Пример #1
0
static void
process_block_array(struct uniform_block_array_elements *ub_array, char **name,
                    size_t name_length, gl_uniform_block *blocks,
                    ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
                    const struct link_uniform_block_active *const b,
                    unsigned *block_index, unsigned *binding_offset,
                    struct gl_context *ctx, struct gl_shader_program *prog)
{
   if (ub_array) {
      for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
         size_t new_length = name_length;

         /* Append the subscript to the current variable name */
         ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
                                      ub_array->array_elements[j]);

         process_block_array(ub_array->array, name, new_length, blocks,
                             parcel, variables, b, block_index,
                             binding_offset, ctx, prog);
      }
   } else {
      unsigned i = *block_index;
      const glsl_type *type =  b->type->without_array();

      blocks[i].Name = ralloc_strdup(blocks, *name);
      blocks[i].Uniforms = &variables[(*parcel).index];

      /* The GL_ARB_shading_language_420pack spec says:
       *
       *     "If the binding identifier is used with a uniform block
       *     instanced as an array then the first element of the array
       *     takes the specified block binding and each subsequent
       *     element takes the next consecutive uniform block binding
       *     point."
       */
      blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;

      blocks[i].UniformBufferSize = 0;
      blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);

      parcel->process(type, blocks[i].Name);

      blocks[i].UniformBufferSize = parcel->buffer_size;

      /* Check SSBO size is lower than maximum supported size for SSBO */
      if (b->is_shader_storage &&
          parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
         linker_error(prog, "shader storage block `%s' has size %d, "
                      "which is larger than than the maximum allowed (%d)",
                      b->type->name,
                      parcel->buffer_size,
                      ctx->Const.MaxShaderStorageBlockSize);
      }
      blocks[i].NumUniforms =
         (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);

      *block_index = *block_index + 1;
      *binding_offset = *binding_offset + 1;
   }
}
Пример #2
0
static void
create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
                     struct gl_shader_program *prog,
                     struct gl_uniform_block **out_blks, unsigned num_blocks,
                     struct hash_table *block_hash, unsigned num_variables,
                     bool create_ubo_blocks)
{
   if (num_blocks == 0) {
      assert(num_variables == 0);
      return;
   }

   assert(num_variables != 0);

   /* Allocate storage to hold all of the information related to uniform
    * blocks that can be queried through the API.
    */
   struct gl_uniform_block *blocks = rzalloc_array(mem_ctx, gl_uniform_block, num_blocks);
   gl_uniform_buffer_variable *variables =
      ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);

   /* Add each variable from each uniform block to the API tracking
    * structures.
    */
   ubo_visitor parcel(blocks, variables, num_variables, prog);

   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
                 == unsigned(ubo_packing_std140));
   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
                 == unsigned(ubo_packing_shared));
   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
                 == unsigned(ubo_packing_packed));
   STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
                 == unsigned(ubo_packing_std430));

   unsigned i = 0;
   struct hash_entry *entry;
   hash_table_foreach (block_hash, entry) {
      const struct link_uniform_block_active *const b =
         (const struct link_uniform_block_active *) entry->data;
      const glsl_type *block_type = b->type;

      if ((create_ubo_blocks && !b->is_shader_storage) ||
          (!create_ubo_blocks && b->is_shader_storage)) {

         if (b->array != NULL) {
            unsigned binding_offset = 0;
            char *name = ralloc_strdup(NULL,
                                       block_type->without_array()->name);
            size_t name_length = strlen(name);

            assert(b->has_instance_name);
            process_block_array(b->array, &name, name_length, blocks, &parcel,
                                variables, b, &i, &binding_offset, ctx, prog);
            ralloc_free(name);
         } else {
            blocks[i].Name = ralloc_strdup(blocks, block_type->name);
            blocks[i].Uniforms = &variables[parcel.index];
            blocks[i].Binding = (b->has_binding) ? b->binding : 0;
            blocks[i].UniformBufferSize = 0;
            blocks[i]._Packing =
               gl_uniform_block_packing(block_type->interface_packing);
            blocks[i]._RowMajor = block_type->get_interface_row_major();

            parcel.process(block_type,
                           b->has_instance_name ? block_type->name : "");

            blocks[i].UniformBufferSize = parcel.buffer_size;

            /* Check SSBO size is lower than maximum supported size for SSBO
             */
            if (b->is_shader_storage &&
                parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
               linker_error(prog, "shader storage block `%s' has size %d, "
                            "which is larger than than the maximum allowed (%d)",
                            block_type->name, parcel.buffer_size,
                            ctx->Const.MaxShaderStorageBlockSize);
            }
            blocks[i].NumUniforms = (unsigned)(ptrdiff_t)
               (&variables[parcel.index] - blocks[i].Uniforms);
            i++;
         }
      }
   }

   *out_blks = blocks;

   assert(parcel.index == num_variables);
}