Пример #1
0
void
piglit_init(int argc, char **argv)
{
	bool piglit_pass = true;
	GLuint vs, fs, prog;
	GLint loc;
	float vf[] = { 1.0, 2.0, 3.0 };
	double vd[] = { 1.0, 2.0, 3.0, 4.0, 5.0};

	piglit_require_extension("GL_ARB_gpu_shader_fp64");

	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
	prog = piglit_link_simple_program(vs, fs);

	glUseProgram(prog);

	// Setting different type should fail
	loc = glGetUniformLocation(prog, "d");
	glUniform1i(loc, 3);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_INVALID_OPERATION);
	glUniform1f(loc, 3.0);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_INVALID_OPERATION);
	glUniform1d(loc, 3.0);
	piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR);

	loc = glGetUniformLocation(prog, "v");
	glUniform3fv(loc, 1, vf);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_INVALID_OPERATION);
	glUniform3d(loc, vd[0], vd[1], vd[2]);
	piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR);

	// Setting different size should fail
	loc = glGetUniformLocation(prog, "v");
	glUniform2d(loc, vd[0], vd[1]);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_INVALID_OPERATION);
	glUniform4d(loc, vd[0], vd[1], vd[2], vd[3]);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_INVALID_OPERATION);
	glUniform3d(loc, vd[0], vd[1], vd[2]);
	piglit_pass = piglit_pass && piglit_check_gl_error(GL_NO_ERROR);

	// Special case for booleans
	loc = glGetUniformLocation(prog, "b");
	glUniform1d(loc, 1.0);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_INVALID_OPERATION);
	glUniform1f(loc, 1.0);
	piglit_pass = piglit_pass
		&& piglit_check_gl_error(GL_NO_ERROR);

	piglit_report_result(piglit_pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
Пример #2
0
// CBoxProxyView 绘制
void CBoxProxyView::GetDepthMapFromView()
{
	glEnable(GL_DEPTH_TEST);
	//glDepthFunc(GL_LEQUAL);
	gettingDepth=true;
	sd.setShaders();
	ColorPos=sd.getAttrLocation("vColor");
	VertexPos=sd.getAttrLocation("vVertex");
	KRpos=sd.getUniformLocation("m_KR");
	KTpos=sd.getUniformLocation("m_KT");
	Matrix3d m_KR=cam.getKR();
	Vector3d m_KT=cam.getKT();
	float kr[9];
	double kt[3];
	for (int i = 0; i < 9; i++)
	{
		kr[i]=m_KR(i);
	}
	for (int i = 0; i < 3; i++)
	{
		kt[i]=m_KT(i);
	}
	glUniformMatrix3fvARB(KRpos,1,GL_FALSE,&kr[0]);
	glUniform3d(KTpos,kt[0],kt[1],kt[2]);
	setUpDepthCam();	

	CPaintDC dc(this);
	OnDraw(&dc);
	
}
Пример #3
0
void ProgramManager::setUniform(const char *name, LFLOAT x, LFLOAT y, LFLOAT z)
{
    int loc = getUniformLocation(name);
    if (loc >= 0) {
#ifdef IADOUBLE
        glUniform3d(loc, x, y, z);
#else
        glUniform3f(loc, x, y, z);
#endif

    }
    else {
        cerr << "Uniform: " << name << " is not found." << endl;
    }
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL40_nglUniform3d(JNIEnv *__env, jclass clazz, jint location, jdouble x, jdouble y, jdouble z, jlong __functionAddress) {
	glUniform3dPROC glUniform3d = (glUniform3dPROC)(intptr_t)__functionAddress;
	UNUSED_PARAMS(__env, clazz)
	glUniform3d(location, x, y, z);
}