Пример #1
0
EnemyManager::EnemyManager()
	: enemies()
	, hero_stealth(0)
	, player_blocked(false)
	, player_blocked_ticks(0) {
	handleNewMap();
}
Пример #2
0
EnemyManager::EnemyManager(PowerManager *_powers, MapIso *_map) {
	powers = _powers;
	map = _map;
	enemy_count = 0;
	sfx_count = 0;
	gfx_count = 0;
	hero_pos.x = hero_pos.y = -1;
	hero_alive = true;
	handleNewMap();
}