inline void glColor( const GLshort & red, const GLshort & green, const GLshort & blue ) { glColor3s( red, green, blue ); }
///////////////////////////////////////////////////////// // Render // void GEMglColor3s :: render(GemState *state) { glColor3s (red, green, blue); }
M(void, glColor3s, jshort red, jshort green, jshort blue) { glColor3s(red, green, blue); }