void SDLWindow::handlePollEvent() { while (SDL_PollEvent(&m_sdlEvent)) { switch (m_sdlEvent.type) { case SDL_WINDOWEVENT: { handleWindowEvent(); } break; case SDL_KEYUP: { handleKeyUpEvent(); } break; case SDL_KEYDOWN: { handleKeyDownEvent(); } break; case SDL_QUIT: { onClose(); } break; } } }
void Tetris::handleEvent( TetrisEvent& event ){ switch ( event.type() ) { case SDL_QUIT: m_Quit = true; break; case SDL_KEYDOWN: handleKeyDownEvent( event.keyCode() ); break; case SDL_KEYUP: handleKeyUpEvent( event.keyCode() ); break; default: break; } }