static void glw_mirror_render(glw_t *w, const glw_rctx_t *rc) { glw_t *c; glw_rctx_t rc0; int b; if((c = TAILQ_FIRST(&w->glw_childs)) == NULL) return; b = glw_clip_enable(w->glw_root, rc, GLW_CLIP_BOTTOM, 0); glw_render0(c, rc); glw_clip_disable(w->glw_root, b); rc0 = *rc; glw_Translatef(&rc0, 0, -1, 0); glw_Scalef(&rc0, 1.0, -1.0, 1.0); glw_Translatef(&rc0, 0, 1, 0); glw_frontface(w->glw_root, GLW_CW); rc0.rc_alpha *= w->glw_alpha; rc0.rc_inhibit_matrix_store = 1; b = glw_clip_enable(w->glw_root, &rc0, GLW_CLIP_BOTTOM, 0); glw_render0(c, &rc0); glw_clip_disable(w->glw_root, b); glw_frontface(w->glw_root, GLW_CCW); }
static void glw_freefloat_render(glw_t *w, const glw_rctx_t *rc) { glw_freefloat_t *ff = (glw_freefloat_t *)w; glw_t *c; int i; float a; glw_rctx_t rc0; for(i = 0; i < ff->num_visible; i++) { if((c = ff->visible[i]) == NULL) continue; rc0 = *rc; a = (1 - fabs(-1 + (GLW_MAX(0, -0.1 + c->glw_parent_v * 2.1)))); rc0.rc_alpha *= a; glw_Translatef(&rc0, c->glw_parent_x, c->glw_parent_y, -5 + c->glw_parent_v * 5); glw_Rotatef(&rc0, -30 + c->glw_parent_v * 60, fabsf(sin(c->glw_parent_a)), fabsf(cos(c->glw_parent_a)), 0.0); glw_render0(c, &rc0); } }
static void glw_displacement_render(glw_t *w, const glw_rctx_t *rc) { glw_displacement_t *gd = (glw_displacement_t *)w; glw_t *c; glw_rctx_t rc0 = *rc; rc0.rc_alpha = rc->rc_alpha * w->glw_alpha; if(rc0.rc_alpha < 0.01) return; if((c = TAILQ_FIRST(&w->glw_childs)) == NULL) return; glw_Translatef(&rc0, gd->gd_translate_x, gd->gd_translate_y, gd->gd_translate_z); glw_Scalef(&rc0, gd->gd_scale_x, gd->gd_scale_y, gd->gd_scale_z); if(gd->gd_rotate_a) glw_Rotatef(&rc0, gd->gd_rotate_a, gd->gd_rotate_x, gd->gd_rotate_y, gd->gd_rotate_z); glw_repositionf(&rc0, gd->gd_padding_left, rc->rc_height - gd->gd_padding_top, rc->rc_width - gd->gd_padding_right, gd->gd_padding_bottom); if(glw_is_focusable(w)) glw_store_matrix(w, &rc0); glw_render0(c, &rc0); }
static void glw_fx_texrot_render_internal(glw_root_t *gr, glw_rctx_t *rc, glw_fx_texrot_t *fx, glw_loadable_texture_t *glt) { int i; glw_rctx_t rc0; glw_blendmode(gr, GLW_BLEND_ADDITIVE); glw_Scalef(rc, 2.0, 2.0, 1.0); for(i = 0; i < FX_NPLATES; i++) { rc0 = *rc; fx->fx_plates[i].angle += fx->fx_plates[i].inc; glw_Translatef(&rc0, fx->fx_plates[i].x, fx->fx_plates[i].y, 0.0); glw_Rotatef(&rc0, fx->fx_plates[i].angle, 0.0, 0.0, 1.0); glw_renderer_draw(&fx->fx_source_render, gr, &rc0, &glt->glt_texture, NULL, NULL, 0.15); } glw_blendmode(gr, GLW_BLEND_NORMAL); }
static void glw_image_render(glw_t *w, const glw_rctx_t *rc) { glw_image_t *gi = (void *)w; const glw_loadable_texture_t *glt = gi->gi_current; float alpha_self; float blur = 1 - (rc->rc_sharpness * w->glw_sharpness); glw_rctx_t rc0; alpha_self = rc->rc_alpha * w->glw_alpha * gi->gi_alpha_self * gi->gi_autofade; if(gi->gi_mode == GI_MODE_NORMAL || gi->gi_mode == GI_MODE_ALPHA_EDGES) { if(glt == NULL || !glw_is_tex_inited(&glt->glt_texture)) return; rc0 = *rc; glw_align_1(&rc0, w->glw_alignment); if(gi->gi_bitmap_flags & GLW_IMAGE_FIXED_SIZE) glw_scale_to_pixels(&rc0, glt->glt_xs, glt->glt_ys); else if(w->glw_class == &glw_image || w->glw_class == &glw_icon) glw_scale_to_aspect(&rc0, glt->glt_aspect); if(gi->gi_angle != 0) glw_Rotatef(&rc0, -gi->gi_angle, 0, 0, 1); glw_align_2(&rc0, w->glw_alignment); if(glw_is_focusable(w)) glw_store_matrix(w, &rc0); if(w->glw_class == &glw_frontdrop) render_child_simple(w, &rc0); if(alpha_self > 0.01f) { if(w->glw_flags2 & GLW2_SHADOW && !rc0.rc_inhibit_shadows) { float xd = 6.0f / rc0.rc_width; float yd = -6.0f / rc0.rc_height; glw_Translatef(&rc0, xd, yd, 0.0f); static const glw_rgb_t black = {0,0,0}; glw_renderer_draw(&gi->gi_gr, w->glw_root, &rc0, &glt->glt_texture, &black, NULL, alpha_self * 0.75f, 1); glw_Translatef(&rc0, -xd, -yd, 0.0f); } if(gi->gi_bitmap_flags & GLW_IMAGE_ADDITIVE) glw_blendmode(w->glw_root, GLW_BLEND_ADDITIVE); glw_renderer_draw(&gi->gi_gr, w->glw_root, &rc0, &glt->glt_texture, &gi->gi_col_mul, &gi->gi_col_off, alpha_self, blur); if(gi->gi_bitmap_flags & GLW_IMAGE_ADDITIVE) glw_blendmode(w->glw_root, GLW_BLEND_NORMAL); } if(w->glw_class != &glw_frontdrop) render_child_simple(w, &rc0); } else { if(glw_is_focusable(w)) glw_store_matrix(w, rc); if(w->glw_class == &glw_frontdrop) render_child_autocentered(gi, rc); if(glt && glw_is_tex_inited(&glt->glt_texture) && alpha_self > 0.01f) { if(gi->gi_bitmap_flags & GLW_IMAGE_ADDITIVE) glw_blendmode(w->glw_root, GLW_BLEND_ADDITIVE); glw_renderer_draw(&gi->gi_gr, w->glw_root, rc, &glt->glt_texture, &gi->gi_col_mul, &gi->gi_col_off, alpha_self, blur); if(gi->gi_bitmap_flags & GLW_IMAGE_ADDITIVE) glw_blendmode(w->glw_root, GLW_BLEND_NORMAL); } if(w->glw_class != &glw_frontdrop) render_child_autocentered(gi, rc); } }