Пример #1
0
// ギルド城データ変更要求
int guild_castledatasave(int castle_id,int index,int value)
{
	if( index == 1 )
	{	//The castle's owner has changed? Update Guardian ownership, too. [Skotlex]
		struct guild_castle *gc = guild_castle_search(castle_id);
		int m = -1;
		if (gc) m = map_mapindex2mapid(gc->mapindex);
		if (m != -1)
			map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); //FIXME: why not iterate over gc->guardian[i].id ?
	}
	else
	if( index == 3 )
	{	// defense invest change -> recalculate guardian hp
		struct guild_castle* gc = guild_castle_search(castle_id);
		if( gc )
		{
			int i;
			struct mob_data* gd;
			for( i = 0; i < MAX_GUARDIANS; i++ )
				if( gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL )
						status_calc_mob(gd,0);
		}
	}

	return intif_guild_castle_datasave(castle_id,index,value);
}
Пример #2
0
// ギルド城データ変更通知
int guild_castledatasaveack(int castle_id,int index,int value)
{
	struct guild_castle *gc=guild_castle_search(castle_id);
	if(gc==NULL){
		return 0;
	}
	switch(index){
	case 1: gc->guild_id = value; break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		gc->guardian[index-10].visible = value; break;
	default:
		ShowError("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
	return 1;
}
Пример #3
0
// ギルドデータ一括受信(初期化時)
int guild_castlealldataload(int len,struct guild_castle *gc)
{
	int i;
	int n = (len-4) / sizeof(struct guild_castle), ev = -1;

	nullpo_retr(0, gc);

	//Last owned castle in the list invokes ::OnAgitinit
	for(i = 0; i < n; i++) {
		if ((gc + i)->guild_id)
			ev = i;
	}

	// 城データ格納とギルド情報要求
	for(i = 0; i < n; i++, gc++) {
		struct guild_castle *c = guild_castle_search(gc->castle_id);
		if (!c) {
			ShowError("guild_castlealldataload Castle id=%d not found.\n", gc->castle_id);
			continue;
		}
		memcpy(&c->guild_id,&gc->guild_id,
			sizeof(struct guild_castle) - ((int)&c->guild_id - (int)c) );
		if( c->guild_id ){
			if(i!=ev)
				guild_request_info(c->guild_id);
			else
				guild_npc_request_info(c->guild_id, "::OnAgitInit");
		}
	}
	if (ev == -1) //No castles owned, invoke OnAgitInit as it is.
		npc_event_doall("OnAgitInit");
	return 0;
}
Пример #4
0
// ギルド城データ要求返信
int guild_castledataloadack(int castle_id,int index,int value)
{
	struct guild_castle *gc=guild_castle_search(castle_id);
	int code=castle_id|(index<<16);
	struct eventlist *ev,*ev2;

	if(gc==NULL){
		return 0;
	}
	switch(index){
	case 1:
		gc->guild_id = value;
		if (value && guild_search(value)==NULL) //Request guild data which will be required for spawned guardians. [Skotlex]
			guild_request_info(value);
		break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		gc->guardian[index-10].visible = value; break;
	case 18:
	case 19:
	case 20:
	case 21:
	case 22:
	case 23:
	case 24:
	case 25:
		gc->guardian[index-18].hp = value; break;
	default:
		ShowError("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
	if( (ev=idb_remove(guild_castleinfoevent_db,code))!=NULL ){
		while(ev){
			npc_event_do(ev->name);
			ev2=ev->next;
			aFree(ev);
			ev=ev2;
		}
	}
	return 1;
}
Пример #5
0
struct guild_castle *guild_mapindex2gc(short mapname)
{
	int i;
	struct guild_castle *gc=NULL;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		gc=guild_castle_search(i);
		if(!gc) continue;
		if(strcmp(gc->map_name,mapindex_id2name(mapname))==0) return gc;
	}
	return NULL;
}
Пример #6
0
// [MouseJstr]
//   How many castles does this guild have?
int guild_checkcastles(struct guild *g) {
	int i,nb_cas=0, id,cas_id=0;
	struct guild_castle *gc;
		id=g->guild_id;
	for(i=0;i<MAX_GUILDCASTLE;i++){
		gc=guild_castle_search(i);
		cas_id=gc->guild_id;
		if(g->guild_id==cas_id)
			nb_cas=nb_cas+1;
		} //end for
	return nb_cas;
}
Пример #7
0
// ギルド城データ変更要求
int guild_castledatasave(int castle_id,int index,int value)
{
	if (index == 1)
	{	//The castle's owner has changed? Update Guardian ownership, too. [Skotlex]
		struct guild_castle *gc = guild_castle_search(castle_id);
		int m = -1;
		if (gc) m = map_mapname2mapid(gc->map_name);
		if (m != -1)
			map_foreachinmap(mob_guardian_guildchange, m, BL_MOB);
	}
	return intif_guild_castle_datasave(castle_id,index,value);
}
Пример #8
0
// How many castles does this guild have?
int guild_checkcastles(struct guild *g)
{
	int i, nb_cas = 0;
	struct guild_castle* gc;

	for(i = 0; i < MAX_GUILDCASTLE; i++) {
		gc = guild_castle_search(i);
		if(gc && gc->guild_id == g->guild_id)
			nb_cas++;
	}

	return nb_cas;
}
Пример #9
0
int guild_save_sub(int tid, unsigned int tick, int id, intptr data)
{
	static int Gid[MAX_GUILDCASTLE]; // previous owning guild
	struct guild_castle *gc;
	int i;

	for(i = 0; i < MAX_GUILDCASTLE; i++) {	// [Yor]
		gc = guild_castle_search(i);
		if (!gc) continue;
		if (gc->guild_id != Gid[i]) {
			// Re-save guild id if its owner guild has changed
			guild_castledatasave(gc->castle_id, 1, gc->guild_id);
			Gid[i] = gc->guild_id;
		}
	}

	return 0;
}
Пример #10
0
// ギルドデータ一括受信(初期化時)
int guild_castlealldataload(int len,struct guild_castle *gc)
{
	int i;
	int n = (len-4) / sizeof(struct guild_castle);
	int ev;

	nullpo_ret(gc);

	//Last owned castle in the list invokes ::OnAgitinit
	for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
	ev = i; // offset of castle or -1

	if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
		npc_event_doall("OnAgitInit");
		npc_event_doall("OnAgitInit2");
	}
	else // load received castles into memory, one by one
	for( i = 0; i < n; i++, gc++ )
	{
		struct guild_castle *c = guild_castle_search(gc->castle_id);
		if (!c) {
			ShowError("guild_castlealldataload Castle id=%d not found.\n", gc->castle_id);
			continue;
		}

		// update mapserver castle data with new info
		memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - ((uintptr_t)&c->guild_id - (uintptr_t)c));

		if( c->guild_id )
		{
			if( i != ev )
				guild_request_info(c->guild_id);
			else { // last owned one
				guild_npc_request_info(c->guild_id, "::OnAgitInit");
				guild_npc_request_info(c->guild_id, "::OnAgitInit2");
			}
		}
	}

	return 0;
}
Пример #11
0
int guild_save_sub(int tid,unsigned int tick,int id,int data)
{
	struct guild_castle *gc;
	int i,j;

	for(i = 0; i < MAX_GUILDCASTLE; i++) {	// [Yor]
		gc = guild_castle_search(i);
		if (!gc) continue;
		if (gc->guild_id != Gid[i]) {
			// Re-save guild id if its owner guild has changed
			guild_castledatasave(gc->castle_id, 1, gc->guild_id);
			Gid[i] = gc->guild_id;
		}
		for (j = 0; j < MAX_GUARDIANS; j++)
		{
			if (gc->guardian[j].visible && Ghp[i][j] != gc->guardian[j].hp)
				guild_castledatasave(gc->castle_id, 18+j, gc->guardian[j].hp);
		}
	}

	return 0;
}
Пример #12
0
//Innvoked on /breakguild "Guild name"
int guild_broken(int guild_id,int flag)
{
	struct guild *g=guild_search(guild_id);
	struct guild_castle *gc=NULL;
	struct map_session_data *sd;
	int i;
	char name[EVENT_NAME_LENGTH];

	if(flag!=0 || g==NULL)
		return 0;

	//we call castle_event::OnGuildBreak of all castlesof the guild
	//you can set all castle_events in the castle_db.txt
	for(i=0;i<MAX_GUILDCASTLE;i++){
		if( (gc=guild_castle_search(i)) != NULL ){
			if(gc->guild_id == guild_id){
				safestrncpy(name, gc->castle_event, 50);
				npc_event_do(strcat(name,"::OnGuildBreak"));
			}
		}
	}

	for(i=0;i<g->max_member;i++){	// ギルド解散を通知
		if((sd=g->member[i].sd)!=NULL){
			if(sd->state.storage_flag == 2)
				storage_guild_storage_quit(sd,1);
			sd->status.guild_id=0;
			clif_guild_broken(g->member[i].sd,0);
			clif_charnameupdate(sd); // [LuzZza]
		}
	}

	guild_db->foreach(guild_db,guild_broken_sub,guild_id);
	castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
	guild_storage_delete(guild_id);
	idb_remove(guild_db,guild_id);
	return 0;
}