Пример #1
0
static gboolean
gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps,
    GstCaps * outcaps)
{
  GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);

  transformation->aspect =
      (gdouble) GST_VIDEO_INFO_WIDTH (&filter->out_info) /
      (gdouble) GST_VIDEO_INFO_HEIGHT (&filter->out_info);

  gst_gl_transformation_build_mvp (transformation);

  return TRUE;
}
Пример #2
0
static void
gst_gl_transformation_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);

  switch (prop_id) {
    case PROP_FOV:
      filter->fov = g_value_get_float (value);
      break;
    case PROP_ORTHO:
      filter->ortho = g_value_get_boolean (value);
      break;
    case PROP_TRANSLATION_X:
      filter->xtranslation = g_value_get_float (value);
      break;
    case PROP_TRANSLATION_Y:
      filter->ytranslation = g_value_get_float (value);
      break;
    case PROP_TRANSLATION_Z:
      filter->ztranslation = g_value_get_float (value);
      break;
    case PROP_ROTATION_X:
      filter->xrotation = g_value_get_float (value);
      break;
    case PROP_ROTATION_Y:
      filter->yrotation = g_value_get_float (value);
      break;
    case PROP_ROTATION_Z:
      filter->zrotation = g_value_get_float (value);
      break;
    case PROP_SCALE_X:
      filter->xscale = g_value_get_float (value);
      break;
    case PROP_SCALE_Y:
      filter->yscale = g_value_get_float (value);
      break;
    case PROP_MVP:
      if (g_value_get_boxed (value) != NULL)
        filter->mvp_matrix = *((graphene_matrix_t *) g_value_get_boxed (value));
      return;
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
  gst_gl_transformation_build_mvp (filter);
}
Пример #3
0
static void
gst_gl_transformation_init (GstGLTransformation * filter)
{
  filter->shader = NULL;
  filter->fov = 90;
  filter->aspect = 1.0;
  filter->znear = 0.1;
  filter->zfar = 100;

  filter->xscale = 1.0;
  filter->yscale = 1.0;

  filter->in_tex = 0;

  gst_gl_transformation_build_mvp (filter);
}