item_location game::inv_for_gunmod( const item &gunmod, const std::string &title ) { return inv_internal( u, gunmod_inventory_preset( u, gunmod ), title, -1, _( "You don't have any guns to modify." ) ); }
item_location game_menus::inv::gun_to_modify( player &p, const item &gunmod ) { return inv_internal( p, gunmod_inventory_preset( p, gunmod ), _( "Select gun to modify" ), -1, _( "You don't have any guns to modify." ) ); }