Пример #1
0
void
gimp_perspective_clone_set_transform (GimpPerspectiveClone *clone,
                                      GimpMatrix3          *transform)
{
  g_return_if_fail (GIMP_IS_PERSPECTIVE_CLONE (clone));
  g_return_if_fail (transform != NULL);

  clone->transform = *transform;

  clone->transform_inv = clone->transform;
  gimp_matrix3_invert (&clone->transform_inv);

#if 0
  g_printerr ("%f\t%f\t%f\n%f\t%f\t%f\n%f\t%f\t%f\n\n",
              clone->transform.coeff[0][0],
              clone->transform.coeff[0][1],
              clone->transform.coeff[0][2],
              clone->transform.coeff[1][0],
              clone->transform.coeff[1][1],
              clone->transform.coeff[1][2],
              clone->transform.coeff[2][0],
              clone->transform.coeff[2][1],
              clone->transform.coeff[2][2]);
#endif
}
Пример #2
0
static void
gimp_vectors_transform (GimpItem               *item,
                        GimpContext            *context,
                        const GimpMatrix3      *matrix,
                        GimpTransformDirection  direction,
                        GimpInterpolationType   interpolation_type,
                        GimpTransformResize     clip_result,
                        GimpProgress           *progress)
{
  GimpVectors *vectors = GIMP_VECTORS (item);
  GimpMatrix3  local_matrix;
  GList       *list;

  gimp_vectors_freeze (vectors);

  gimp_image_undo_push_vectors_mod (gimp_item_get_image (item),
                                    _("Transform Path"),
                                    vectors);

  local_matrix = *matrix;

  if (direction == GIMP_TRANSFORM_BACKWARD)
    gimp_matrix3_invert (&local_matrix);

  for (list = vectors->strokes; list; list = g_list_next (list))
    {
      GimpStroke *stroke = list->data;

      gimp_stroke_transform (stroke, &local_matrix);
    }

  gimp_vectors_thaw (vectors);
}
Пример #3
0
GeglBuffer *
gimp_drawable_transform_buffer_affine (GimpDrawable           *drawable,
                                       GimpContext            *context,
                                       GeglBuffer             *orig_buffer,
                                       gint                    orig_offset_x,
                                       gint                    orig_offset_y,
                                       const GimpMatrix3      *matrix,
                                       GimpTransformDirection  direction,
                                       GimpInterpolationType   interpolation_type,
                                       gint                    recursion_level,
                                       GimpTransformResize     clip_result,
                                       gint                   *new_offset_x,
                                       gint                   *new_offset_y,
                                       GimpProgress           *progress)
{
  GeglBuffer  *new_buffer;
  GimpMatrix3  m;
  GimpMatrix3  inv;
  gint         u1, v1, u2, v2;  /* source bounding box */
  gint         x1, y1, x2, y2;  /* target bounding box */
  GeglNode    *affine;
  GimpMatrix3  gegl_matrix;

  g_return_val_if_fail (GIMP_IS_DRAWABLE (drawable), NULL);
  g_return_val_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable)), NULL);
  g_return_val_if_fail (GIMP_IS_CONTEXT (context), NULL);
  g_return_val_if_fail (GEGL_IS_BUFFER (orig_buffer), NULL);
  g_return_val_if_fail (matrix != NULL, NULL);
  g_return_val_if_fail (new_offset_x != NULL, NULL);
  g_return_val_if_fail (new_offset_y != NULL, NULL);
  g_return_val_if_fail (progress == NULL || GIMP_IS_PROGRESS (progress), NULL);

  m   = *matrix;
  inv = *matrix;

  if (direction == GIMP_TRANSFORM_BACKWARD)
    {
      /*  keep the original matrix here, so we dont need to recalculate
       *  the inverse later
       */
      gimp_matrix3_invert (&inv);
    }
  else
    {
      /*  Find the inverse of the transformation matrix  */
      gimp_matrix3_invert (&m);
    }

  u1 = orig_offset_x;
  v1 = orig_offset_y;
  u2 = u1 + gegl_buffer_get_width  (orig_buffer);
  v2 = v1 + gegl_buffer_get_height (orig_buffer);

  /*  Always clip unfloated buffers since they must keep their size  */
  if (G_TYPE_FROM_INSTANCE (drawable) == GIMP_TYPE_CHANNEL &&
      ! babl_format_has_alpha (gegl_buffer_get_format (orig_buffer)))
    clip_result = GIMP_TRANSFORM_RESIZE_CLIP;

  /*  Find the bounding coordinates of target */
  gimp_transform_resize_boundary (&inv, clip_result,
                                  u1, v1, u2, v2,
                                  &x1, &y1, &x2, &y2);

  /*  Get the new temporary buffer for the transformed result  */
  new_buffer = gimp_gegl_buffer_new (GEGL_RECTANGLE (0, 0, x2 - x1, y2 - y1),
                                     gegl_buffer_get_format (orig_buffer));

  gimp_matrix3_identity (&gegl_matrix);
  gimp_matrix3_translate (&gegl_matrix, u1, v1);
  gimp_matrix3_mult (&inv, &gegl_matrix);
  gimp_matrix3_translate (&gegl_matrix, -x1, -y1);

  affine = gegl_node_new_child (NULL,
                                "operation",  "gegl:transform",
                                "filter",     gimp_interpolation_to_gegl_filter (interpolation_type),
                                "hard-edges", TRUE,
                                NULL);

  gimp_gegl_node_set_matrix (affine, &gegl_matrix);

  gimp_apply_operation (orig_buffer, progress, NULL,
                        affine,
                        new_buffer, NULL);

  g_object_unref (affine);

  *new_offset_x = x1;
  *new_offset_y = y1;

  return new_buffer;
}
Пример #4
0
GeglBuffer *
gimp_drawable_transform_buffer_affine (GimpDrawable            *drawable,
                                       GimpContext             *context,
                                       GeglBuffer              *orig_buffer,
                                       gint                     orig_offset_x,
                                       gint                     orig_offset_y,
                                       const GimpMatrix3       *matrix,
                                       GimpTransformDirection   direction,
                                       GimpInterpolationType    interpolation_type,
                                       GimpTransformResize      clip_result,
                                       GimpColorProfile       **buffer_profile,
                                       gint                    *new_offset_x,
                                       gint                    *new_offset_y,
                                       GimpProgress            *progress)
{
  GeglBuffer  *new_buffer;
  GimpMatrix3  m;
  gint         u1, v1, u2, v2;  /* source bounding box */
  gint         x1, y1, x2, y2;  /* target bounding box */
  GimpMatrix3  gegl_matrix;

  g_return_val_if_fail (GIMP_IS_DRAWABLE (drawable), NULL);
  g_return_val_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable)), NULL);
  g_return_val_if_fail (GIMP_IS_CONTEXT (context), NULL);
  g_return_val_if_fail (GEGL_IS_BUFFER (orig_buffer), NULL);
  g_return_val_if_fail (matrix != NULL, NULL);
  g_return_val_if_fail (buffer_profile != NULL, NULL);
  g_return_val_if_fail (new_offset_x != NULL, NULL);
  g_return_val_if_fail (new_offset_y != NULL, NULL);
  g_return_val_if_fail (progress == NULL || GIMP_IS_PROGRESS (progress), NULL);

  *buffer_profile =
    gimp_color_managed_get_color_profile (GIMP_COLOR_MANAGED (drawable));

  m = *matrix;

  if (direction == GIMP_TRANSFORM_BACKWARD)
    {
      /*  Find the inverse of the transformation matrix  */
      gimp_matrix3_invert (&m);
    }

  u1 = orig_offset_x;
  v1 = orig_offset_y;
  u2 = u1 + gegl_buffer_get_width  (orig_buffer);
  v2 = v1 + gegl_buffer_get_height (orig_buffer);

  /*  Don't modify the clipping mode of layer masks here, so that,
   *  when transformed together with their layer, they match the
   *  layer's clipping mode.
   */
  if (G_TYPE_FROM_INSTANCE (drawable) == GIMP_TYPE_CHANNEL)
    {
      clip_result = gimp_drawable_transform_get_effective_clip (drawable,
                                                                orig_buffer,
                                                                clip_result);
    }

  /*  Find the bounding coordinates of target */
  gimp_transform_resize_boundary (&m, clip_result,
                                  u1, v1, u2, v2,
                                  &x1, &y1, &x2, &y2);

  /*  Get the new temporary buffer for the transformed result  */
  new_buffer = gegl_buffer_new (GEGL_RECTANGLE (0, 0, x2 - x1, y2 - y1),
                                gegl_buffer_get_format (orig_buffer));

  gimp_matrix3_identity (&gegl_matrix);
  gimp_matrix3_translate (&gegl_matrix, u1, v1);
  gimp_matrix3_mult (&m, &gegl_matrix);
  gimp_matrix3_translate (&gegl_matrix, -x1, -y1);

  gimp_gegl_apply_transform (orig_buffer, progress, NULL,
                             new_buffer,
                             interpolation_type,
                             &gegl_matrix);

  *new_offset_x = x1;
  *new_offset_y = y1;

  return new_buffer;
}