Пример #1
0
static int name_gui(void)
{
    int id, jd;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Player Name"), GUI_MED, 0, 0);
        gui_space(id);

        name_id = gui_label(id, " ", GUI_MED, gui_yel, gui_yel);

        gui_space(id);
        gui_keyboard(id);
        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
            gui_space(jd);
            gui_state(jd, _("Cancel"), GUI_SML, GUI_BACK, 0);
        }

        gui_layout(id, 0, 0);

        gui_set_trunc(name_id, TRUNC_HEAD);
        gui_set_label(name_id, text_input);
    }

    return id;
}
Пример #2
0
static int save_gui(void)
{
    int id, jd;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Replay Name"), GUI_MED, 0, 0);
        gui_space(id);

        file_id = gui_label(id, " ", GUI_MED, gui_yel, gui_yel);

        gui_space(id);
        gui_keyboard(id);
        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            enter_id = gui_start(jd, _("Save"), GUI_SML, SAVE_SAVE, 0);
            gui_space(jd);
            gui_state(jd, _("Cancel"), GUI_SML, GUI_BACK, 0);
        }

        gui_layout(id, 0, 0);

        gui_set_trunc(file_id, TRUNC_HEAD);
        gui_set_label(file_id, text_input);
    }

    return id;
}
Пример #3
0
static void gui_level(int id, int i)
{
    struct level *l = get_level(i);

    const GLubyte *fore = 0;
    const GLubyte *back = 0;

    int jd;

    if (!l)
    {
        gui_label(id, " ", GUI_SML, gui_blk, gui_blk);
        return;
    }

    if (level_opened(l))
    {
        fore = level_bonus(l)     ? gui_grn : gui_wht;
        back = level_completed(l) ? fore    : gui_yel;
    }

    jd = gui_label(id, level_name(l), GUI_SML, back, fore);

    if (level_opened(l) || config_cheat())
        gui_set_state(jd, START_LEVEL, i);
}
Пример #4
0
static int clobber_gui(void)
{
    int id, jd, kd;
    int file_id;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Overwrite?"), GUI_MED, gui_red, gui_red);

        file_id = gui_label(id, "MMMMMMMM", GUI_MED, gui_yel, gui_yel);

        if ((jd = gui_harray(id)))
        {
            gui_start(jd, _("Cancel"),    GUI_SML, GUI_BACK, 0);
            gui_state(jd, _("Overwrite"), GUI_SML, SAVE_SAVE,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);

        gui_set_trunc(file_id, TRUNC_TAIL);
        gui_set_label(file_id, text_input);
    }

    return id;
}
Пример #5
0
static int demo_end_gui(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        if (demo_paused)
            kd = gui_label(id, _("Replay Paused"), GUI_LRG, gui_gry, gui_red);
        else
            kd = gui_label(id, _("Replay Ends"),   GUI_LRG, gui_gry, gui_red);

        if ((jd = gui_harray(id)))
        {
            if (standalone)
            {
                gui_start(jd, _("Quit"), GUI_SML, DEMO_QUIT, 0);
            }
            else
            {
                gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 0);
                gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
            }

            if (demo_paused)
                gui_start(jd, _("Continue"), GUI_SML, DEMO_CONTINUE, 0);
            else
                gui_state(jd, _("Repeat"),   GUI_SML, DEMO_REPLAY,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    return id;
}
Пример #6
0
static void gui_level(int id, char *text, int i)
{
    int o = level_opened(i);
    int e = level_exists(i);

    if      (o) gui_state(id, text, GUI_SML, i, 0);
    else if (e) gui_label(id, text, GUI_SML, GUI_ALL, gui_yel, gui_red);
    else        gui_label(id, text, GUI_SML, GUI_ALL, gui_blk, gui_blk);
}
Пример #7
0
static int lang_gui(void)
{
    const int step = (first == 0 ? LANG_STEP - 1 : LANG_STEP);

    int id, jd;
    int i;

    if ((id = gui_vstack(0)))
    {
        if ((jd = gui_hstack(id)))
        {
            gui_label(jd, _("Language"), GUI_SML, 0, 0);
            gui_space(jd);
            gui_space(jd);
            gui_navig(jd, array_len(langs), first, LANG_STEP);
        }

        gui_space(id);

        if (step < LANG_STEP)
        {
            int default_id;
            default_id = gui_state(id, _("Default"), GUI_SML, LANG_DEFAULT, 0);
            gui_set_hilite(default_id, !*config_get_s(CONFIG_LANGUAGE));
        }

        for (i = first; i < first + step; i++)
        {
            if (i < array_len(langs))
            {
                struct lang_desc *desc = LANG_GET(langs, i);

                int lang_id;

                lang_id = gui_state(id, lang_name(desc),
                                    GUI_SML, LANG_SELECT, i);

                gui_set_hilite(lang_id, (strcmp(config_get_s(CONFIG_LANGUAGE),
                                                desc->code) == 0));
            }
            else
            {
                gui_label(id, " ", GUI_SML, 0, 0);
            }
        }

        gui_layout(id, 0, 0);
    }

    return id;
}
Пример #8
0
static void gui_scores(int id, int e)
{
    const char *s = "1234567";

    int j, jd, kd, ld;

    score_extra_row = e;

    if ((jd = gui_vstack(id)))
    {
        if ((kd = gui_vstack(jd)))
        {
            score_label = gui_label(kd, _("Unavailable"), GUI_MED, 0, 0);

            for (j = RANK_HARD; j < RANK_LAST; j++)
                if ((ld = gui_hstack(kd)))
                {
                    score_coin[j] = gui_count(ld, 1000, GUI_MED);
                    score_name[j] = gui_label(ld, s, GUI_MED, gui_yel, gui_wht);
                    score_time[j] = gui_clock(ld, 359999, GUI_MED);

                    gui_set_trunc(score_name[j], TRUNC_TAIL);
                    gui_set_fill (score_name[j]);
                }

            gui_set_rect(kd, GUI_ALL);
        }

        if (e)
        {
            gui_space(jd);

            if ((kd = gui_hstack(jd)))
            {
                j = RANK_LAST;

                score_coin[j] = gui_count(kd, 1000, GUI_MED);
                score_name[j] = gui_label(kd, s, GUI_MED, gui_yel, gui_wht);
                score_time[j] = gui_clock(kd, 359999, GUI_MED);

                gui_set_trunc(score_name[j], TRUNC_TAIL);
                gui_set_fill (score_name[j]);

                gui_set_rect(kd, GUI_ALL);
            }
        }
    }
}
Пример #9
0
static void gui_set(int id, int i)
{
    if (set_exists(i))
        gui_state(id, set_name(i), GUI_SML, i, 0);
    else
        gui_label(id, "", GUI_SML, GUI_ALL, 0, 0);
}
Пример #10
0
static int pause_gui(void)
{
    int id, jd, title_id;

    /* Build the pause GUI. */

    if ((id = gui_vstack(0)))
    {
        title_id = gui_label(id, _("Paused"), GUI_LRG, 0, 0);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            gui_state(jd, _("Quit"), GUI_SML, PAUSE_EXIT, 0);

            if (progress_same_avail())
                gui_state(jd, _("Restart"), GUI_SML, PAUSE_RESTART, 0);

            gui_start(jd, _("Continue"), GUI_SML, PAUSE_CONTINUE, 0);
        }

        gui_pulse(title_id, 1.2f);
        gui_layout(id, 0, 0);
    }

    return id;
}
Пример #11
0
static int title_enter(void)
{
    int id, jd, kd;

    /* Build the title GUI. */

    if ((id = gui_vstack(0)))
    {
        gui_label(id, "Neverputt", GUI_LRG, GUI_ALL, 0, 0);
        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            gui_filler(jd);

            if ((kd = gui_varray(jd)))
            {
                gui_start(kd, sgettext("menu^Play"),    GUI_MED, TITLE_PLAY, 1);
                gui_state(kd, sgettext("menu^Options"), GUI_MED, TITLE_CONF, 0);
                gui_state(kd, sgettext("menu^Exit"),    GUI_MED, TITLE_EXIT, 0);
            }

            gui_filler(jd);
        }
        gui_layout(id, 0, 0);
    }

    course_init();
    course_rand();

    return id;
}
Пример #12
0
static int resol_gui(void)
{
    int id, jd;

    if ((id = gui_vstack(0)))
    {
        if ((jd = gui_harray(id)))
        {
            gui_label(jd, _("Resolution"), GUI_SML, 0, 0);
            gui_space(jd);
            gui_start(jd, _("Back"),       GUI_SML, RESOL_BACK, 0);
        }

        gui_space(id);

        if (modes)
        {
            int i;

            for (i = 0; fill_row(gui_harray(id), modes, i, 4); i += 4);
        }

        gui_layout(id, 0, 0);
    }

    return id;
}
Пример #13
0
static int title_enter(struct state *st, struct state *prev)
{
    int id, jd, kd;

    /* Build the title GUI. */

    if ((id = gui_vstack(0)))
    {
#ifdef GCWZERO
        jd = gui_label(id, "Neverputt", GUI_LRG, 0, 0);
        if (jd) {
            gui_set_fill(jd);
            gui_set_rect(jd, GUI_TOP);
        }
        int credit_label;
        if ((credit_label = gui_label(id, "GCW Zero port by Senquack", GUI_SML, gui_wht, gui_wht))) {
            gui_set_rect(credit_label, GUI_BOT);
        }
#else
        gui_label(id, "Neverputt", GUI_LRG, 0, 0);
#endif //GCWZERO

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            gui_filler(jd);

            if ((kd = gui_varray(jd)))
            {
                gui_start(kd, gt_prefix("menu^Play"),    GUI_MED, TITLE_PLAY, 1);
                gui_state(kd, gt_prefix("menu^Options"), GUI_MED, TITLE_CONF, 0);
                gui_state(kd, gt_prefix("menu^Exit"),    GUI_MED, TITLE_EXIT, 0);
            }

            gui_filler(jd);
        }
        gui_layout(id, 0, 0);
    }

    course_init();
    course_rand();

    return id;
}
Пример #14
0
static int demo_end_enter(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        if (demo_paused)
            kd = gui_label(id, _("Replay Paused"), GUI_LRG, GUI_ALL,
                           gui_gry, gui_red);
        else
            kd = gui_label(id, _("Replay Ends"),   GUI_LRG, GUI_ALL,
                           gui_gry, gui_red);

        if ((jd = gui_harray(id)))
        {
            int start_id = 0;

            if (standalone)
            {
                start_id = gui_start(jd, _("Quit"), GUI_SML, DEMO_QUIT, 1);
            }
            else
            {
                start_id = gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
                gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
            }

            if (demo_paused)
            {
                gui_start(jd, _("Continue"), GUI_SML, DEMO_CONTINUE, 1);
                gui_toggle(start_id);
            }
            else
                gui_state(jd, _("Repeat"),   GUI_SML, DEMO_REPLAY,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    audio_music_fade_out(demo_paused ? 0.2f : 2.0f);

    return id;
}
Пример #15
0
void hud_init(void)
{
    int id;

    if ((Rhud_id = gui_hstack(0)))
    {
        if ((id = gui_vstack(Rhud_id)))
        {
            gui_label(id, "Coins", GUI_SML, 0, gui_wht, gui_wht);
            gui_label(id, "Goal",  GUI_SML, 0, gui_wht, gui_wht);
        }
        if ((id = gui_vstack(Rhud_id)))
        {
            coin_id = gui_count(id, 100, GUI_SML, GUI_NW);
            goal_id = gui_count(id, 10,  GUI_SML, 0);
        }
        gui_layout(Rhud_id, +1, -1);
    }

    if ((Lhud_id = gui_hstack(0)))
    {
        if ((id = gui_vstack(Lhud_id)))
        {
            ball_id = gui_count(id, 10,   GUI_SML, GUI_NE);
            scor_id = gui_count(id, 1000, GUI_SML, 0);
        }
        if ((id = gui_vstack(Lhud_id)))
        {
            gui_label(id, "Balls", GUI_SML, 0, gui_wht, gui_wht);
            gui_label(id, "Score", GUI_SML, 0, gui_wht, gui_wht);
        }
        gui_layout(Lhud_id, -1, -1);
    }

    if ((time_id = gui_clock(0, 59999, GUI_MED, GUI_TOP)))
        gui_layout(time_id, 0, -1);

    if ((view_id = gui_label(0, STR_VIEW2, GUI_SML, GUI_SW, gui_wht, gui_wht)))
        gui_layout(view_id, 1, 1);

    if ((fps_id = gui_count(0, 1000, GUI_SML, GUI_SE)))
        gui_layout(fps_id, -1, 1);
}
Пример #16
0
static int demo_gui(void)
{
    int id, jd;

    id = gui_vstack(0);

    if (total)
    {
        if (video.device_w < video.device_h && total > DEMO_STEP) {
            if ((jd = gui_vstack(id))) {
                gui_navig(jd, total, first, DEMO_STEP);
                gui_space(jd);
                gui_filler(jd);
                gui_label(jd, _("Select Replay"), GUI_MED, 0,0);
            }
        } else if ((jd = gui_hstack(id))) {
            gui_label(jd, _("Select Replay"), GUI_MED, 0,0);
            gui_space(jd);
            gui_filler(jd);
            gui_navig(jd, total, first, DEMO_STEP);
        }

        gui_demo_thumbs(id);
        //gui_space(id);
        //gui_demo_status(id);

        gui_layout(id, 0, 0);

        gui_demo_update_thumbs();
        //gui_demo_update_status(last_viewed);
    }
    else
    {
        gui_label(id, _("No Replays"), GUI_MED, 0, 0);
        gui_space(id);
        gui_state(id, _("Back"), GUI_MED, GUI_BACK, 0);

        gui_layout(id, 0, 0);
    }

    return id;
}
Пример #17
0
static int demo_enter(void)
{
    int id, jd;

    if (items)
        demo_dir_free(items);

    items = demo_dir_scan();
    total = array_len(items);

    id = gui_vstack(0);

    if (total)
    {
        if ((jd = gui_hstack(id)))
        {

            gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
            gui_filler(jd);
            gui_navig(jd, first > 0, first + DEMO_STEP < total);
        }

        gui_demo_thumbs(id);
        gui_filler(id);
        gui_demo_status(id);

        gui_layout(id, 0, 0);

        gui_demo_update_thumbs();
        gui_demo_update_status(last_viewed);
    }
    else
    {
        gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0, 0);
        gui_layout(id, 0, 0);
    }

    audio_music_fade_to(0.5f, "bgm/inter.ogg");

    return id;
}
Пример #18
0
static int play_ready_gui(void)
{
    int id;

    if ((id = gui_label(0, _("Ready?"), GUI_LRG, 0, 0)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
Пример #19
0
static int play_loop_gui(void)
{
    int id;

    if ((id = gui_label(0, _("GO!"), GUI_LRG, gui_blu, gui_grn)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
Пример #20
0
static int over_gui(void)
{
    int id;

    if ((id = gui_label(0, _("GAME OVER"), GUI_LRG, gui_gry, gui_red)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
Пример #21
0
int conf_state(int id, const char *label, const char *text, int token)
{
    int jd, kd, rd = 0;

    if ((jd = gui_harray(id)) && (kd = gui_harray(jd)))
    {
        rd = gui_state(kd, text, GUI_SML, token, 0);
        gui_label(jd, label, GUI_SML, 0, 0);
    }

    return rd;
}
Пример #22
0
static int demo_play_gui(void)
{
    int id;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Replay"), GUI_LRG, gui_blu, gui_grn);
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
Пример #23
0
void hud_init(void)
{
    static const GLubyte *color[5] = {
        gui_wht,
        gui_red,
        gui_grn,
        gui_blu,
        gui_yel
    };
    int i = curr_player();

#ifdef __MOBILE__
    if ((Shud_id = gui_vstack(0)))
    {
        gui_label(Shud_id, _("   S   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   W   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   I   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   N   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   G   "), GUI_SML, gui_wht,  gui_wht);
        gui_set_rect(Shud_id, GUI_RGT);
        gui_layout(Shud_id, -1, 0);
    }
#endif

    if ((Lhud_id = gui_hstack(0)))
    {
        gui_label(Lhud_id, curr_scr(), GUI_MED, color[i], gui_wht);
        gui_label(Lhud_id, _("Shot"), GUI_SML,  gui_wht,  gui_wht);
        gui_set_rect(Lhud_id, GUI_NE);
        gui_layout(Lhud_id, -1, -1);
    }
    if ((Rhud_id = gui_hstack(0)))
    {
        gui_label(Rhud_id, curr_par(), GUI_MED,  color[i], gui_wht);
        gui_label(Rhud_id, _("Par"),   GUI_SML, gui_wht,  gui_wht);
        gui_set_rect(Rhud_id, GUI_NW);
        gui_layout(Rhud_id, +1, -1);
    }
    if ((fps_id = gui_count(0, 1000, GUI_SML)))
    {
        gui_set_rect(fps_id, GUI_SE);
        gui_layout(fps_id, -1, +1);
    }
}
Пример #24
0
void conf_header(int id, const char *text, int token)
{
    int jd;

    if ((jd = gui_harray(id)))
    {
        gui_label(jd, text, GUI_SML, 0, 0);
        gui_space(jd);
        gui_start(jd, _("Back"), GUI_SML, token, 0);
    }

    gui_space(id);
}
Пример #25
0
static int gui_demo_thumbs(int id)
{
    int w = video.device_w;
    int h = video.device_h;

    int jd, kd, ld;
    int i, j;

    int row = w < h ? DEMO_LINEP : DEMO_LINEL;

    int iw = (w - 160) / row;
    int ih = iw * 3 / 4;

    struct thumb *thumb;

    if ((jd = gui_varray(id)))
        for (i = first; i < first + DEMO_STEP; i += row)
            if ((kd = gui_harray(jd)))
            {
                for (j = i + row - 1; j >= i; j--)
                {
                    thumb = &thumbs[j % DEMO_STEP];

                    thumb->item = j;

                    if (j < total)
                    {
                        if ((ld = gui_vstack(kd)))
                        {
                            gui_space(ld);

                            thumb->shot = gui_image(ld, " ", iw, ih);
                            thumb->name = gui_label(ld, " ", GUI_SML, gui_wht, gui_wht);

                            gui_set_trunc(thumb->name, TRUNC_TAIL);
                            gui_set_state(ld, DEMO_SELECT, j);
                        }
                    }
                    else
                    {
                        gui_space(kd);

                        thumb->shot = 0;
                        thumb->name = 0;
                    }
                }
            }

    return jd;
}
Пример #26
0
static int set_enter(void)
{
    int w = config_get_d(CONFIG_WIDTH);
    int h = config_get_d(CONFIG_HEIGHT);

    int id, jd, kd;

    int i;

    if (do_init)
    {
        total = set_init();
        first = MIN(first, (total - 1) - ((total - 1) % SET_STEP));

        audio_music_fade_to(0.5f, "bgm/inter.ogg");
        audio_play(AUD_START, 1.f);
    }
    else do_init = 1;

    if ((id = gui_vstack(0)))
    {
        if ((jd = gui_hstack(id)))
        {
            gui_label(jd, _("Level Set"), GUI_SML, GUI_ALL, gui_yel, gui_red);
            gui_filler(jd);
            gui_navig(jd, first > 0, first + SET_STEP < total);
        }

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            shot_id = gui_image(jd, set_shot(first), 7 * w / 16, 7 * h / 16);

            if ((kd = gui_varray(jd)))
            {
                for (i = first; i < first + SET_STEP; i++)
                    gui_set(kd, i);
            }
        }

        gui_space(id);
        desc_id = gui_multi(id, " \\ \\ \\ \\ \\", GUI_SML, GUI_ALL,
                            gui_yel, gui_wht);

        gui_layout(id, 0, 0);
    }
    return id;
}
Пример #27
0
static int done_gui(void)
{
    const char *s1 = _("New Set Record");
    const char *s2 = _("Set Complete");

    int id;

    int high = progress_set_high();

    if ((id = gui_vstack(0)))
    {
        int gid;

        if (high)
            gid = gui_label(id, s1, GUI_MED, gui_grn, gui_grn);
        else
            gid = gui_label(id, s2, GUI_MED, gui_blu, gui_grn);

        gui_space(id);
        gui_score_board(id, GUI_SCORE_COIN | GUI_SCORE_TIME, 1, high);
        gui_space(id);

        gui_start(id, _("Select Level"), GUI_SML, GUI_BACK, 0);

        if (!resume)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);
    }

    set_score_board(set_score(curr_set(), SCORE_COIN), progress_score_rank(),
                    set_score(curr_set(), SCORE_TIME), progress_times_rank(),
                    NULL, -1);

    return id;
}
Пример #28
0
static int goal_enter(void)
{
    int id;

    if ((id = gui_label(0, _("It's In!"), GUI_MED, GUI_ALL, gui_grn, gui_grn)))
        gui_layout(id, 0, 0);

    if (paused)
        paused = 0;
    else
        hole_goal();

    hud_init();

    return id;
}
Пример #29
0
static int goal_enter(struct state *st, struct state *prev)
{
    int id;

    if ((id = gui_label(0, _("It's In!"), GUI_MED, gui_grn, gui_grn)))
        gui_layout(id, 0, 0);

    if (paused)
        paused = 0;
    else
        hole_goal();

    hud_init();

    return id;
}
Пример #30
0
static int gui_demo_thumbs(int id)
{
    int w = config_get_d(CONFIG_WIDTH);
    int h = config_get_d(CONFIG_HEIGHT);

    int jd, kd, ld;
    int i, j;

    struct thumb *thumb;

    if ((jd = gui_varray(id)))
        for (i = first; i < first + DEMO_STEP; i += DEMO_LINE)
            if ((kd = gui_harray(jd)))
            {
                for (j = i + DEMO_LINE - 1; j >= i; j--)
                {
                    thumb = &thumbs[j % DEMO_STEP];

                    thumb->item = j;

                    if (j < total)
                    {
                        if ((ld = gui_vstack(kd)))
                        {
                            gui_space(ld);

                            thumb->shot = gui_image(ld, " ", w / 6, h / 6);
                            thumb->name = gui_label(ld, " ", GUI_SML,
                                                    gui_wht, gui_wht);

                            gui_set_trunc(thumb->name, TRUNC_TAIL);
                            gui_set_state(ld, DEMO_SELECT, j);
                        }
                    }
                    else
                    {
                        gui_space(kd);

                        thumb->shot = 0;
                        thumb->name = 0;
                    }
                }
            }

    return jd;
}