Пример #1
0
void RoomMapState1::update()
{
	handleDialog();
	hero->update();
	cm.checkHeroRectangleCollision(hero, mCOs);			//checks collision between hero and rectangles
	cm.checkHeroDoorCollision(hero, mDOs);				//checks collision between hero and door rectangles
	npcID = cm.checkHeroNPCCollision(hero, npcGOs);
}
Пример #2
0
void Game::updateDialog(){

	handleDialog();

}