/* - currentflat <num> */ static int zcurrentflat(i_ctx_t *i_ctx_p) { os_ptr op = osp; push(1); make_real(op, gs_currentflat(igs)); return 0; }
/* Stroke the current path */ int gs_stroke(gs_state * pgs) { int code; /* * If we're inside a charpath, just merge the current path * into the parent's path. */ if (pgs->in_charpath) { if (pgs->in_charpath == cpm_true_charpath) { /* * A stroke inside a true charpath should do the * equivalent of strokepath. */ code = gs_strokepath(pgs); if (code < 0) return code; } code = gx_path_add_char_path(pgs->show_gstate->path, pgs->path, pgs->in_charpath); } if (gs_is_null_device(pgs->device)) { /* Handle separately to prevent gs_state_color_load. */ gs_newpath(pgs); code = 0; } else { int abits, acode, rcode = 0; /* to distinguish text from vectors we hackly look at the target device 1 bit per component is a cache and this is text else it is a path */ if (gx_device_has_color(gs_currentdevice(pgs))) gs_set_object_tag(pgs, GS_PATH_TAG); else gs_set_object_tag(pgs, GS_TEXT_TAG); /* Here we need to distinguish text from vectors to compute the object tag. Actually we need to know whether this function is called to rasterize a character, or to rasterize a vector graphics to the output device. Currently we assume it works for the bitrgbtags device only, which is a low level device with a 4-component color model. We use the fact that with printers a character is usually being rendered to a 1bpp cache device rather than to the output device. Therefore we hackly look whether the target device "has a color" : either it's a multicomponent color model, or it is not gray (such as a yellow separation). This check has several limitations : 1. It doesn't work with -dNOCACHE. 2. It doesn't work with large characters, which cannot fit into a cache cell and thus they render directly to the output device. 3. It doesn't work for TextAlphaBits=2 or 4. We don't care of this case because text antialiasing usually usn't applied to printers. 4. It doesn't work for things like with "(xyz) true charpath stroke". That's unfortunate, we'd like to improve someday. 5. It doesn't work for high level devices when a Type 3 character is being constructed. This case is not important for low level devices (which a printer is), because low level device doesn't accept Type 3 charproc streams immediately. */ if (gx_device_has_color(gs_currentdevice(pgs))) { gs_set_object_tag(pgs, GS_PATH_TAG); } else { gs_set_object_tag(pgs, GS_TEXT_TAG); } gx_set_dev_color(pgs); code = gs_state_color_load(pgs); if (code < 0) return code; abits = alpha_buffer_bits(pgs); if (abits > 1) { /* * Expand the bounding box by the line width. * This is expensive to compute, so we only do it * if we know we're going to buffer. */ float xxyy = fabs(pgs->ctm.xx) + fabs(pgs->ctm.yy); float xyyx = fabs(pgs->ctm.xy) + fabs(pgs->ctm.yx); float scale = (float)(1 << (abits / 2)); float orig_width = gs_currentlinewidth(pgs); float new_width = orig_width * scale; fixed extra_adjust = float2fixed(max(xxyy, xyyx) * new_width / 2); float orig_flatness = gs_currentflat(pgs); gx_path spath; /* Scale up the line width, dash pattern, and flatness. */ if (extra_adjust < fixed_1) extra_adjust = fixed_1; acode = alpha_buffer_init(pgs, pgs->fill_adjust.x + extra_adjust, pgs->fill_adjust.y + extra_adjust, abits); if (acode < 0) return acode; gs_setlinewidth(pgs, new_width); scale_dash_pattern(pgs, scale); gs_setflat(pgs, orig_flatness * scale); /* * The alpha-buffer device requires that we fill the * entire path as a single unit. */ gx_path_init_local(&spath, pgs->memory); code = gx_stroke_add(pgs->path, &spath, pgs); gs_setlinewidth(pgs, orig_width); scale_dash_pattern(pgs, 1.0 / scale); if (code >= 0) code = gx_fill_path(&spath, pgs->dev_color, pgs, gx_rule_winding_number, pgs->fill_adjust.x, pgs->fill_adjust.y); gs_setflat(pgs, orig_flatness); gx_path_free(&spath, "gs_stroke"); if (acode > 0) rcode = alpha_buffer_release(pgs, code >= 0); } else code = gx_stroke_fill(pgs->path, pgs); if (code >= 0) gs_newpath(pgs); if (code >= 0 && rcode < 0) code = rcode; } return code; }