bool Image::loadVolatile() { if (hasNpot()) return loadVolatileNPOT(); else return loadVolatilePOT(); }
bool Image::loadVolatile() { if (hasMipmapSharpnessSupport()) glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxmipmapsharpness); if (hasNpot()) return loadVolatileNPOT(); else return loadVolatilePOT(); }