Пример #1
0
/* ---------------------------------------------------------------------------
 * load PCB
 * parse the file with enabled 'PCB mode' (see parser)
 * if successful, update some other stuff
 *
 * If revert is true, we pass "revert" as a parameter
 * to the HID's PCBChanged action.
 */
static int
real_load_pcb (char *Filename, bool revert)
{
  const char *unit_suffix;
  char *new_filename;
  PCBTypePtr newPCB = CreateNewPCB_ (false);
  PCBTypePtr oldPCB;
#ifdef DEBUG
  double elapsed;
  clock_t start, end;

  start = clock ();
#endif

	resolve_path(Filename, &new_filename);

  oldPCB = PCB;
  PCB = newPCB;

  /* mark the default font invalid to know if the file has one */
  newPCB->Font.Valid = false;

  /* new data isn't added to the undo list */
  if (!ParsePCB (PCB, new_filename))
    {
      RemovePCB (oldPCB);

      CreateNewPCBPost (PCB, 0);
      ResetStackAndVisibility ();

      /* update cursor location */
      Crosshair.X = CLAMP (PCB->CursorX, 0, PCB->MaxWidth);
      Crosshair.Y = CLAMP (PCB->CursorY, 0, PCB->MaxHeight);

      /* update cursor confinement and output area (scrollbars) */
      ChangePCBSize (PCB->MaxWidth, PCB->MaxHeight);

      /* enable default font if necessary */
      if (!PCB->Font.Valid)
	{
	  Message (_
		   ("File '%s' has no font information, using default font\n"),
		   new_filename);
	  PCB->Font.Valid = true;
	}

      /* clear 'changed flag' */
      SetChangedFlag (false);
      PCB->Filename = new_filename;
      /* just in case a bad file saved file is loaded */

      /* Use attribute PCB::grid::unit as unit, if we can */
      unit_suffix = AttributeGet (PCB, "PCB::grid::unit");
      if (unit_suffix && *unit_suffix)
        {
          const Unit *new_unit = get_unit_struct (unit_suffix);
          if (new_unit)
            Settings.grid_unit = new_unit;
        }
      AttributePut (PCB, "PCB::grid::unit", Settings.grid_unit->suffix);
 
      sort_netlist ();

      set_some_route_style ();

      if (revert)
        hid_actionl ("PCBChanged", "revert", NULL);
      else
        hid_action ("PCBChanged");

#ifdef DEBUG
      end = clock ();
      elapsed = ((double) (end - start)) / CLOCKS_PER_SEC;
      gui->log ("Loading file %s took %f seconds of CPU time\n",
		new_filename, elapsed);
#endif

      return (0);
    }
  PCB = oldPCB;
  hid_action ("PCBChanged");

  /* release unused memory */
  RemovePCB (newPCB);
  return (1);
}
Пример #2
0
static void
nbcb_find (LibraryMenuType *net, int pos)
{
  char *name = net->Name + 2;
  hid_actionl ("netlist", "find", name, NULL);
}
Пример #3
0
/* ---------------------------------------------------------------------------
 * recalculates the passed coordinates to fit the current grid setting
 */
void
FitCrosshairIntoGrid (LocationType X, LocationType Y)
{
  LocationType x2, y2, x0, y0;
  void *ptr1, *ptr2, *ptr3;
  int ans;

  x0 = 0;
  y0 = 0;
  x2 = PCB->MaxWidth;
  y2 = PCB->MaxHeight;
  Crosshair.X = MIN (Crosshair.MaxX, MAX (Crosshair.MinX, X));
  Crosshair.Y = MIN (Crosshair.MaxY, MAX (Crosshair.MinY, Y));

  if (PCB->RatDraw || TEST_FLAG (SNAPPINFLAG, PCB))
    {
      ans =
	SearchScreen (Crosshair.X, Crosshair.Y,
		      PAD_TYPE | PIN_TYPE, &ptr1, &ptr2, &ptr3);
      if (ans == NO_TYPE && !PCB->RatDraw)
	ans =
	  SearchScreen (Crosshair.X, Crosshair.Y, VIA_TYPE | LINEPOINT_TYPE,
			&ptr1, &ptr2, &ptr3);
      if (ans == NO_TYPE && !PCB->RatDraw)
	ans =
	  SearchScreen (Crosshair.X, Crosshair.Y, ELEMENT_TYPE, &ptr1, &ptr2,
			&ptr3);
    }
  else
    ans = NO_TYPE;

  /* avoid self-snapping */
  if (Settings.Mode == MOVE_MODE)
    {
      switch (Crosshair.AttachedObject.Type)
	{
	case ELEMENT_TYPE:
	  if ((ans & (PAD_TYPE | PIN_TYPE)) &&
	      ptr1 == Crosshair.AttachedObject.Ptr1)
	    ans = NO_TYPE;
	  break;
	case VIA_TYPE:
	  /* just avoid snapping to any other vias */
	  if (ans & PIN_TYPES)
	    ans = NO_TYPE;
	  break;
	}
    }

  if (PCB->RatDraw)
    {
      x0 = -600;
      y0 = -600;
    }
  else
    {
      /* check if new position is inside the output window
       * This might not be true after the window has been resized.
       * In this case we just set it to the center of the window or
       * with respect to the grid (if possible)
       */
      if (Crosshair.X < x0 || Crosshair.X > x2)
	{
	  if (x2 + 1 >= PCB->Grid)
	    /* there must be a point that matches the grid 
	     * so we just have to look for it with some integer
	     * calculations
	     */
	    x0 = GRIDFIT_X (PCB->Grid, PCB->Grid);
	  else
	    x0 = (x2) / 2;
	}
      else
	/* check if the new position matches the grid */
	x0 = GRIDFIT_X (Crosshair.X, PCB->Grid);

      /* do the same for the second coordinate */
      if (Crosshair.Y < y0 || Crosshair.Y > y2)
	{
	  if (y2 + 1 >= PCB->Grid)
	    y0 = GRIDFIT_Y (PCB->Grid, PCB->Grid);
	  else
	    y0 = (y2) / 2;
	}
      else
	y0 = GRIDFIT_Y (Crosshair.Y, PCB->Grid);

      if (Marked.status && TEST_FLAG (ORTHOMOVEFLAG, PCB))
	{
	  int dx = Crosshair.X - Marked.X;
	  int dy = Crosshair.Y - Marked.Y;
	  if (ABS (dx) > ABS (dy))
	    y0 = Marked.Y;
	  else
	    x0 = Marked.X;
	}

    }
  if (ans & PAD_TYPE)
    {
      PadTypePtr pad = (PadTypePtr) ptr2;
      LocationType px, py;

      px = (pad->Point1.X + pad->Point2.X) / 2;
      py = (pad->Point1.Y + pad->Point2.Y) / 2;

      if (!gui->shift_is_pressed()
	  || (SQUARE (x0 - Crosshair.X) + SQUARE (y0 - Crosshair.Y) >
	      SQUARE (px - Crosshair.X) + SQUARE (py - Crosshair.Y)))
	{
	  x0 = px;
	  y0 = py;
	}
    }

  else if (ans & (PIN_TYPE | VIA_TYPE))
    {
      PinTypePtr pin = (PinTypePtr) ptr2;
      if (!gui->shift_is_pressed()
	  || (SQUARE (x0 - Crosshair.X) +
	      SQUARE (y0 - Crosshair.Y) >
	      SQUARE (pin->X - Crosshair.X) + SQUARE (pin->Y - Crosshair.Y)))
	{
	  x0 = pin->X;
	  y0 = pin->Y;
	}
    }
  else if (ans & LINEPOINT_TYPE)
    {
      PointTypePtr pnt = (PointTypePtr) ptr3;
      if (((x0 - Crosshair.X) * (x0 - Crosshair.X) +
	   (y0 - Crosshair.Y) * (y0 - Crosshair.Y)) >
	  ((pnt->X - Crosshair.X) * (pnt->X - Crosshair.X) +
	   (pnt->Y - Crosshair.Y) * (pnt->Y - Crosshair.Y)))
	{
	  x0 = pnt->X;
	  y0 = pnt->Y;
	}
    }
  else if (ans & ELEMENT_TYPE)
    {
      ElementTypePtr el = (ElementTypePtr) ptr1;
      if (SQUARE (x0 - Crosshair.X) + SQUARE (y0 - Crosshair.Y) >
	  SQUARE (el->MarkX - Crosshair.X) + SQUARE (el->MarkY - Crosshair.Y))
	{
	  x0 = el->MarkX;
	  y0 = el->MarkY;
	}
    }
  if (x0 >= 0 && y0 >= 0)
    {
      Crosshair.X = x0;
      Crosshair.Y = y0;
    }
  if (Settings.Mode == ARROW_MODE)
    {
	ans =
	  SearchScreen (Crosshair.X, Crosshair.Y, LINEPOINT_TYPE,
			&ptr1, &ptr2, &ptr3);
	if (ans == NO_TYPE)
	  hid_action("PointCursor");
	else if (!TEST_FLAG(SELECTEDFLAG, (LineType *)ptr2))
	  hid_actionl("PointCursor","True", NULL);
    }
  if (Settings.Mode == LINE_MODE
      && Crosshair.AttachedLine.State != STATE_FIRST
      && TEST_FLAG (AUTODRCFLAG, PCB))
    EnforceLineDRC ();

  gui->set_crosshair (Crosshair.X, Crosshair.Y, HID_SC_DO_NOTHING);
}
Пример #4
0
static void
drc_refresh_cb (gpointer data)
{
  hid_actionl ("DRC", NULL);
}
Пример #5
0
/* ---------------------------------------------------------------------------
 * recalculates the passed coordinates to fit the current grid setting
 */
void
FitCrosshairIntoGrid (Coord X, Coord Y)
{
    Coord nearest_grid_x, nearest_grid_y;
    void *ptr1, *ptr2, *ptr3;
    struct snap_data snap_data;
    int ans;

    Crosshair.X = CLAMP (X, Crosshair.MinX, Crosshair.MaxX);
    Crosshair.Y = CLAMP (Y, Crosshair.MinY, Crosshair.MaxY);

    if (PCB->RatDraw)
    {
        nearest_grid_x = -MIL_TO_COORD (6);
        nearest_grid_y = -MIL_TO_COORD (6);
    }
    else
    {
        nearest_grid_x = GridFit (Crosshair.X, PCB->Grid, PCB->GridOffsetX);
        nearest_grid_y = GridFit (Crosshair.Y, PCB->Grid, PCB->GridOffsetY);

        if (Marked.status && TEST_FLAG (ORTHOMOVEFLAG, PCB))
        {
            Coord dx = Crosshair.X - Marked.X;
            Coord dy = Crosshair.Y - Marked.Y;
            if (ABS (dx) > ABS (dy))
                nearest_grid_y = Marked.Y;
            else
                nearest_grid_x = Marked.X;
        }

    }

    snap_data.crosshair = &Crosshair;
    snap_data.nearest_sq_dist =
        crosshair_sq_dist (&Crosshair, nearest_grid_x, nearest_grid_y);
    snap_data.nearest_is_grid = true;
    snap_data.x = nearest_grid_x;
    snap_data.y = nearest_grid_y;

    ans = NO_TYPE;
    if (!PCB->RatDraw)
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    ELEMENT_TYPE, &ptr1, &ptr2, &ptr3);

    if (ans & ELEMENT_TYPE)
    {
        ElementType *el = (ElementType *) ptr1;
        check_snap_object (&snap_data, el->MarkX, el->MarkY, false);
    }

    ans = NO_TYPE;
    if (PCB->RatDraw || TEST_FLAG (SNAPPINFLAG, PCB))
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    PAD_TYPE, &ptr1, &ptr2, &ptr3);

    /* Avoid self-snapping when moving */
    if (ans != NO_TYPE &&
            Settings.Mode == MOVE_MODE &&
            Crosshair.AttachedObject.Type == ELEMENT_TYPE &&
            ptr1 == Crosshair.AttachedObject.Ptr1)
        ans = NO_TYPE;

    if (ans != NO_TYPE &&
            ( Settings.Mode == LINE_MODE ||
              (Settings.Mode == MOVE_MODE &&
               Crosshair.AttachedObject.Type == LINEPOINT_TYPE)))
    {
        PadTypePtr pad = (PadTypePtr) ptr2;
        LayerType *desired_layer;
        Cardinal desired_group;
        Cardinal SLayer, CLayer;
        int found_our_layer = false;

        desired_layer = CURRENT;
        if (Settings.Mode == MOVE_MODE &&
                Crosshair.AttachedObject.Type == LINEPOINT_TYPE)
        {
            desired_layer = (LayerType *)Crosshair.AttachedObject.Ptr1;
        }

        /* find layer groups of the component side and solder side */
        SLayer = GetLayerGroupNumberByNumber (solder_silk_layer);
        CLayer = GetLayerGroupNumberByNumber (component_silk_layer);
        desired_group = TEST_FLAG (ONSOLDERFLAG, pad) ? SLayer : CLayer;

        GROUP_LOOP (PCB->Data, desired_group);
        {
            if (layer == desired_layer)
            {
                found_our_layer = true;
                break;
            }
        }
        END_LOOP;

        if (found_our_layer == false)
            ans = NO_TYPE;
    }

    if (ans != NO_TYPE)
    {
        PadType *pad = (PadType *)ptr2;
        check_snap_object (&snap_data, (pad->Point1.X + pad->Point2.X) / 2,
                           (pad->Point1.Y + pad->Point2.Y) / 2,
                           true);
    }

    ans = NO_TYPE;
    if (PCB->RatDraw || TEST_FLAG (SNAPPINFLAG, PCB))
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    PIN_TYPE, &ptr1, &ptr2, &ptr3);

    /* Avoid self-snapping when moving */
    if (ans != NO_TYPE &&
            Settings.Mode == MOVE_MODE &&
            Crosshair.AttachedObject.Type == ELEMENT_TYPE &&
            ptr1 == Crosshair.AttachedObject.Ptr1)
        ans = NO_TYPE;

    if (ans != NO_TYPE)
    {
        PinType *pin = (PinType *)ptr2;
        check_snap_object (&snap_data, pin->X, pin->Y, true);
    }

    ans = NO_TYPE;
    if (TEST_FLAG (SNAPPINFLAG, PCB))
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    VIA_TYPE, &ptr1, &ptr2, &ptr3);

    /* Avoid snapping vias to any other vias */
    if (Settings.Mode == MOVE_MODE &&
            Crosshair.AttachedObject.Type == VIA_TYPE &&
            (ans & PIN_TYPES))
        ans = NO_TYPE;

    if (ans != NO_TYPE)
    {
        PinType *pin = (PinType *)ptr2;
        check_snap_object (&snap_data, pin->X, pin->Y, true);
    }

    ans = NO_TYPE;
    if (TEST_FLAG (SNAPPINFLAG, PCB))
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    LINEPOINT_TYPE, &ptr1, &ptr2, &ptr3);

    if (ans != NO_TYPE)
    {
        PointType *pnt = (PointType *)ptr3;
        check_snap_object (&snap_data, pnt->X, pnt->Y, true);
    }

    check_snap_offgrid_line (&snap_data, nearest_grid_x, nearest_grid_y);

    ans = NO_TYPE;
    if (TEST_FLAG (SNAPPINFLAG, PCB))
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    POLYGONPOINT_TYPE, &ptr1, &ptr2, &ptr3);

    if (ans != NO_TYPE)
    {
        PointType *pnt = (PointType *)ptr3;
        check_snap_object (&snap_data, pnt->X, pnt->Y, true);
    }

    if (snap_data.x >= 0 && snap_data.y >= 0)
    {
        Crosshair.X = snap_data.x;
        Crosshair.Y = snap_data.y;
    }

    if (Settings.Mode == ARROW_MODE)
    {
        ans = SearchScreenGridSlop (Crosshair.X, Crosshair.Y,
                                    LINEPOINT_TYPE, &ptr1, &ptr2, &ptr3);
        if (ans == NO_TYPE)
            hid_action("PointCursor");
        else if (!TEST_FLAG(SELECTEDFLAG, (LineType *)ptr2))
            hid_actionl("PointCursor","True", NULL);
    }

    if (Settings.Mode == LINE_MODE
            && Crosshair.AttachedLine.State != STATE_FIRST
            && TEST_FLAG (AUTODRCFLAG, PCB))
        EnforceLineDRC ();

    gui->set_crosshair (Crosshair.X, Crosshair.Y, HID_SC_DO_NOTHING);
}
Пример #6
0
static int
FontEdit (int argc, char **argv, Coord Ux, Coord Uy) {
    FontType *font;
    SymbolType *symbol;
    LayerType *lfont, *lorig, *lwidth, *lgrid;
    int s, l;

    if (hid_actionl ("New", "Font", 0)) {
        return 1;
    }

    Settings.grid_unit = get_unit_struct("mil");
    Settings.Bloat = PCB->Bloat = 1;
    Settings.Shrink = PCB->Shrink = 1;
    Settings.minWid = PCB->minWid = 1;
    Settings.minSlk = PCB->minSlk = 1;
    MoveLayerToGroup (max_copper_layer + TOP_SILK_LAYER, 0);
    MoveLayerToGroup (max_copper_layer + BOTTOM_SILK_LAYER, 1);

    while (PCB->Data->LayerN > 4) {
        MoveLayer (4, -1);
    }

    for (l = 0; l < 4; l++) {
        MoveLayerToGroup (l, l);
    }

    PCB->MaxWidth = CELL_SIZE * 18;
    PCB->MaxHeight = CELL_SIZE * ((MAX_FONTPOSITION + 15) / 16 + 2);
    PCB->Grid = MIL_TO_COORD (5);
    PCB->Data->Layer[0].Name = strdup ("Font");
    PCB->Data->Layer[1].Name = strdup ("OrigFont");
    PCB->Data->Layer[2].Name = strdup ("Width");
    PCB->Data->Layer[3].Name = strdup ("Grid");
    hid_action ("PCBChanged");
    hid_action ("LayersChanged");
    lfont = PCB->Data->Layer + 0;
    lorig = PCB->Data->Layer + 1;
    lwidth = PCB->Data->Layer + 2;
    lgrid = PCB->Data->Layer + 3;
    font = &PCB->Font;

    for (s = 0; s <= MAX_FONTPOSITION; s++) {
        Coord ox = (s % 16 + 1) * CELL_SIZE;
        Coord oy = (s / 16 + 1) * CELL_SIZE;
        Coord w, miny, maxy, maxx = 0;
        symbol = &font->Symbol[s];
        miny = MIL_TO_COORD (5);
        maxy = font->MaxHeight;

        for (l = 0; l < symbol->LineN; l++) {
            CreateDrawnLineOnLayer (lfont,
                                    symbol->Line[l].Point1.X + ox,
                                    symbol->Line[l].Point1.Y + oy,
                                    symbol->Line[l].Point2.X + ox,
                                    symbol->Line[l].Point2.Y + oy,
                                    symbol->Line[l].Thickness,
                                    symbol->Line[l].Thickness, NoFlags ());
            CreateDrawnLineOnLayer (lorig, symbol->Line[l].Point1.X + ox,
                                    symbol->Line[l].Point1.Y + oy,
                                    symbol->Line[l].Point2.X + ox,
                                    symbol->Line[l].Point2.Y + oy,
                                    symbol->Line[l].Thickness,
                                    symbol->Line[l].Thickness, NoFlags ());

            if (maxx < symbol->Line[l].Point1.X) {
                maxx = symbol->Line[l].Point1.X;
            }

            if (maxx < symbol->Line[l].Point2.X) {
                maxx = symbol->Line[l].Point2.X;
            }
        }

        w = maxx + symbol->Delta + ox;
        CreateDrawnLineOnLayer (lwidth,
                                w, miny + oy,
                                w, maxy + oy, MIL_TO_COORD (1), MIL_TO_COORD (1), NoFlags ());
    }

    for (l = 0; l < 16; l++) {
        int x = (l + 1) * CELL_SIZE;
        CreateDrawnLineOnLayer (lgrid, x, 0, x, PCB->MaxHeight, MIL_TO_COORD (1),
                                MIL_TO_COORD (1), NoFlags ());
    }

    for (l = 0; l <= MAX_FONTPOSITION / 16 + 1; l++) {
        int y = (l + 1) * CELL_SIZE;
        CreateDrawnLineOnLayer (lgrid, 0, y, PCB->MaxWidth, y, MIL_TO_COORD (1),
                                MIL_TO_COORD (1), NoFlags ());
    }

    return 0;
}
Пример #7
0
static int
FontEdit (int argc, char **argv, int Ux, int Uy)
{
  FontType *font;
  SymbolType *symbol;
  LayerTypePtr lfont, lorig, lwidth, lgrid;
  int s, l;

  if (hid_actionl ("New", "Font", 0))
    return 1;

  while (PCB->Data->LayerN > 4)
    MoveLayer (4, -1);
  for (l = 0; l < 4; l++)
    {
      MoveLayerToGroup (l, l);
    }
  PCB->MaxWidth = CELL_SIZE * 18;
  PCB->MaxHeight = CELL_SIZE * ((MAX_FONTPOSITION + 15) / 16 + 2);
  PCB->Grid = 500.0;
  PCB->Data->Layer[0].Name = MyStrdup ("Font", "FontEdit");
  PCB->Data->Layer[1].Name = MyStrdup ("OrigFont", "FontEdit");
  PCB->Data->Layer[2].Name = MyStrdup ("Width", "FontEdit");
  PCB->Data->Layer[3].Name = MyStrdup ("Grid", "FontEdit");
  hid_action ("PCBChanged");
  hid_action ("LayersChanged");

  lfont = PCB->Data->Layer + 0;
  lorig = PCB->Data->Layer + 1;
  lwidth = PCB->Data->Layer + 2;
  lgrid = PCB->Data->Layer + 3;

  font = &PCB->Font;
  for (s = 0; s <= MAX_FONTPOSITION; s++)
    {
      int ox = (s % 16 + 1) * CELL_SIZE;
      int oy = (s / 16 + 1) * CELL_SIZE;
      int w, miny, maxy, maxx = 0;

      symbol = &font->Symbol[s];

      miny = 500;
      maxy = font->MaxHeight;

      for (l = 0; l < symbol->LineN; l++)
	{
	  CreateDrawnLineOnLayer (lfont,
				  symbol->Line[l].Point1.X + ox,
				  symbol->Line[l].Point1.Y + oy,
				  symbol->Line[l].Point2.X + ox,
				  symbol->Line[l].Point2.Y + oy,
				  symbol->Line[l].Thickness,
				  symbol->Line[l].Thickness, NoFlags ());
	  CreateDrawnLineOnLayer (lorig, symbol->Line[l].Point1.X + ox,
				  symbol->Line[l].Point1.Y + oy,
				  symbol->Line[l].Point2.X + ox,
				  symbol->Line[l].Point2.Y + oy,
				  symbol->Line[l].Thickness,
				  symbol->Line[l].Thickness, NoFlags ());
	  if (maxx < symbol->Line[l].Point1.X)
	    maxx = symbol->Line[l].Point1.X;
	  if (maxx < symbol->Line[l].Point2.X)
	    maxx = symbol->Line[l].Point2.X;
	}
      w = maxx + symbol->Delta + ox;
      CreateDrawnLineOnLayer (lwidth,
			      w, miny + oy,
			      w, maxy + oy, 100, 100, NoFlags ());
    }

  for (l = 0; l < 16; l++)
    {
      int x = (l + 1) * CELL_SIZE;
      CreateDrawnLineOnLayer (lgrid, x, 0, x, PCB->MaxHeight, 100, 100,
			      NoFlags ());
    }
  for (l = 0; l <= MAX_FONTPOSITION / 16 + 1; l++)
    {
      int y = (l + 1) * CELL_SIZE;
      CreateDrawnLineOnLayer (lgrid, 0, y, PCB->MaxWidth, y, 100, 100,
			      NoFlags ());
    }
  return 0;
}
Пример #8
0
  /* If user hits a key instead of the mouse button, we'll abort unless
     |  it's one of the cursor keys.  Move the layout if a cursor key.
   */
static gboolean
loop_key_press_cb (GtkWidget * drawing_area, GdkEventKey * kev,
		   GMainLoop ** loop)
{
  ModifierKeysState mk;
  GdkModifierType state;
  gint ksym = kev->keyval;

  if (ghid_is_modifier_key_sym (ksym))
    return TRUE;
  state = (GdkModifierType) (kev->state);
  mk = ghid_modifier_keys_state (&state);

  /* Duplicate the cursor key actions in gui-output-events.c
   */
  switch (ksym)
    {
    case GDK_Up:
      if (mk == CONTROL_PRESSED)
	{
	  hid_actionl ("Display", "Scroll", "8", NULL);
	  hid_actionl ("Display", "Scroll", "0", NULL);
	}
      else if (mk == SHIFT_PRESSED)
	hid_actionl ("MovePointer", "0", "-10", NULL);
      else if (mk == NONE_PRESSED)
	hid_actionl ("MovePointer", "0", "-1", NULL);
      break;

    case GDK_Down:
      if (mk == CONTROL_PRESSED)
	{
	  hid_actionl ("Display", "Scroll", "2", NULL);
	  hid_actionl ("Display", "Scroll", "0", NULL);
	}
      else if (mk == SHIFT_PRESSED)
	hid_actionl ("MovePointer", "0", "10", NULL);
      else if (mk == NONE_PRESSED)
	hid_actionl ("MovePointer", "0", "1", NULL);
      break;

    case GDK_Left:
      if (mk == CONTROL_PRESSED)
	{
	  hid_actionl ("Display", "Scroll", "4", NULL);
	  hid_actionl ("Display", "Scroll", "0", NULL);
	}
      else if (mk == SHIFT_PRESSED)
	hid_actionl ("MovePointer", "-10", "0", NULL);
      else if (mk == NONE_PRESSED)
	hid_actionl ("MovePointer", "-1", "0", NULL);
      break;

    case GDK_Right:
      if (mk == CONTROL_PRESSED)
	{
	  hid_actionl ("Display", "Scroll", "6", NULL);
	  hid_actionl ("Display", "Scroll", "0", NULL);
	}
      else if (mk == SHIFT_PRESSED)
	hid_actionl ("MovePointer", "10", "0", NULL);
      else if (mk == NONE_PRESSED)
	hid_actionl ("MovePointer", "1", "0", NULL);
      break;

    case GDK_Return:		/* Accept cursor location */
      if (g_main_loop_is_running (*loop))
	g_main_loop_quit (*loop);
      break;

    default:			/* Abort */
      got_location = FALSE;
      if (g_main_loop_is_running (*loop))
	g_main_loop_quit (*loop);
      break;
    }
  return TRUE;
}