Пример #1
0
tBitmapIndex PiggyRegisterBitmap (grsBitmap *bmP, const char *name, int bInFile)
{
	tBitmapIndex temp;
	Assert (gameData.pig.tex.nBitmaps [gameStates.app.bD1Data] < MAX_BITMAP_FILES);

if (strstr (name, "door13"))
	name = name;
temp.index = gameData.pig.tex.nBitmaps [gameStates.app.bD1Data];
if (!bInFile) {
#ifdef EDITOR
	if (FindArg ("-macdata"))
		swap_0_255 (bmP);
#endif
	if (!bBigPig)  
		gr_bitmap_rle_compress (bmP);
	nBitmapFilesNew++;
	}
strncpy (gameData.pig.tex.pBitmapFiles [gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]].name, name, 12);
HashTableInsert (bitmapNames + gameStates.app.bD1Mission, 
						gameData.pig.tex.pBitmapFiles[gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]].name, 
						gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]);
gameData.pig.tex.pBitmaps [gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]] = *bmP;
if (!bInFile) {
	bitmapOffsets [gameStates.app.bD1Data][gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]] = 0;
	gameData.pig.tex.bitmapFlags [gameStates.app.bD1Data][gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]] = bmP->bmProps.flags;
	}
gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]++;
return temp;
}
Пример #2
0
bitmap_index piggy_register_bitmap( grs_bitmap * bmp, char * name, int in_file )
{
	bitmap_index temp;
	Assert( Num_bitmap_files < MAX_BITMAP_FILES );

	temp.index = Num_bitmap_files;


	if (!in_file)	{
		if ( !GameArg.DbgBigPig )	gr_bitmap_rle_compress( bmp );
		Num_bitmap_files_new++;
	}

	strncpy( AllBitmaps[Num_bitmap_files].name, name, 12 );
	hashtable_insert( &AllBitmapsNames, AllBitmaps[Num_bitmap_files].name, Num_bitmap_files );
	GameBitmaps[Num_bitmap_files] = *bmp;
	if ( !in_file )	{
		GameBitmapOffset[Num_bitmap_files] = 0;
		GameBitmapFlags[Num_bitmap_files] = bmp->bm_flags;
	}
	Num_bitmap_files++;

	return temp;
}