//*********************************************************************************************** // flags & 1 == destroyed ! //*********************************************************************************************** void ARX_EQUIPMENT_UnEquip(Entity * target, Entity * tounequip, long flags) { if(!target || !tounequip) return; if(target != entities.player()) return; for(size_t i = 0; i < MAX_EQUIPED; i++) { if(ValidIONum(player.equiped[i]) && entities[player.equiped[i]] == tounequip) { EERIE_LINKEDOBJ_UnLinkObjectFromObject(target->obj, tounequip->obj); ARX_EQUIPMENT_Release(player.equiped[i]); target->bbox2D.min.x = 9999; target->bbox2D.max.x = -9999; if(!flags) { if(!DRAGINTER) { ARX_SOUND_PlayInterface(SND_INVSTD); Set_DragInter(tounequip); } else { giveToPlayer(tounequip); } } EVENT_SENDER = tounequip; SendIOScriptEvent(entities.player(), SM_EQUIPOUT); EVENT_SENDER = entities.player(); SendIOScriptEvent(tounequip, SM_EQUIPOUT); } } if(tounequip->type_flags & (OBJECT_TYPE_HELMET | OBJECT_TYPE_ARMOR | OBJECT_TYPE_LEGGINGS)) ARX_EQUIPMENT_RecreatePlayerMesh(); }
void ApplySPArm() { ARX_SPSound(); res::path cls; switch (sp_arm) { case 0: cls = "graph/obj3d/interactive/items/armor/helmet_plate_cm/helmet_plate_cm"; break; case 1: cls = "graph/obj3d/interactive/items/armor/legging_plate_cm/legging_plate_cm"; break; case 2: cls = "graph/obj3d/interactive/items/armor/chest_plate_cm/chest_plate_cm"; break; default: return; break; } Entity * ioo = AddItem(cls); if(ioo) { sp_wep = 1; MakeCoolFx(player.pos); MakeCoolFx(player.pos); ioo->scriptload = 1; SendInitScriptEvent(ioo); giveToPlayer(ioo); MakeSpCol(); sp_max_ch = "!! Toi aussi cherches les Cheats !!"; switch (sp_arm) { case 0: sp_max_ch = "------ZoliChapo------"; break; case 1: sp_max_ch = "-----TiteBottine-----"; break; case 2: sp_max_ch = "-----Roooo-La-La-----"; break; default: return; break; } sp_max_start=arxtime.get_updated(); } sp_arm++; }
static void ApplySPBow() { ARX_SPSound(); const char * cls = "graph/obj3d/interactive/items/weapons/bow_mx/bow_mx"; Entity * ioo = AddItem(cls); if(ioo) { MakeCoolFx(player.pos); MakeCoolFx(player.pos); ioo->scriptload = 1; SendInitScriptEvent(ioo); giveToPlayer(ioo); MakeSpCol(); DisplayCheatText("!!!_Bow to Samy & Anne_!!!"); } }
void ApplySPBow() { ARX_SPSound(); const char * cls = "graph/obj3d/interactive/items/weapons/bow_mx/bow_mx"; Entity * ioo = AddItem(cls); if(ioo) { MakeCoolFx(player.pos); MakeCoolFx(player.pos); ioo->scriptload = 1; SendInitScriptEvent(ioo); giveToPlayer(ioo); MakeSpCol(); sp_max_ch = "!!!_Bow to Samy & Anne_!!!"; sp_max_start=arxtime.get_updated(); } }
static void ApplySPWep() { if(!sp_wep) { ARX_SPSound(); res::path cls = "graph/obj3d/interactive/items/weapons/sword_mx/sword_mx"; Entity * ioo = AddItem(cls); if(ioo) { sp_wep = 1; MakeCoolFx(player.pos); MakeCoolFx(player.pos); ioo->scriptload = 1; SendInitScriptEvent(ioo); giveToPlayer(ioo); MakeSpCol(); DisplayCheatText("!!!_Grosbillite_!!!"); } } }
void ApplySPWep() { if(!sp_wep) { ARX_SPSound(); res::path cls = "graph/obj3d/interactive/items/weapons/sword_mx/sword_mx"; Entity * ioo = AddItem(cls); if(ioo) { sp_wep = 1; MakeCoolFx(player.pos); MakeCoolFx(player.pos); ioo->scriptload = 1; SendInitScriptEvent(ioo); giveToPlayer(ioo); MakeSpCol(); sp_max_ch = "!!!_Grosbillite_!!!"; sp_max_start=arxtime.get_updated(); } } }