Пример #1
0
/*
 * Look up the record for the given sha1 in the hash map stored in
 * obj_hash.  Return NULL if it was not found.
 */
struct object *lookup_object(const unsigned char *sha1)
{
	unsigned int i, first;
	struct object *obj;

	if (!obj_hash)
		return NULL;

	first = i = hash_obj(sha1, obj_hash_size);
	while ((obj = obj_hash[i]) != NULL) {
		if (!hashcmp(sha1, obj->oid.hash))
			break;
		i++;
		if (i == obj_hash_size)
			i = 0;
	}
	if (obj && i != first) {
		/*
		 * Move object to where we started to look for it so
		 * that we do not need to walk the hash table the next
		 * time we look for it.
		 */
		SWAP(obj_hash[i], obj_hash[first]);
	}
	return obj;
}
Пример #2
0
/*
 * Insert obj into the hash table hash, which has length size (which
 * must be a power of 2).  On collisions, simply overflow to the next
 * empty bucket.
 */
static void insert_obj_hash(struct object *obj, struct object **hash, unsigned int size)
{
	unsigned int j = hash_obj(obj->oid.hash, size);

	while (hash[j]) {
		j++;
		if (j >= size)
			j = 0;
	}
	hash[j] = obj;
}
Пример #3
0
/* Lookup a decoration pointer */
void *lookup_decoration(struct decoration *n, const struct object *obj)
{
	unsigned int j;

	/* nothing to lookup */
	if (!n->size)
		return NULL;
	j = hash_obj(obj, n->size);
	for (;;) {
		struct object_decoration *ref = n->hash + j;
		if (ref->base == obj)
			return ref->decoration;
		if (!ref->base)
			return NULL;
		if (++j == n->size)
			j = 0;
	}
}
Пример #4
0
static void *insert_decoration(struct decoration *n, const struct object *base, void *decoration)
{
	int size = n->size;
	struct object_decoration *hash = n->hash;
	unsigned int j = hash_obj(base, size);

	while (hash[j].base) {
		if (hash[j].base == base) {
			void *old = hash[j].decoration;
			hash[j].decoration = decoration;
			return old;
		}
		if (++j >= size)
			j = 0;
	}
	hash[j].base = base;
	hash[j].decoration = decoration;
	n->nr++;
	return NULL;
}