Пример #1
0
    void CameraWidget::update()
    {

      // Check if there is a capture device
      //
      if (capture == 0)
      {
        return;
      }

      // Grab a frame
      //
      IplImage* frame = ::cvQueryFrame(capture);

      // Convert that into an qt image
      //
      qImage = QImage((const uchar*)frame->imageData,
                      frame->width,
                      frame->height,
                      frame->widthStep,
                      QImage::Format_RGB888).rgbSwapped();

      // Update the texture
      //
      updateTexture();

      // Draw
      //
      glDraw();
    }
Пример #2
0
void ViewCollection::render(GLuint groupId, glc::RenderFlag renderFlag)
{
	if (!isEmpty())
	{
		if (renderFlag == glc::WireRenderFlag)
		{
	        glEnable(GL_POLYGON_OFFSET_FILL);
	        glPolygonOffset (1.0, 1.0);
		}
		if (GLC_State::isInSelectionMode())
		{
			glDisable(GL_BLEND);
			glDisable(GL_LIGHTING);
			glDisable(GL_TEXTURE_2D);
		}
		else
		{
			glEnable(GL_LIGHTING);
		}
		glDraw(groupId, renderFlag);

		if (renderFlag == glc::WireRenderFlag)
		{
	        glDisable(GL_POLYGON_OFFSET_FILL);
		}
	}
}
Пример #3
0
 void AxisWidget::add(float x, float y, float z)
 {
   Rx = x;
   Ry = y;
   Rz = z;
   glDraw();
 }
Пример #4
0
bool CQtOpenCVViewerGl::showImage( cv::Mat image )
{
    bufferMutex.lock();
    image.copyTo(mOrigImage);
    bufferMutex.unlock();
    glDraw();
    return true;
}
Пример #5
0
void MyGLWidget::mouseMoveEvent(QMouseEvent *e)
{
	glm::vec2 newPos = glm::vec2(e->x(), e->y());

	if(glm::distance(newPos, lastMousePos) > 100)
		lastMousePos = newPos;

	camera.Rotate_Horizontal((lastMousePos.x - newPos.x) * 0.4f);
	camera.Rotate_Vertical((lastMousePos.y - newPos.y) * 0.4f);

	lastMousePos = newPos;

	glDraw();
}
Пример #6
0
void CGLView::timerEvent(QTimerEvent *event)
{
    BENCHMARK(0, "timer enter");
    if (event->timerId() != m_timer.timerId())
    {
         QWidget::timerEvent(event);
         return;
    }


    updateMidiTask();
    BENCHMARK(1, "m_song task");

    if (m_displayUpdateTicks < SCREEN_FRAME_RATE)
        return;

    m_displayUpdateTicks = 0;

    if (m_eventBits != 0)
    {
        if ((m_eventBits & EVENT_BITS_UptoBarReached) != 0)
            m_song->playFromStartBar();
        if ((m_eventBits & EVENT_BITS_forceFullRedraw) != 0)
            m_forcefullRedraw = m_forceRatingRedraw = m_forceBarRedraw = REDRAW_COUNT;
        if ((m_eventBits & EVENT_BITS_forceRatingRedraw) != 0)
            m_forceRatingRedraw = REDRAW_COUNT;
        if ((m_eventBits & EVENT_BITS_newBarNumber) != 0)
            m_forcefullRedraw = m_forceRatingRedraw = m_forceBarRedraw = REDRAW_COUNT; // fixme this did not work so redraw everything

        m_qtWindow->songEventUpdated(m_eventBits);
        m_eventBits = 0;
    }

    if( m_cfg_openGlOptimise == 0 ) // zero is no GlOptimise
        m_fullRedrawFlag = true;
    else
        m_fullRedrawFlag = false;

    glDraw();
    //update();
    m_fullRedrawFlag = true;
    BENCHMARK(19, "timer exit");
}
Пример #7
0
void ViewCollection::renderShaderGroup(glc::RenderFlag renderFlag)
{
	if (!isEmpty())
	{
		if (GLC_State::isInSelectionMode())
		{
			glDisable(GL_BLEND);
			glDisable(GL_LIGHTING);
			glDisable(GL_TEXTURE_2D);
		}

		HashList::iterator iEntry= m_ShadedPointerViewInstanceHash.begin();
	    while (iEntry != m_ShadedPointerViewInstanceHash.end())
	    {
	    	glDraw(iEntry.key(), renderFlag);
	    	++iEntry;
	    }
	}
}
Пример #8
0
    void run ()
    {
        while (!glfwWindowShouldClose(mainWindow))
        {
            {
                glfwMakeContextCurrent(mainWindow);

                glDraw(mainWindow, glfwGetTime());

                glFlush();

                // NOTE: On windows, swapping buffers can block a lot, regardless of the swap interval.
                // NOTE: On windows, the current buffer swapping implementation doesn't require a current context. 
                glfwSwapBuffers(mainWindow);

                glfwMakeContextCurrent(0);
            }

            glfwPollEvents();
        }
    }
Пример #9
0
void MyGLWidget::keyPressEvent(QKeyEvent *e)
{
	if(e->key() == Qt::Key_Escape)
		exit(0);

	// FORWARD
	if(e->key() == FORWARD)
		camera.Move_Forward(0.05f);
	if(e->key() == BACKWARD)
		camera.Move_Forward(-0.05f);
	
	// ROTATE-HORIZONTAL
	if(e->key() == TURN_L)
		camera.Rotate_Horizontal(5.0f);
	if(e->key() == TURN_R)
		camera.Rotate_Horizontal(-5.0f);

	// STRAFE
	if(e->key() == STRAFE_L)
		camera.Move_Sideways(0.05f);
	if(e->key() == STRAFE_R)
		camera.Move_Sideways(-0.05f);

	// UP DOWN
	if(e->key() == UP)
		camera.Move_Vertical(0.05f);
	if(e->key() == DOWN)
		camera.Move_Vertical(-0.05f);

	// ROTATE-VERTICAL
	if(e->key() == TURN_U)
		camera.Rotate_Vertical(5.0f);
	if(e->key() == TURN_D)
		camera.Rotate_Vertical(-5.0f);

	glDraw();
}
Пример #10
0
    void CameraWidget::updateTexture()
    {

      // Convert the image to opengl format
      //
      glImage = QGLWidget::convertToGLFormat(qImage);

      // Setup the texture in memory
      //
      ::glBindTexture(GL_TEXTURE_2D, mTextureId);
      ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
      ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
      ::glTexImage2D(GL_TEXTURE_2D,
                     0,
                     GL_RGBA,
                     glImage.width(),
                     glImage.height(),
                     0,
                     GL_RGBA,
                     GL_UNSIGNED_BYTE,
                     NULL);
      ::glTexSubImage2D(GL_TEXTURE_2D,
                        0,
                        0,
                        0,
                        glImage.width(),
                        glImage.height(),
                        GL_RGBA,
                        GL_UNSIGNED_BYTE,
                        (GLvoid*)glImage.bits());

      // Redraw the screen
      //
      glDraw();

    }
Пример #11
0
// Geometry display
void GLC_Geometry::render(const GLC_RenderProperties& renderProperties)
{
	Q_ASSERT(!m_IsWire || (m_IsWire && m_MaterialHash.isEmpty()));
	bool renderWire= (renderProperties.renderingFlag() == glc::TransparentRenderFlag) && isTransparent();
	renderWire= renderWire || ((renderProperties.renderingFlag() != glc::TransparentRenderFlag) && !isTransparent());
	if (!m_IsWire || renderWire)
	{
		if (m_MaterialHash.isEmpty() && !m_IsWire)
		{
			GLC_Material* pMaterial= new GLC_Material();
			pMaterial->setName(name());
			addMaterial(pMaterial);
		}

		m_IsSelected= renderProperties.isSelected();

		// Define Geometry's property
		if(!GLC_State::isInSelectionMode())
		{
			glPropGeom(renderProperties);
		}

		glDraw(renderProperties);

		m_IsSelected= false;
		m_GeometryIsValid= true;

		// OpenGL error handler
		GLenum error= glGetError();
		if (error != GL_NO_ERROR)
		{
			GLC_OpenGlException OpenGlException("GLC_Geometry::glExecute " + name(), error);
			throw(OpenGlException);
		}
	}
}
void OpencvGLWidget::updateImage(IplImage* image)
{
	channel = image->nChannels;
	m_width = image->width;
	m_height = image->height;

	if (!imagetoshowcreated)
	{
		m_rgbImage = cvCreateImage(cvSize(m_width, m_height), IPL_DEPTH_8U, 3);
		m_grayImage = cvCreateImage(cvSize(m_width, m_height), IPL_DEPTH_8U, 1);
		imagetoshowcreated = true;
	}

	if (channel == 1)
	{
		cvCopy(image, m_grayImage);
	} 
	else
	{
		cvCopy(image, m_rgbImage);
	}
	
	glDraw();
}
Пример #13
0
void DhQGLWidget::DvhglDraw() {
  return glDraw();
}
Пример #14
0
		void Renderer::renderBuffers()
		{
			glDraw();
		}
Пример #15
0
void MyGLWidget::wheelEvent ( QWheelEvent * event )
{
    zoom += event->delta() / 30 ;
    emit zoomFactorChanged(zoom);
    glDraw() ;                      // !Deprecated
}
Пример #16
0
void QGLWidget::updateGL()
{
    glDraw();
}
Пример #17
0
// Representation OpenGL Execution
void GLC_RepMover::render()
{
	// Call virtual draw function
	glDraw();
}
Пример #18
0
void QGLWidget::paintEvent( QPaintEvent * )
{
    glDraw();
    updateOverlayGL();
}
Пример #19
0
/* to do a draw, just issue the glDraw and that will make it go through
   glPaint and take care of buffer swapping */
void MidasGL::draw()
{
  glDraw();
}
Пример #20
0
void MyGLWidget::wheelEvent(QWheelEvent *e)
{
	camera.Move_Forward((float)(e->delta() * 0.01f));

	glDraw();
}