/* hero is hit by something other than a monster */ int thitu(int tlev, int dam, struct obj *obj, const char *name) { /* if null, then format `obj' */ const char *onm, *killer; boolean is_acid; /* TODO: credit the monster that fired the object with the kill */ if (!name) { if (!obj) panic("thitu: name & obj both null?"); name = (obj->quan > 1L) ? doname(obj) : mshot_xname(obj); killer = killer_msg_obj(DIED, obj); } else { killer = killer_msg(DIED, an(name)); } onm = (obj && obj_is_pname(obj)) ? the(name) : (obj && obj->quan > 1L) ? name : an(name); is_acid = (obj && obj->otyp == ACID_VENOM); if (get_player_ac() + tlev <= rnd(20)) { if (Blind || !flags.verbose) pline("It misses."); else pline("You are almost hit by %s.", onm); return 0; } else { if (Blind || !flags.verbose) pline("You are hit!"); else pline("You are hit by %s%s", onm, exclam(dam)); if (obj && objects[obj->otyp].oc_material == SILVER && hates_silver(youmonst.data)) { dam += rnd(20); pline("The silver sears your flesh!"); exercise(A_CON, FALSE); } if (is_acid && Acid_resistance) pline("It doesn't seem to hurt you."); else { if (is_acid) pline("It burns!"); if (Half_physical_damage) dam = (dam + 1) / 2; losehp(dam, killer); exercise(A_STR, FALSE); } return 1; } }
/* an object launched by someone/thing other than player attacks a monster; return 1 if the object has stopped moving (hit or its range used up) */ int ohitmon(struct monst *mtmp, /* accidental target */ struct obj *otmp, /* missile; might be destroyed by drop_throw */ int range, /* how much farther will object travel if it misses */ /* Use -1 to signify to keep going even after hit, unless it's gone (used for rolling_boulder_traps) */ boolean verbose) { /* give message(s) even when you can't see what happened */ int damage, tmp; boolean vis, ismimic; int objgone = 1; ismimic = mtmp->m_ap_type && mtmp->m_ap_type != M_AP_MONSTER; vis = cansee(bhitpos.x, bhitpos.y); tmp = 5 + find_mac(mtmp) + omon_adj(mtmp, otmp, FALSE); if (tmp < rnd(20)) { if (!ismimic) { if (vis) miss(distant_name(otmp, mshot_xname), mtmp); else if (verbose) pline("It is missed."); } if (!range) { /* Last position; object drops */ if (is_pole(otmp)) return 1; drop_throw(otmp, 0, mtmp->mx, mtmp->my); return 1; } } else if (otmp->oclass == POTION_CLASS) { if (ismimic) seemimic(mtmp); mtmp->msleeping = 0; if (vis) otmp->dknown = 1; potionhit(mtmp, otmp, FALSE); return 1; } else { damage = dmgval(otmp, mtmp); if (otmp->otyp == ACID_VENOM && resists_acid(mtmp)) damage = 0; if (otmp->otyp == VAMPIRE_BLOOD && resists_drli(mtmp)) damage = 0; if (ismimic) seemimic(mtmp); mtmp->msleeping = 0; if (vis) hit(distant_name(otmp, mshot_xname), mtmp, exclam(damage)); else if (verbose) pline("%s is hit%s", Monnam(mtmp), exclam(damage)); if (otmp->opoisoned && is_poisonable(otmp)) { if (resists_poison(mtmp)) { if (vis) pline("The poison doesn't seem to affect %s.", mon_nam(mtmp)); } else { if (rn2(30)) { damage += rnd(6); } else { if (vis) pline("The poison was deadly..."); damage = mtmp->mhp; } } } if (objects[otmp->otyp].oc_material == SILVER && hates_silver(mtmp->data)) { if (vis) pline("The silver sears %s flesh!", s_suffix(mon_nam(mtmp))); else if (verbose) pline("Its flesh is seared!"); } if (otmp->otyp == ACID_VENOM && cansee(mtmp->mx, mtmp->my)) { if (resists_acid(mtmp)) { if (vis || verbose) pline("%s is unaffected.", Monnam(mtmp)); damage = 0; } else { if (vis) pline("The acid burns %s!", mon_nam(mtmp)); else if (verbose) pline("It is burned!"); } } mtmp->mhp -= damage; if (mtmp->mhp < 1) { if (vis || verbose) pline("%s is %s!", Monnam(mtmp), (nonliving(mtmp->data) || !canclassifymon(mtmp)) ? "destroyed" : "killed"); /* don't blame hero for unknown rolling boulder trap */ if (!flags.mon_moving && (otmp->otyp != BOULDER || range >= 0 || otmp->otrapped)) xkilled(mtmp, 0); else mondied(mtmp); } if (can_blnd (NULL, mtmp, (uchar) (otmp->otyp == BLINDING_VENOM ? AT_SPIT : AT_WEAP), otmp)) { if (vis && mtmp->mcansee) pline("%s is blinded by %s.", Monnam(mtmp), the(xname(otmp))); mtmp->mcansee = 0; tmp = (int)mtmp->mblinded + rnd(25) + 20; if (tmp > 127) tmp = 127; mtmp->mblinded = tmp; } if (otmp->otyp == VAMPIRE_BLOOD) { if (!resists_drli(mtmp)) { int xtmp = dice(2, 6); if (vis) pline("%s suddenly seems weaker!", Monnam(mtmp)); mtmp->mhpmax -= xtmp; if ((mtmp->mhp -= xtmp) <= 0 || !mtmp->m_lev) { if (vis) pline("%s dies!", Monnam(mtmp)); xkilled(mtmp, 0); } else mtmp->m_lev--; } obfree(otmp, NULL); return 1; } if (is_pole(otmp)) return 1; objgone = drop_throw(otmp, 1, bhitpos.x, bhitpos.y); if (!objgone && range == -1) { /* special case */ obj_extract_self(otmp); /* free it for motion again */ return 0; } return 1; } return 0; }
/* fungi will eat even tainted food */ int dogfood(const struct monst *mon, struct obj *obj) { boolean carni = carnivorous(mon->data); boolean herbi = herbivorous(mon->data); const struct permonst *fptr = &mons[obj->corpsenm]; boolean starving; if (is_quest_artifact(obj) || obj_resists(obj, 0, 95)) return obj->cursed ? TABU : APPORT; switch (obj->oclass) { case FOOD_CLASS: if (obj->otyp == CORPSE && ((touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon)) || is_rider(fptr))) return TABU; /* Ghouls only eat old corpses... yum! */ if (mon->data == &mons[PM_GHOUL]) return (obj->otyp == CORPSE && peek_at_iced_corpse_age(obj) + 50L <= moves) ? DOGFOOD : TABU; if (!carni && !herbi) return obj->cursed ? UNDEF : APPORT; /* a starving pet will eat almost anything */ starving = (mon->mtame && !mon->isminion && CONST_EDOG(mon)->mhpmax_penalty); switch (obj->otyp) { case TRIPE_RATION: case MEATBALL: case MEAT_RING: case MEAT_STICK: case HUGE_CHUNK_OF_MEAT: return carni ? DOGFOOD : MANFOOD; case EGG: if (touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon)) return POISON; return carni ? CADAVER : MANFOOD; case CORPSE: if ((peek_at_iced_corpse_age(obj) + 50L <= moves && obj->corpsenm != PM_LIZARD && obj->corpsenm != PM_LICHEN && mon->data->mlet != S_FUNGUS) || (acidic(&mons[obj->corpsenm]) && !resists_acid(mon)) || (poisonous(&mons[obj->corpsenm]) && !resists_poison(mon))) return POISON; else if (vegan(fptr)) return herbi ? CADAVER : MANFOOD; else return carni ? CADAVER : MANFOOD; case CLOVE_OF_GARLIC: return (is_undead(mon->data) ? TABU : ((herbi || starving) ? ACCFOOD : MANFOOD)); case TIN: return metallivorous(mon->data) ? ACCFOOD : MANFOOD; case APPLE: case CARROT: return herbi ? DOGFOOD : starving ? ACCFOOD : MANFOOD; case BANANA: return ((mon->data->mlet == S_YETI) ? DOGFOOD : ((herbi || starving) ? ACCFOOD : MANFOOD)); case K_RATION: case C_RATION: case CRAM_RATION: case LEMBAS_WAFER: case FOOD_RATION: if (is_human(mon->data) || is_elf(mon->data) || is_dwarf(mon->data) || is_gnome(mon->data) || is_orc(mon->data)) return ACCFOOD; default: if (starving) return ACCFOOD; return (obj->otyp > SLIME_MOLD ? (carni ? ACCFOOD : MANFOOD) : (herbi ? ACCFOOD : MANFOOD)); } default: if (obj->otyp == AMULET_OF_STRANGULATION || obj->otyp == RIN_SLOW_DIGESTION) return TABU; if (hates_silver(mon->data) && objects[obj->otyp].oc_material == SILVER) return TABU; if (mon->data == &mons[PM_GELATINOUS_CUBE] && is_organic(obj)) return ACCFOOD; if (metallivorous(mon->data) && is_metallic(obj) && (is_rustprone(obj) || mon->data != &mons[PM_RUST_MONSTER])) { /* Non-rustproofed ferrous based metals are preferred. */ return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD : ACCFOOD; } if (!obj->cursed && obj->oclass != BALL_CLASS && obj->oclass != CHAIN_CLASS) return APPORT; /* fall into next case */ case ROCK_CLASS: return UNDEF; } }