void RoomMapState1::update() { handleDialog(); hero->update(); cm.checkHeroRectangleCollision(hero, mCOs); //checks collision between hero and rectangles cm.checkHeroDoorCollision(hero, mDOs); //checks collision between hero and door rectangles npcID = cm.checkHeroNPCCollision(hero, npcGOs); }
void Game::updateDialog(){ handleDialog(); }