int serveur_ecrire(prot_params_t params, int clientfd, prot_reponse_t * rep_client){
	if(params.type==sock_tcp){
		return h_writes (clientfd, (char *) (rep_client), sizeof (prot_reponse_t));
	}else{
		return -1;
	}

}
Пример #2
0
void sendMessage(int idPlayer, Move dpl, TypeMess t_mss) {
    uint8_t mess = 0x00;

    mess = idPlayer << 5;

    switch(t_mss) {
        case MOVE:
            mess = (dpl << 2) | MOVE;
            break;
        case CONNECT:
            // Le joueur envoie un message de déconnexion
            mess = 1 << 3 | CONNECT;
            break;
        default:
            break;
    }

    tampon_Send[0] = mess;
    h_writes(num_soc, tampon_Send, sizeof(char));

}