void __glXDisp_Indexdv(GLbyte *pc) { #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif glIndexdv( (GLdouble *)(pc + 0) ); }
template< > inline void glIndexv<const Vector3r > ( const Vector3r c) { glIndexdv((double*)&c); }
///////////////////////////////////////////////////////// // Render // void GEMglIndexdv :: render(GemState *state) { glIndexdv (c); }
M(void, glIndexdv, jobject c) { glIndexdv(BUFF(GLdouble, c)); }