inline void glColor( const GLuint & red, const GLuint & green, const GLuint & blue ) { glColor3ui( red, green, blue ); }
///////////////////////////////////////////////////////// // Render // void GEMglColor3ui :: render(GemState *state) { glColor3ui (red, green, blue); }
M(void, glColor3ui, jint red, jint green, jint blue) { glColor3ui(red, green, blue); }