Пример #1
0
 /* headShadow_dsp adds a perform-routine to the DSP-tree. The first
 argument is the pointer to the class-data space and a pointer to an
 array of signals() */
static void headShadow_dsp(t_headShadow *x, t_signal **sp)
{
	x->x_sr = sp[0]->s_sr;								
	headShadow_ft1(x, x->x_hz);
	dsp_add(headShadow_perform, 6, x,
	sp[0]->s_vec, sp[1]->s_vec, sp[2]->s_vec,
	x->x_ctl, sp[0]->s_n);
}
Пример #2
0
static void headShadow_dsp(t_headShadow *x, t_signal **sp)
{
/*If both left and right in- and out-signals exist, this means: First is the leftmost in-signal followed by the 
right in-signals; after the right out-signals, finally there comes the leftmost out-signal.*/
	x->x_sr = sp[0]->s_sr;								
	headShadow_ft1(x, x->x_hz);
	dsp_add(headShadow_perform, 6, x,
	sp[0]->s_vec, sp[1]->s_vec, sp[2]->s_vec,
	x->x_ctl, sp[0]->s_n);
}
Пример #3
0
static void *headShadow_new(t_floatarg theta)
{
	// constructor of the class that will return a struct x of type t_headShadow
	t_headShadow *x = (t_headShadow *)pd_new(headShadow_class);
	// create an inlet for the float argument (in our case the theta for the azimuth angle)
	// t_inlet *inlet_new(t_object *owner, t_pd *dest, t_symbol *s1, t_symbol *s2);	
	inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("ft1"));
	// create two outlets for the signal (l and r)
	outlet_new(&x->x_obj, &s_signal);
	outlet_new(&x->x_obj, &s_signal);
	x->x_sr = 44100;
	x->x_ctl = &x->x_cspace;								// set the value of of type t_headShadowctl (our audio inlet)
	x->x_cspace.c_x = 0;
	headShadow_ft1(x, theta);							// call the method for getting the coefficients
	x->x_f = 0;
	return (x);
}
Пример #4
0
static void *headShadow_new(t_floatarg theta)
{
	/* Constructor */
	t_headShadow *x = (t_headShadow *)pd_new(headShadow_class);
	/* Create an inlet for the float argument (in our case the theta for the azimuth angle)*/
	inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("ft1"));
	/* Create two outlets for the signal (l and r) */
	outlet_new(&x->x_obj, &s_signal);
	outlet_new(&x->x_obj, &s_signal);
	x->x_sr = 44100;
	x->x_ctl = &x->x_cspace;								
	x->x_cspace.c_x = 0;
	headShadow_ft1(x, theta);
	x->x_f = 0;
	x->inm1 = 0;
	x->lastL = 0;
	x->lastR = 0;
	return (x);
}