job->progress = 4;

		pthread_cond_broadcast(&jpeg_cond);
		pthread_mutex_lock(&jpeg_mutex);
		printf("got lock\n");
		jpeg_wait = 0;
		pthread_mutex_unlock(&jpeg_mutex);

		printf("drawable ID after jpeg %d\n",gimp_image_get_active_drawable(job->image_id));

	}
	else
	{
		printf("thread %d waiting\n", job->thread);
		pthread_mutex_lock(&jpeg_mutex);
		while (jpeg_wait)
		{
			pthread_cond_wait(&jpeg_cond, &jpeg_mutex);
		}
		pthread_mutex_unlock(&jpeg_mutex);
	}


	job->progress = 1;

	return NULL;
}
Пример #2
0
static void
border (gint32 image_ID)
{
  GdkPixbuf *pixbuf = NULL;
  int        texture_width;
  int        texture_height;
  gdouble    margin_x;
  gdouble    margin_y;

  pixbuf = gdk_pixbuf_new_from_inline (-1, bvals.border->texture, FALSE, NULL);

  if (pixbuf)
  {
    texture_width = gdk_pixbuf_get_width (pixbuf);
    texture_height = gdk_pixbuf_get_height (pixbuf);

    gint32 texture_image = gimp_image_new (texture_width, texture_height, GIMP_RGB);
    gint32 texture_layer = gimp_layer_new_from_pixbuf (texture_image, "texture", pixbuf, 100, GIMP_NORMAL_MODE, 0, 0);
    gimp_image_add_layer (texture_image, texture_layer, -1);

    gint width = gimp_image_width (image_ID);
    gint height = gimp_image_height (image_ID);

    if (bvals.border->top || bvals.border->bottom || bvals.border->left || bvals.border->right)
    {
      width += bvals.border->left + bvals.border->right;
      height += bvals.border->top + bvals.border->bottom;
      gimp_image_resize (image_ID,
                         width,
                         height,
                         bvals.border->left,
                         bvals.border->top);
    }

    gint32 layer = gimp_layer_new (image_ID, "border",
                                   width, height,
                                   GIMP_RGBA_IMAGE,
                                   100,
                                   GIMP_NORMAL_MODE);
    gimp_image_add_layer (image_ID, layer, -1);

    if (width > texture_width - bvals.border->length)
      margin_x = (texture_width - bvals.border->length) / 2;
    else
      margin_x = (gdouble) width / 2;
    if (height > texture_height - bvals.border->length)
      margin_y = (texture_height - bvals.border->length) / 2;
    else
      margin_y = (gdouble) height / 2;

    /* fix gimp_context_set_pattern ("Clipboard") only works on English versions of Gimp */
    //gimp_context_set_pattern ("Clipboard");
    INIT_I18N ();
    gimp_context_set_pattern (_("Clipboard"));

    if (width > margin_x * 2) {
      /* top */
      gimp_rect_select (texture_image,
                        margin_x,
                        0,
                        texture_width - margin_x * 2,
                        margin_y,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_copy (texture_layer);
      gimp_rect_select (image_ID,
                        margin_x,
                        0,
                        width - margin_x * 2,
                        margin_y,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_fill (layer, GIMP_PATTERN_FILL);

      /* bottom */
      gimp_rect_select (texture_image,
                        margin_x,
                        texture_height - margin_y,
                        texture_width - margin_x * 2,
                        texture_height,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_copy (texture_layer);
      gimp_rect_select (image_ID,
                        margin_x,
                        height - margin_y,
                        width - margin_x * 2,
                        height,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_fill (layer, GIMP_PATTERN_FILL);
    }

    if (height > margin_y * 2) {
      /* left */
      gimp_rect_select (texture_image,
                        0,
                        margin_y,
                        margin_x,
                        texture_height - margin_y * 2,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_copy (texture_layer);
      gimp_rect_select (image_ID,
                        0,
                        margin_y,
                        margin_x,
                        height - margin_y * 2,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_fill (layer, GIMP_PATTERN_FILL);

      /* right */
      gimp_rect_select (texture_image,
                        texture_width - margin_x,
                        margin_y,
                        margin_x,
                        texture_height - margin_y * 2,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_copy (texture_layer);
      gimp_rect_select (image_ID,
                        width - margin_x,
                        margin_y,
                        margin_x,
                        height - margin_y * 2,
                        GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
      gimp_edit_fill (layer, GIMP_PATTERN_FILL);
    }

    /* top left */
    gimp_rect_select (texture_image,
                      0,
                      0,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_copy (texture_layer);
    gimp_rect_select (image_ID,
                      0,
                      0,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_fill (layer, GIMP_PATTERN_FILL);

    /* top right */
    gimp_rect_select (texture_image,
                      texture_width - margin_x,
                      0,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_copy (texture_layer);
    gimp_rect_select (image_ID,
                      width - margin_x,
                      0,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_fill (layer, GIMP_PATTERN_FILL);

    /* bottom left */
    gimp_rect_select (texture_image,
                      0,
                      texture_height - margin_y,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_copy (texture_layer);
    gimp_rect_select (image_ID,
                      0,
                      height - margin_y,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_fill (layer, GIMP_PATTERN_FILL);

    /* bottom right */
    gimp_rect_select (texture_image,
                      texture_width - margin_x,
                      texture_height - margin_y,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_copy (texture_layer);
    gimp_rect_select (image_ID,
                      width - margin_x,
                      height - margin_y,
                      margin_x,
                      margin_y,
                      GIMP_CHANNEL_OP_REPLACE, FALSE, 0);
    gimp_edit_fill (layer, GIMP_PATTERN_FILL);

    gimp_image_merge_down(image_ID, layer, GIMP_CLIP_TO_IMAGE);

    gimp_selection_none (image_ID);
  }
}
static void preview_diffuse_only(gint32 image_ID) {
    gint32 noiselayer_ID = -1;
    gint32 drawable_ID = -1;
    gint32 drawableDiffuse_ID = -1;
    
    gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.0);
    gtk_label_set_text(GTK_LABEL(progress_label), "Begin");

    drawableBeginActiveLayer = gimp_image_get_active_layer(image_ID);
    drawable_ID = gimp_layer_copy (drawableBeginActiveLayer);
    gimp_image_add_layer(image_ID, drawable_ID, -1);
    gimp_image_set_active_layer(image_ID, drawable_ID);
    /** Here I should hide previous active layer, make not visible. */
    gimp_drawable_set_visible(drawableBeginActiveLayer, FALSE);

    /**
     * For preview do nothing here. 
     *   if(local_vals.Resizie)
     *   {
     *   }
     */
    
    if (local_vals.Noise)
    {
        /** Already have active layer in drawable_ID. */
        noiselayer_ID = gimp_layer_copy (drawable_ID);

        gimp_image_add_layer(image_ID, noiselayer_ID, -1);
        gimp_image_set_active_layer(image_ID, noiselayer_ID);
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.03);
        gtk_label_set_text(GTK_LABEL(progress_label), "Noise");

        /**
         * Filter "RGB Noise" applied
         * Standard plug-in. Source code ships with GIMP.
         * 
         * Add the "f" here to signify float in c language.
         */
        if (plug_in_rgb_noise_connector(image_ID, noiselayer_ID, 1, 1, 0.20f, 0.20f, 0.20f, 0.0f) != 1) return;
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.04);
        
        gimp_layer_set_mode(noiselayer_ID, GIMP_VALUE_MODE);
        gimp_image_merge_down(image_ID, noiselayer_ID, 0);
        
        gtk_label_set_text(GTK_LABEL(gwNormalLabel), "Noise affects every redraw!");
    } else {
        gtk_label_set_text(GTK_LABEL(gwNormalLabel), "");
        gtk_label_set_text(GTK_LABEL(progress_label), "Noise added");
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.04);
    }
         
    if(local_vals.RemoveLighting)
    {
        gtk_label_set_text(GTK_LABEL(progress_label), "Remove Shading");
        removeShadingPreview(image_ID, local_vals.Noise);
        /**
         * See notes inside of removeShadingPreview
         * for explanation of next line.
         */
        
        /**
         * If Noise is on, then noiselayer_ID was merged down into drawable_ID.
         * You cannot remove drawable_ID in this case, as it is the only 
         * layer left!
         * 
         * However, if Noise is Yes and RemoveLighting is Yes,
         * Then there is an extra layer floating around!
         * Delete noiselayer_ID?  I thought it was merged!
         * No, I was right noiselayer_ID is already gone!
         */
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.05);
    } else {
        gtk_label_set_text(GTK_LABEL(progress_label), "Stretch");
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.05);
    }
		
    drawableDiffuse_ID = gimp_image_get_active_layer(image_ID);
    gimp_levels_stretch(drawableDiffuse_ID);
    if(local_vals.Tile)
    {
        gtk_label_set_text(GTK_LABEL(progress_label), "Making Seamless");
        /**
         * Filter "Tile Seamless" applied
         * Standard plug-in. Source code ships with GIMP.
         */
        if (plug_in_make_seamless_connector(image_ID, drawableDiffuse_ID) != 1) return;
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.07);
    } else {
        gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.07);
    }
    
    /** Here I should un hide previously hidden layer, make visible. */
    
    pDrawables.drawable_d = gimp_drawable_get(drawableDiffuse_ID);
    gtk_progress_bar_set_fraction (GTK_PROGRESS_BAR(progress), 0.1);
}