void main(void){ init(); stop(); int delayms = (int)((random() / 32767.0) * MAX_START_DELAY); //Get random number between 0 and 5000 if(SWITCH_ON){ delay_ms(delayms); } while (1){ if(SWITCH_ON){ goOut(); } else { goIn(); } } }
bool OptionScene::init() { if (!Scene::init()) return false; Size visibleSize = Director::getInstance()->getVisibleSize(); //--·µ»Ø°´Å¥--// auto exitScene = [](Ref* pSender) { Director::getInstance()->replaceScene(TransitionFlipX::create(0.5f, MainScene::create(), TransitionScene::Orientation::LEFT_OVER)); }; auto backItem = MenuItemImage::create("UI/BackNormal.png", "UI/BackSelected.png", exitScene); backItem->setPosition(Vec2(backItem->getContentSize().width / 2 + 10, visibleSize.height - backItem->getContentSize().height / 2 - 10)); auto backMenu = Menu::create(backItem, NULL); backMenu->setPosition(Vec2::ZERO); this->addChild(backMenu); //--¸ù²Ëµ¥--// auto rootLayout = createLayout(Lang::get("optionTitle"), this->getContentSize()); this->addChild(rootLayout); auto list = ListView::create(); list->setDirection(ScrollView::Direction::VERTICAL); list->setGravity(ListView::Gravity::CENTER_HORIZONTAL); list->setBounceEnabled(true); list->setItemsMargin(10); list->setContentSize(Size(700, 480)); list->setAnchorPoint(Vec2(0.5f, 0.5f)); list->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2 - 20)); rootLayout->addChild(list); //--ÓïÑÔ°´Å¥--// auto langButton = createButton(Lang::get("selectLang"), Size(600, 60), [=](Ref* pSender) { auto button = (Button*)pSender; auto langLayout = createLayout(Lang::get("selectLang"), Size(600, 600)); auto langList = ListView::create(); langList->setDirection(ScrollView::Direction::VERTICAL); langList->setItemsMargin(10); langList->setGravity(ListView::Gravity::CENTER_HORIZONTAL); langList->setBounceEnabled(true); langList->setContentSize(Size(600, 480)); langList->setAnchorPoint(Vec2(0.5f, 0.5f)); langList->setPosition(Vec2(langLayout->getContentSize().width / 2, langLayout->getContentSize().height / 2 - 20)); langLayout->addChild(langList); auto langs = Lang::getAllLangs(); auto autoLangButton = createButton(Lang::get("autoLang"), Size(500, 60), [this](Ref* pSender) { auto button = static_cast<Button*> (pSender); highlightingButton->loadTextureNormal("UI/ButtonNormal.png"); highlightingButton->setContentSize(Size(500, 60)); highlightingButton = button; button->loadTextureNormal("UI/ButtonActive.png"); button->setContentSize(Size(500, 60)); Lang::setAutoLang(true); Lang::loadAutoLang(); }); if (Lang::isAutoLang()) { autoLangButton->loadTextureNormal("UI/ButtonActive.png"); autoLangButton->setContentSize(Size(500, 60)); highlightingButton = autoLangButton; } langList->addChild(autoLangButton); for (auto i : langs) { auto langButton = createButton(i.first, Size(500, 60), [i, this](Ref* pSender) { auto button = static_cast<Button*> (pSender); highlightingButton->loadTextureNormal("UI/ButtonNormal.png"); highlightingButton->setContentSize(Size(500, 60)); highlightingButton = button; button->loadTextureNormal("UI/ButtonActive.png"); button->setContentSize(Size(500, 60)); Lang::setAutoLang(false); Lang::loadLang(i.second); }); if (!Lang::isAutoLang() && i.second == Lang::getCurrentLang()) { langButton->loadTextureNormal("UI/ButtonActive.png"); langButton->setContentSize(Size(500, 60)); highlightingButton = langButton; } langList->addChild(langButton); } goInto(rootLayout, button, langLayout); backItem->setCallback([=](Ref* pSender) { goOut(rootLayout, button, langLayout); backItem->setCallback(exitScene); }); }); list->addChild(langButton); return true; }