Пример #1
0
void draw_outlines(struct ft2_source *srcdata)
{
	// Horrible (hopefully temporary) solution for outlines.
	uint32_t *tmp;

	struct gs_vb_data *vdata = gs_vertexbuffer_get_data(srcdata->vbuf);

	if (!srcdata->text)
		return;

	tmp = vdata->colors;
	vdata->colors = srcdata->colorbuf;

	gs_matrix_push();
	for (int32_t i = 0; i < 8; i++) {
		gs_matrix_translate3f(offsets[i * 2], offsets[(i * 2) + 1],
			0.0f);
		draw_uv_vbuffer(srcdata->vbuf, srcdata->tex,
			srcdata->draw_effect,
			(uint32_t)wcslen(srcdata->text) * 6);
	}
	gs_matrix_identity();
	gs_matrix_pop();

	vdata->colors = tmp;
}
Пример #2
0
static inline void render_item(struct obs_scene_item *item)
{
	if (item->crop_render) {
		uint32_t width  = obs_source_get_width(item->source);
		uint32_t height = obs_source_get_height(item->source);
		uint32_t cx = calc_cx(item, width);
		uint32_t cy = calc_cy(item, height);

		if (cx && cy && gs_texrender_begin(item->crop_render, cx, cy)) {
			float cx_scale = (float)width  / (float)cx;
			float cy_scale = (float)height / (float)cy;
			gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
			gs_matrix_translate3f(
					-(float)item->crop.left,
					-(float)item->crop.top,
					0.0f);

			obs_source_video_render(item->source);
			gs_texrender_end(item->crop_render);
		}
	}

	gs_matrix_push();
	gs_matrix_mul(&item->draw_transform);
	if (item->crop_render) {
		gs_texture_t *tex = gs_texrender_get_texture(item->crop_render);

		while (gs_effect_loop(obs->video.default_effect, "Draw"))
			obs_source_draw(tex, 0, 0, 0, 0, 0);
	} else {
		obs_source_video_render(item->source);
	}
	gs_matrix_pop();
}
Пример #3
0
static void stinger_video_render(void *data, gs_effect_t *effect)
{
	struct stinger_info *s = data;

	float t = obs_transition_get_time(s->source);
	bool use_a = t < s->transition_point;

	enum obs_transition_target target = use_a
		? OBS_TRANSITION_SOURCE_A
		: OBS_TRANSITION_SOURCE_B;

	if (!obs_transition_video_render_direct(s->source, target))
		return;

	/* --------------------- */

	float source_cx = (float)obs_source_get_width(s->source);
	float source_cy = (float)obs_source_get_height(s->source);
	uint32_t media_cx = obs_source_get_width(s->media_source);
	uint32_t media_cy = obs_source_get_height(s->media_source);

	if (!media_cx || !media_cy)
		return;

	float scale_x = source_cx / (float)media_cx;
	float scale_y = source_cy / (float)media_cy;

	gs_matrix_push();
	gs_matrix_scale3f(scale_x, scale_y, 1.0f);
	obs_source_video_render(s->media_source);
	gs_matrix_pop();

	UNUSED_PARAMETER(effect);
}
Пример #4
0
static void scene_video_render(void *data)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	pthread_mutex_lock(&scene->mutex);

	item = scene->first_item;

	while (item) {
		if (obs_source_removed(item->source)) {
			struct obs_scene_item *del_item = item;
			item = item->next;

			obs_sceneitem_remove(del_item);
			continue;
		}

		gs_matrix_push();
		gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
		gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
		gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
		gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);

		obs_source_video_render(item->source);

		gs_matrix_pop();

		item = item->next;
	}

	pthread_mutex_unlock(&scene->mutex);
}
static void duplicator_capture_render(void *data, gs_effect_t *effect)
{
	struct duplicator_capture *capture = data;
	gs_texture_t *texture;
	int rot;

	if (!capture->duplicator)
		return;

	texture = gs_duplicator_get_texture(capture->duplicator);
	if (!texture)
		return;

	effect = obs_get_base_effect(OBS_EFFECT_OPAQUE);

	rot = capture->rot;

	while (gs_effect_loop(effect, "Draw")) {
		if (rot != 0) {
			float x = 0.0f;
			float y = 0.0f;

			switch (rot) {
			case 90:
				x = (float)capture->height;
				break;
			case 180:
				x = (float)capture->width;
				y = (float)capture->height;
				break;
			case 270:
				y = (float)capture->width;
				break;
			}

			gs_matrix_push();
			gs_matrix_translate3f(x, y, 0.0f);
			gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD((float)rot));
		}

		obs_source_draw(texture, 0, 0, 0, 0, false);

		if (rot != 0)
			gs_matrix_pop();
	}

	if (capture->capture_cursor) {
		effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);

		while (gs_effect_loop(effect, "Draw")) {
			draw_cursor(capture);
		}
	}
}
Пример #6
0
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
		float previewScale)
{
	struct vec3 pos;
	vec3_set(&pos, x, y, 0.0f);
	vec3_transform(&pos, &pos, &matrix);
	vec3_mulf(&pos, &pos, previewScale);

	gs_matrix_push();
	gs_matrix_translate(&pos);
	gs_draw(GS_LINESTRIP, 0, 0);
	gs_matrix_pop();
}
Пример #7
0
void gs_texrender_end(gs_texrender_t texrender)
{
	if (!texrender)
		return;

	gs_set_render_target(texrender->prev_target, texrender->prev_zs);

	gs_matrix_pop();
	gs_projection_pop();
	gs_viewport_pop();

	texrender->rendered = true;
}
Пример #8
0
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
		void *param)
{
	if (!obs_sceneitem_selected(item))
		return true;

	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());

	gs_load_vertexbuffer(main->circle);

	matrix4 boxTransform;
	obs_sceneitem_get_box_transform(item, &boxTransform);

	gs_matrix_push();
	gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
	DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
	DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
	DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
	gs_matrix_pop();

	gs_load_vertexbuffer(main->box);

	gs_matrix_push();
	gs_matrix_set(&boxTransform);
	gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
	gs_draw(GS_LINESTRIP, 0, 0);

	gs_matrix_pop();

	UNUSED_PARAMETER(scene);
	UNUSED_PARAMETER(param);
	return true;
}
Пример #9
0
void xcursor_render(xcursor_t *data) {
	gs_effect_t *effect  = gs_get_effect();
	gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
	gs_effect_set_texture(image, data->tex);

	gs_matrix_push();
	gs_matrix_translate3f(data->render_x, data->render_y, 0.0f);

	gs_enable_blending(True);
	gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
	gs_draw_sprite(data->tex, 0, 0, 0);

	gs_matrix_pop();
}
Пример #10
0
static void scene_video_render(void *data, gs_effect_t *effect)
{
	DARRAY(struct obs_scene_item*) remove_items;
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	da_init(remove_items);

	video_lock(scene);
	item = scene->first_item;

	gs_blend_state_push();
	gs_reset_blend_state();

	while (item) {
		if (obs_source_removed(item->source)) {
			struct obs_scene_item *del_item = item;
			item = item->next;

			remove_without_release(del_item);
			da_push_back(remove_items, &del_item);
			continue;
		}

		if (source_size_changed(item))
			update_item_transform(item);

		if (item->user_visible) {
			gs_matrix_push();
			gs_matrix_mul(&item->draw_transform);
			obs_source_video_render(item->source);
			gs_matrix_pop();
		}

		item = item->next;
	}

	gs_blend_state_pop();

	video_unlock(scene);

	for (size_t i = 0; i < remove_items.num; i++)
		obs_sceneitem_release(remove_items.array[i]);
	da_free(remove_items);

	UNUSED_PARAMETER(effect);
}
Пример #11
0
void xcursor_render(xcursor_t *data) {
	/* TODO: why do i need effects ? */
	gs_effect_t effect  = gs_get_effect();
	gs_eparam_t image = gs_effect_get_param_by_name(effect, "image");

	gs_effect_set_texture(image, data->tex);

	gs_matrix_push();

	gs_matrix_translate3f(-data->pos_x, -data->pos_y, 0);

	gs_enable_blending(True);
	gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
	gs_draw_sprite(data->tex, 0, 0, 0);

	gs_matrix_pop();
}
Пример #12
0
void draw_drop_shadow(struct ft2_source *srcdata)
{
	// Horrible (hopefully temporary) solution for drop shadow.
	uint32_t *tmp;

	struct gs_vb_data *vdata = gs_vertexbuffer_get_data(srcdata->vbuf);
	tmp = vdata->colors;
	vdata->colors = srcdata->colorbuf;

	gs_matrix_push();
	gs_matrix_translate3f(4.0f, 4.0f, 0.0f);
	draw_uv_vbuffer(srcdata->vbuf, srcdata->tex,
		srcdata->draw_effect, (uint32_t)wcslen(srcdata->text) * 6);
	gs_matrix_identity();
	gs_matrix_pop();

	vdata->colors = tmp;
}
Пример #13
0
static inline void renderVB(gs_effect_t *effect, gs_vertbuffer_t *vb,
		int cx, int cy)
{
	if (!vb)
		return;

	matrix4 transform;
	matrix4_identity(&transform);
	transform.x.x = cx;
	transform.y.y = cy;

	gs_load_vertexbuffer(vb);

	gs_matrix_push();
	gs_matrix_mul(&transform);

	while (gs_effect_loop(effect, "Solid"))
		gs_draw(GS_LINESTRIP, 0, 0);

	gs_matrix_pop();
}
Пример #14
0
static inline void render_child(obs_source_t *transition,
                                obs_source_t *child, size_t idx)
{
    uint32_t cx = transition->transition_actual_cx;
    uint32_t cy = transition->transition_actual_cy;
    struct vec4 blank;
    if (!child)
        return;

    if (gs_texrender_begin(transition->transition_texrender[idx], cx, cy)) {
        vec4_zero(&blank);
        gs_clear(GS_CLEAR_COLOR, &blank, 0.0f, 0);

        gs_matrix_push();
        gs_matrix_mul(&transition->transition_matrices[idx]);
        obs_source_video_render(child);
        gs_matrix_pop();

        gs_texrender_end(transition->transition_texrender[idx]);
    }
}
Пример #15
0
static inline void render_item(struct obs_scene_item *item)
{
	if (item->item_render) {
		uint32_t width  = obs_source_get_width(item->source);
		uint32_t height = obs_source_get_height(item->source);
		uint32_t cx = calc_cx(item, width);
		uint32_t cy = calc_cy(item, height);

		if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) {
			float cx_scale = (float)width  / (float)cx;
			float cy_scale = (float)height / (float)cy;
			struct vec4 clear_color;

			vec4_zero(&clear_color);
			gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
			gs_ortho(0.0f, (float)width, 0.0f, (float)height,
					-100.0f, 100.0f);

			gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
			gs_matrix_translate3f(
					-(float)item->crop.left,
					-(float)item->crop.top,
					0.0f);

			obs_source_video_render(item->source);
			gs_texrender_end(item->item_render);
		}
	}

	gs_matrix_push();
	gs_matrix_mul(&item->draw_transform);
	if (item->item_render) {
		render_item_texture(item);
	} else {
		obs_source_video_render(item->source);
	}
	gs_matrix_pop();
}
Пример #16
0
void OBSProjector::OBSRenderMultiview(void *data, uint32_t cx, uint32_t cy)
{
	OBSProjector *window = (OBSProjector *)data;

	if (updatingMultiview || !window->ready)
		return;

	OBSBasic     *main   = (OBSBasic *)obs_frontend_get_main_window();
	uint32_t     targetCX, targetCY;
	int          x, y;
	float        scale;

	targetCX = (uint32_t)window->fw;
	targetCY = (uint32_t)window->fh;

	GetScaleAndCenterPos(targetCX, targetCY, cx, cy, x, y, scale);

	OBSSource previewSrc = main->GetCurrentSceneSource();
	OBSSource programSrc = main->GetProgramSource();
	bool studioMode = main->IsPreviewProgramMode();

	auto renderVB = [&](gs_vertbuffer_t *vb, int cx, int cy,
			uint32_t colorVal)
	{
		if (!vb)
			return;

		matrix4 transform;
		matrix4_identity(&transform);
		transform.x.x = cx;
		transform.y.y = cy;

		gs_load_vertexbuffer(vb);

		gs_matrix_push();
		gs_matrix_mul(&transform);

		gs_effect_set_color(window->color, colorVal);
		while (gs_effect_loop(window->solid, "Solid"))
			gs_draw(GS_LINESTRIP, 0, 0);

		gs_matrix_pop();
	};

	auto drawBox = [&](float cx, float cy, uint32_t colorVal)
	{
		gs_effect_set_color(window->color, colorVal);
		while (gs_effect_loop(window->solid, "Solid"))
			gs_draw_sprite(nullptr, 0, (uint32_t)cx, (uint32_t)cy);
	};

	auto setRegion = [&](float bx, float by, float cx,
			float cy)
	{
		float vX  = int(x + bx * scale);
		float vY  = int(y + by * scale);
		float vCX = int(cx * scale);
		float vCY = int(cy * scale);

		float oL = bx;
		float oT = by;
		float oR = (bx + cx);
		float oB = (by + cy);

		startRegion(vX, vY, vCX, vCY, oL, oR, oT, oB);
	};

	auto calcBaseSource = [&](size_t i)
	{
		switch (multiviewLayout) {
		case MultiviewLayout::HORIZONTAL_TOP_24_SCENES:
			window->sourceX = (i % 6) * window->scenesCX;
			window->sourceY = window->pvwprgCY +
					(i / 6) * window->scenesCY;
			break;
		case MultiviewLayout::VERTICAL_LEFT_8_SCENES:
			window->sourceX = window->pvwprgCX;
			window->sourceY = (i / 2 ) * window->scenesCY;
			if (i % 2 != 0)
				window->sourceX += window->scenesCX;
			break;
		case MultiviewLayout::VERTICAL_RIGHT_8_SCENES:
			window->sourceX = 0;
			window->sourceY = (i / 2 ) * window->scenesCY;
			if (i % 2 != 0)
				window->sourceX = window->scenesCX;
			break;
		case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES:
			if (i < 4) {
				window->sourceX = (float(i) * window->scenesCX);
				window->sourceY = 0;
			} else {
				window->sourceX = (float(i - 4) *
						window->scenesCX);
				window->sourceY = window->scenesCY;
			}
			break;
		default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES:
			if (i < 4) {
				window->sourceX = (float(i) * window->scenesCX);
				window->sourceY = window->pvwprgCY;
			} else {
				window->sourceX = (float(i - 4) *
						window->scenesCX);
				window->sourceY = window->pvwprgCY +
						window->scenesCY;
			}
		}
		window->siX = window->sourceX + window->thickness;
		window->siY = window->sourceY + window->thickness;
	};

	auto calcPreviewProgram = [&](bool program)
	{
		switch (multiviewLayout) {
		case MultiviewLayout::HORIZONTAL_TOP_24_SCENES:
			window->sourceX = window->thickness +
					window->pvwprgCX / 2;
			window->sourceY = window->thickness;
			window->labelX = window->offset + window->pvwprgCX / 2;
			window->labelY = window->pvwprgCY * 0.85f;
			if (program) {
				window->sourceX += window->pvwprgCX;
				window->labelX += window->pvwprgCX;
			}
			break;
		case MultiviewLayout::VERTICAL_LEFT_8_SCENES:
			window->sourceX = window->thickness;
			window->sourceY = window->pvwprgCY + window->thickness;
			window->labelX = window->offset;
			window->labelY = window->pvwprgCY * 1.85f;
			if (program) {
				window->sourceY = window->thickness;
				window->labelY = window->pvwprgCY * 0.85f;
			}
			break;
		case MultiviewLayout::VERTICAL_RIGHT_8_SCENES:
			window->sourceX = window->pvwprgCX + window->thickness;
			window->sourceY = window->pvwprgCY + window->thickness;
			window->labelX = window->pvwprgCX + window->offset;
			window->labelY = window->pvwprgCY * 1.85f;
			if (program) {
				window->sourceY = window->thickness;
				window->labelY = window->pvwprgCY * 0.85f;
			}
			break;
		case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES:
			window->sourceX = window->thickness;
			window->sourceY = window->pvwprgCY + window->thickness;
			window->labelX = window->offset;
			window->labelY = window->pvwprgCY * 1.85f;
			if (program) {
				window->sourceX += window->pvwprgCX;
				window->labelX += window->pvwprgCX;
			}
			break;
		default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES:
			window->sourceX = window->thickness;
			window->sourceY = window->thickness;
			window->labelX = window->offset;
			window->labelY = window->pvwprgCY * 0.85f;
			if (program) {
				window->sourceX += window->pvwprgCX;
				window->labelX += window->pvwprgCX;
			}
		}
	};

	auto paintAreaWithColor = [&](float tx, float ty, float cx, float cy,
			uint32_t color)
	{
		gs_matrix_push();
		gs_matrix_translate3f(tx, ty, 0.0f);
		drawBox(cx, cy, color);
		gs_matrix_pop();
	};

	// Define the whole usable region for the multiview
	startRegion(x, y, targetCX * scale, targetCY * scale, 0.0f, window->fw,
			0.0f, window->fh);

	// Change the background color to highlight all sources
	drawBox(window->fw, window->fh, outerColor);

	/* ----------------------------- */
	/* draw sources                  */

	for (size_t i = 0; i < maxSrcs; i++) {
		// Handle all the offsets
		calcBaseSource(i);

		if (i >= numSrcs) {
			// Just paint the background and continue
			paintAreaWithColor(window->sourceX, window->sourceY,
					window->scenesCX, window->scenesCY,
					outerColor);
			paintAreaWithColor(window->siX, window->siY,
					window->siCX, window->siCY,
					backgroundColor);
			continue;
		}

		OBSSource src = OBSGetStrongRef(window->multiviewScenes[i]);

		// We have a source. Now chose the proper highlight color
		uint32_t colorVal = outerColor;
		if (src == programSrc)
			colorVal = programColor;
		else if (src == previewSrc)
			colorVal = studioMode ? previewColor : programColor;

		// Paint the background
		paintAreaWithColor(window->sourceX, window->sourceY,
				window->scenesCX, window->scenesCY, colorVal);
		paintAreaWithColor(window->siX, window->siY, window->siCX,
				window->siCY, backgroundColor);

		/* ----------- */

		// Render the source
		gs_matrix_push();
		gs_matrix_translate3f(window->siX, window->siY, 0.0f);
		gs_matrix_scale3f(window->siScaleX, window->siScaleY, 1.0f);
		setRegion(window->siX, window->siY, window->siCX, window->siCY);
		obs_source_video_render(src);
		endRegion();
		gs_matrix_pop();

		/* ----------- */

		// Render the label
		if (!drawLabel)
			continue;

		obs_source *label = window->multiviewLabels[i + 2];
		if (!label)
			continue;

		window->offset = labelOffset(label, window->scenesCX);

		gs_matrix_push();
		gs_matrix_translate3f(window->sourceX + window->offset,
				(window->scenesCY * 0.85f) + window->sourceY,
				0.0f);
		gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
		drawBox(obs_source_get_width(label),
				obs_source_get_height(label) +
				int(window->sourceY * 0.015f), labelColor);
		obs_source_video_render(label);
		gs_matrix_pop();
	}

	/* ----------------------------- */
	/* draw preview                  */

	obs_source_t *previewLabel = window->multiviewLabels[0];
	window->offset = labelOffset(previewLabel, window->pvwprgCX);
	calcPreviewProgram(false);

	// Paint the background
	paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX,
			window->ppiCY, backgroundColor);

	// Scale and Draw the preview
	gs_matrix_push();
	gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f);
	gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
	setRegion(window->sourceX, window->sourceY, window->ppiCX,
			window->ppiCY);
	if (studioMode)
		obs_source_video_render(previewSrc);
	else
		obs_render_main_texture();
	if (drawSafeArea) {
		renderVB(window->actionSafeMargin, targetCX, targetCY,
				outerColor);
		renderVB(window->graphicsSafeMargin, targetCX, targetCY,
				outerColor);
		renderVB(window->fourByThreeSafeMargin, targetCX, targetCY,
				outerColor);
		renderVB(window->leftLine, targetCX, targetCY, outerColor);
		renderVB(window->topLine, targetCX, targetCY, outerColor);
		renderVB(window->rightLine, targetCX, targetCY, outerColor);
	}
	endRegion();
	gs_matrix_pop();

	/* ----------- */

	// Draw the Label
	if (drawLabel) {
		gs_matrix_push();
		gs_matrix_translate3f(window->labelX, window->labelY, 0.0f);
		gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
		drawBox(obs_source_get_width(previewLabel),
				obs_source_get_height(previewLabel) +
				int(window->pvwprgCX * 0.015f), labelColor);
		obs_source_video_render(previewLabel);
		gs_matrix_pop();
	}

	/* ----------------------------- */
	/* draw program                  */

	obs_source_t *programLabel = window->multiviewLabels[1];
	window->offset = labelOffset(programLabel, window->pvwprgCX);
	calcPreviewProgram(true);

	paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX,
		window->ppiCY, backgroundColor);

	// Scale and Draw the program
	gs_matrix_push();
	gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f);
	gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
	setRegion(window->sourceX, window->sourceY, window->ppiCX,
			window->ppiCY);
	obs_render_main_texture();
	endRegion();
	gs_matrix_pop();

	/* ----------- */

	// Draw the Label
	if (drawLabel) {
		gs_matrix_push();
		gs_matrix_translate3f(window->labelX, window->labelY, 0.0f);
		gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f);
		drawBox(obs_source_get_width(programLabel),
				obs_source_get_height(programLabel) +
				int(window->pvwprgCX * 0.015f), labelColor);
		obs_source_video_render(programLabel);
		gs_matrix_pop();
	}

	// Region for future usage with aditional info.
	if (multiviewLayout == MultiviewLayout::HORIZONTAL_TOP_24_SCENES) {
		// Just paint the background for now
		paintAreaWithColor(window->thickness, window->thickness,
				window->siCX, window->siCY * 2 +
				window->thicknessx2, backgroundColor);
		paintAreaWithColor(window->thickness + 2.5 * (
				window->thicknessx2 + window->ppiCX),
				window->thickness, window->siCX,
				window->siCY * 2 + window->thicknessx2,
				backgroundColor);
	}

	endRegion();
}