void Level::globalMessage(const Creature* c, const PlayerMessage& ifPlayerCanSee, const PlayerMessage& cannot) const { if (player) { if (player->canSee(c)) globalMessage(c->getPosition(), ifPlayerCanSee, cannot); else globalMessage(c->getPosition(), cannot, ""); } }
void Level::globalMessage(Vec2 position, const PlayerMessage& playerCanSee) const { globalMessage(position, playerCanSee, ""); }