Пример #1
0
void SVGFEImageElement::buildPendingResource()
{
    clearResourceReferences();
    if (!inDocument())
        return;

    String id;
    Element* target = SVGURIReference::targetElementFromIRIString(href(), document(), &id);
    if (!target) {
        if (hasPendingResources())
            return;

        if (id.isEmpty())
            requestImageResource();
        else {
            document()->accessSVGExtensions()->addPendingResource(id, this);
            ASSERT(hasPendingResources());
        }
    } else if (target->isSVGElement()) {
        // Register us with the target in the dependencies map. Any change of hrefElement
        // that leads to relayout/repainting now informs us, so we can react to it.
        document()->accessSVGExtensions()->addElementReferencingTarget(this, static_cast<SVGElement*>(target));
    }

    invalidate();
}
Пример #2
0
void SVGMPathElement::buildPendingResource()
{
    clearResourceReferences();
    if (!inDocument())
        return;

    String id;
    Element* target = SVGURIReference::targetElementFromIRIString(href(), document(), &id);
    if (!target) {
        // Do not register as pending if we are already pending this resource.
        if (document().accessSVGExtensions()->isPendingResource(this, id))
            return;

        if (!id.isEmpty()) {
            document().accessSVGExtensions()->addPendingResource(id, this);
            ASSERT(hasPendingResources());
        }
    } else if (target->isSVGElement()) {
        // Register us with the target in the dependencies map. Any change of hrefElement
        // that leads to relayout/repainting now informs us, so we can react to it.
        document().accessSVGExtensions()->addElementReferencingTarget(this, toSVGElement(target));
    }

    targetPathChanged();
}
Пример #3
0
void SVGUseElement::buildPendingResource()
{
    if (inUseShadowTree())
        return;
    clearShadowTree();
    cancelShadowTreeRecreation();
    if (!referencedScope() || !inDocument())
        return;

    AtomicString id;
    Element* target = SVGURIReference::targetElementFromIRIString(hrefString(), treeScope(), &id, externalDocument());
    if (!target || !target->inDocument()) {
        // If we can't find the target of an external element, just give up.
        // We can't observe if the target somewhen enters the external document, nor should we do it.
        if (externalDocument())
            return;
        if (id.isEmpty())
            return;

        referencedScope()->document().accessSVGExtensions().addPendingResource(id, this);
        ASSERT(hasPendingResources());
        return;
    }

    if (target->isSVGElement()) {
        buildShadowAndInstanceTree(toSVGElement(target));
        invalidateDependentShadowTrees();
    }

    ASSERT(!m_needsShadowTreeRecreation);
}
Пример #4
0
void SVGTRefElement::buildPendingResource()
{
    // Remove any existing event listener.
    m_targetListener->detach();

    // If we're not yet in a document, this function will be called again from insertedInto().
    if (!inDocument())
        return;

    String id;
    RefPtr<Element> target = SVGURIReference::targetElementFromIRIString(href(), document(), &id);
    if (!target.get()) {
        if (id.isEmpty())
            return;

        document().accessSVGExtensions().addPendingResource(id, this);
        ASSERT(hasPendingResources());
        return;
    }

    // Don't set up event listeners if this is a shadow tree node.
    // SVGUseElement::transferEventListenersToShadowTree() handles this task, and addEventListener()
    // expects every element instance to have an associated shadow tree element - which is not the
    // case when we land here from SVGUseElement::buildShadowTree().
    if (!isInShadowTree())
        m_targetListener->attach(target);

    updateReferencedText(target.get());
}
Пример #5
0
void SVGUseElement::insertedIntoDocument()
{
    // This functions exists to assure assumptions made in the code regarding SVGElementInstance creation/destruction are satisfied.
    SVGStyledTransformableElement::insertedIntoDocument();
    ASSERT(!m_targetElementInstance || !isWellFormedDocument(document()));
    ASSERT(!hasPendingResources() || !isWellFormedDocument(document()));
}
Пример #6
0
void SVGUseElement::svgAttributeChanged(const QualifiedName& attrName)
{
    SVGStyledTransformableElement::svgAttributeChanged(attrName);

    bool isXYAttribute = attrName == SVGNames::xAttr || attrName == SVGNames::yAttr;
    bool isWidthHeightAttribute = attrName == SVGNames::widthAttr || attrName == SVGNames::heightAttr;

    if (isXYAttribute || isWidthHeightAttribute)
        updateRelativeLengthsInformation();

    if (SVGTests::handleAttributeChange(this, attrName))
        return;

    RenderObject* object = renderer();
    if (!object)
        return;

    if (SVGURIReference::isKnownAttribute(attrName)) {
        if (hasPendingResources()) {
            OwnPtr<SVGDocumentExtensions::SVGPendingElements> clients(document()->accessSVGExtensions()->removePendingResource(m_resourceId));
            ASSERT(!clients->isEmpty());

            const SVGDocumentExtensions::SVGPendingElements::const_iterator end = clients->end();
            for (SVGDocumentExtensions::SVGPendingElements::const_iterator it = clients->begin(); it != end; ++it) {
                ASSERT((*it)->hasPendingResources());
                (*it)->setHasPendingResources(false);
            }

            m_resourceId = String();
            setHasPendingResources(false);
        }

        invalidateShadowTree();
        return;
    }

    if (isXYAttribute) {
        updateContainerOffsets();
        return;
    }

    if (isWidthHeightAttribute) {
        updateContainerSizes();
        return;
    }

    // Be very careful here, if svgAttributeChanged() has been called because a SVG CSS property changed, we do NOT want to reclone the tree!
    if (SVGStyledElement::isKnownAttribute(attrName)) {
        setNeedsStyleRecalc();
        return;
    }

    if (SVGLangSpace::isKnownAttribute(attrName)
            || SVGExternalResourcesRequired::isKnownAttribute(attrName))
        invalidateShadowTree();
}
void HTMLImportLoader::notifyParserStopped()
{
    setState(finishParsing());
    if (!hasPendingResources())
        setState(finishLoading());

    DocumentParser* parser = m_document->parser();
    ASSERT(parser);
    parser->removeClient(this);
}
Пример #8
0
Node::InsertionNotificationRequest SVGUseElement::insertedInto(ContainerNode* rootParent)
{
    // This functions exists to assure assumptions made in the code regarding SVGElementInstance creation/destruction are satisfied.
    SVGGraphicsElement::insertedInto(rootParent);
    if (!rootParent->inDocument())
        return InsertionDone;
    ASSERT(!m_targetElementInstance || !isWellFormedDocument(&document()));
    ASSERT(!hasPendingResources() || !isWellFormedDocument(&document()));
    invalidateShadowTree();
    return InsertionDone;
}
Пример #9
0
void SVGFEImageElement::buildPendingResource()
{
    clearResourceReferences();
    if (!inDocument())
        return;

    String id;
    Element* target = SVGURIReference::targetElementFromIRIString(href(), document(), &id);
    if (!target) {
        if (hasPendingResources())
            return;

        if (id.isEmpty())
            requestImageResource();
        else {
            document()->accessSVGExtensions()->addPendingResource(id, this);
            ASSERT(hasPendingResources());
        }
    }

    invalidate();
}
Пример #10
0
Node::InsertionNotificationRequest SVGUseElement::insertedInto(ContainerNode& rootParent)
{
    // This functions exists to assure assumptions made in the code regarding SVGElementInstance creation/destruction are satisfied.
    SVGGraphicsElement::insertedInto(rootParent);
    if (!rootParent.inDocument())
        return InsertionDone;
    ASSERT(!m_targetElementInstance || !isWellFormedDocument(document()));
    ASSERT(!hasPendingResources() || !isWellFormedDocument(document()));
    if (!m_wasInsertedByParser)
        buildPendingResource();
    SVGExternalResourcesRequired::insertedIntoDocument(this);
    return InsertionDone;
}
Пример #11
0
void SVGSMILElement::buildPendingResource() {
  clearResourceAndEventBaseReferences();

  if (!isConnected()) {
    // Reset the target element if we are no longer in the document.
    setTargetElement(nullptr);
    return;
  }

  AtomicString id;
  const AtomicString& href = SVGURIReference::legacyHrefString(*this);
  Element* target;
  if (href.isEmpty())
    target = parentNode() && parentNode()->isElementNode()
                 ? toElement(parentNode())
                 : nullptr;
  else
    target =
        SVGURIReference::targetElementFromIRIString(href, treeScope(), &id);
  SVGElement* svgTarget =
      target && target->isSVGElement() ? toSVGElement(target) : nullptr;

  if (svgTarget && !svgTarget->isConnected())
    svgTarget = nullptr;

  if (svgTarget != targetElement())
    setTargetElement(svgTarget);

  if (!svgTarget) {
    // Do not register as pending if we are already pending this resource.
    if (document().accessSVGExtensions().isElementPendingResource(this, id))
      return;

    if (!id.isEmpty()) {
      document().accessSVGExtensions().addPendingResource(id, this);
      ASSERT(hasPendingResources());
    }
  } else {
    // Register us with the target in the dependencies map. Any change of
    // hrefElement that leads to relayout/repainting now informs us, so we can
    // react to it.
    addReferenceTo(svgTarget);
  }
  connectEventBaseConditions();
}
Пример #12
0
void SVGTRefElement::detachTarget()
{
    // Remove active listeners and clear the text content.
    clearEventListener();

    String emptyContent;
    ExceptionCode ignore = 0;

    ASSERT(hasShadowRoot());
    Node* container = shadowTree()->oldestShadowRoot()->firstChild();
    if (container)
        container->setTextContent(emptyContent, ignore);

    // Mark the referenced ID as pending.
    String id;
    SVGURIReference::targetElementFromIRIString(href(), document(), &id);
    if (!hasPendingResources() && !id.isEmpty())
        document()->accessSVGExtensions()->addPendingResource(id, this);
}
Пример #13
0
void SVGSMILElement::buildPendingResource()
{
    clearResourceReferences();

    if (!inDocument()) {
        // Reset the target element if we are no longer in the document.
        setTargetElement(0);
        return;
    }

    String id;
    String href = getAttribute(XLinkNames::hrefAttr);
    Element* target;
    if (href.isEmpty())
        target = parentNode() && parentNode()->isElementNode() ? toElement(parentNode()) : 0;
    else
        target = SVGURIReference::targetElementFromIRIString(href, document(), &id);
    SVGElement* svgTarget = target && target->isSVGElement() ? toSVGElement(target) : 0;

    if (svgTarget && !svgTarget->inDocument())
        svgTarget = 0;

    if (svgTarget != targetElement())
        setTargetElement(svgTarget);

    if (!svgTarget) {
        // Do not register as pending if we are already pending this resource.
        if (document().accessSVGExtensions()->isElementPendingResource(this, id))
            return;

        if (!id.isEmpty()) {
            document().accessSVGExtensions()->addPendingResource(id, this);
            ASSERT(hasPendingResources());
        }
    } else {
        // Register us with the target in the dependencies map. Any change of hrefElement
        // that leads to relayout/repainting now informs us, so we can react to it.
        document().accessSVGExtensions()->addElementReferencingTarget(this, svgTarget);
    }
}
void SVGFEImageElement::buildPendingResource()
{
    clearResourceReferences();
    if (!inDocument())
        return;

    AtomicString id;
    Element* target = SVGURIReference::targetElementFromIRIString(hrefString(), treeScope(), &id);
    if (!target) {
        if (id.isEmpty()) {
            fetchImageResource();
        } else {
            document().accessSVGExtensions().addPendingResource(id, this);
            ASSERT(hasPendingResources());
        }
    } else if (target->isSVGElement()) {
        // Register us with the target in the dependencies map. Any change of hrefElement
        // that leads to relayout/repainting now informs us, so we can react to it.
        addReferenceTo(toSVGElement(target));
    }

    invalidate();
}
Пример #15
0
void HTMLImportLoader::didFinishParsing()
{
    setState(finishParsing());
    if (!hasPendingResources())
        setState(finishLoading());
}