Пример #1
0
/**
 * Attempt to add an item in guild storage from cart, then refresh it
 * @param sd : player
 * @param index : index of item in cart
 * @param amount : number of item to transfer
 * @return 1:fail, 0:success
 */
void storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_retv(sd);
	nullpo_retv(stor=guild2storage2(sd->status.guild_id));

	if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
		return;

	if( index < 0 || index >= MAX_CART )
		return;

	if( sd->status.cart[index].nameid == 0 )
		return;

	if( amount < 1 || amount > sd->status.cart[index].amount )
		return;

	if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
		pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
	else {
		clif_storageitemremoved(sd,index,0);
		clif_dropitem(sd,index,0);
	}
}
Пример #2
0
/*==========================================
* Attempt to add an item in guild storage from inventory, then refresh it
* @index : inventory idx
* return
* 	0 : fail
* 	1 : succes
 *------------------------------------------*/
int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_ret(sd);
	nullpo_ret(stor=guild2storage2(sd->status.guild_id));

	if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
		return 0;

	if( index<0 || index>=MAX_INVENTORY )
		return 0;

	if( sd->status.inventory[index].nameid <= 0 )
		return 0;

	if( amount < 1 || amount > sd->status.inventory[index].amount )
		return 0;

	if( stor->lock ) {
		storage_guild_storageclose(sd);
		return 0;
	}

	if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
		pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);

	return 1;
}
Пример #3
0
int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
	struct guild_storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));

	if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
		return 0;

	if( index < 0 || index >= MAX_CART )
		return 0;

	if( sd->status.cart[index].nameid <= 0 )
		return 0;
	
	if( amount < 1 || amount > sd->status.cart[index].amount )
		return 0;

	if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
		pc_cart_delitem(sd,index,amount,0);

	return 1;
}