Пример #1
0
int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
	GLenum map;
	GLint compsize;
	__GLXcontext *cx;
	ClientPtr client = cl->client;
	int error;
	GLuint answerBuffer[200];
	char *answer;

	cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
	if (!cx) {
		return error;
	}
	pc += __GLX_SINGLE_HDR_SIZE;
	map = *(GLenum *)(pc + 0);
	compsize = __glGetPixelMapuiv_size(map);
	if (compsize < 0) compsize = 0;

	__GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4);
	__glXClearErrorOccured();
	glGetPixelMapuiv( 
		*(GLenum   *)(pc + 0),
		(GLuint   *) answer
	);
	if (__glXErrorOccured()) {
	    __GLX_BEGIN_REPLY(0);
	    __GLX_PUT_SIZE(0);
	    __GLX_SEND_HEADER();
	} else if (compsize == 1) {
	    __GLX_BEGIN_REPLY(0);
	    __GLX_PUT_SIZE(1);
	    __GLX_PUT_INT();
	    __GLX_SEND_HEADER();
	} else {
	    __GLX_BEGIN_REPLY(compsize*4);
	    __GLX_PUT_SIZE(compsize);
	    __GLX_SEND_HEADER();
	    __GLX_SEND_INT_ARRAY(compsize);
	}
	return Success;
}
Пример #2
0
M(void, glGetPixelMapuiv, jint map, jobject values) {
	glGetPixelMapuiv(map, BUFF(GLuint, values));
}