Vec3f RayTracer::traceRay(Ray &ray, float tmin, int bounces, float weight, float indexOfRefraction, Hit &hit) const { //printf("当前已有光线:\n"); //RayTree::Print(); Vec3f canswer; if (bounces > max_bounces) return Vec3f(0.0f, 0.0f, 0.0f); Camera *camera = sceneParser->getCamera(); Group *group = sceneParser->getGroup(); int num_lights = sceneParser->getNumLights(); Vec3f cambient = sceneParser->getAmbientLight(); //原来最后是这里出了问题,一旦碰到有转换的物体,那么hit带出来的值是 //转换后的视线看到的值,而非本来视线看到的值 //所以解决方案是:距离不变,根据距离重新计算焦点 if (group->intersect(ray, hit, tmin))//撞到了 { if (is_view_ray) { RayTree::SetMainSegment(ray, 0, hit.getT()); is_view_ray = false; } Vec3f cobject = hit.getMaterial()->getDiffuseColor(); Vec3f hitPoint = hit.getIntersectionPoint(); //环境光部分 canswer = cambient * cobject; Vec3f clight;//光的颜色 Vec3f light_dir;//指向光的方向 Vec3f normal_dir = hit.getNormal();//交点法线向量 float distolight;//距离光源的距离 for (int i = 0; i < num_lights; i++) { Light *light = sceneParser->getLight(i); //light_dir : the direction to the light // 该方法用于获得指向光的方向,光的颜色,和到达光的距离 // 第一个参数传递的是焦点信息 light->getIllumination(hitPoint, light_dir, clight, distolight); Ray ray2(hitPoint, light_dir); Vec3f init_normal(0, 0, 0); Hit hit2(distolight, NULL, init_normal); //阴影检测 if (shadow) { if (group->intersect(ray2, hit2, tmin)){ RayTree::AddShadowSegment(ray2, 0, hit2.getT()); continue; } RayTree::AddShadowSegment(ray2, 0, hit2.getT()); } //cpixel = cambient * cobject + SUMi [ clamped(Li . N) * clighti * cobject ] //返回局部光 canswer = canswer + hit.getMaterial()->Shade(ray, hit, light_dir, clight); } //printf("当前已有光线:\n"); //RayTree::Print(); //反射光 Material *material = hit.getMaterial(); Vec3f rc = material->getReflectiveColor(); if (rc.r() > 0 && rc.g() > 0 && rc.b() > 0) { Vec3f mirrorDir; Vec3f incoming = ray.getDirection(); mirrorDir = mirrorDirection(normal_dir, incoming); // The ray weight is simply multiplied by the magnitude of the reflected color Ray ray3(hitPoint, mirrorDir); Vec3f init_normal(0, 0, 0); Hit hit3(distolight, NULL, init_normal); //忘记乘以本身的反射光系数%………… canswer += traceRay(ray3, tmin, bounces + 1, weight*rc.Length(), indexOfRefraction, hit3)*rc; if (bounces + 1 < max_bounces) RayTree::AddReflectedSegment(ray3, 0, hit3.getT()); } //printf("当前已有光线:\n"); //RayTree::Print(); //从这里开始还都存在问题!!!!! //折射光 Vec3f transmitted; Vec3f tc = material->getTransparentColor(); float index = material->getIndexOfRefraction(); if (tc.r() > 0 && tc.g() > 0 && tc.b() > 0) { Vec3f init_normal(0, 0, 0); Hit hit4(distolight, NULL, init_normal); //在判断折射光的存在之后,要考虑光线的位置:物体内还是物体外 //这里根据normal和incoming的点积来判断 Vec3f incoming = ray.getDirection(); float judge = normal_dir.Dot3(incoming); if (judge < 0)//光线在外 { if (transmittedDirection(normal_dir, incoming, 1, index, transmitted)) { Ray ray4(hitPoint, transmitted); canswer += traceRay(ray4, tmin, bounces+1, weight*rc.Length(), index, hit4)*tc; RayTree::AddTransmittedSegment(ray4, 0, hit4.getT()); } } else//光线在内 { normal_dir.Negate(); if (transmittedDirection(normal_dir, incoming, index, 1, transmitted)) { Ray ray4(hitPoint, transmitted); canswer += traceRay(ray4, tmin, bounces+1, weight*rc.Length(), 1, hit4)*tc; RayTree::AddTransmittedSegment(ray4, 0, hit4.getT()); } } } //printf("当前已有光线:\n"); //RayTree::Print(); } else canswer = sceneParser->getBackgroundColor(); canswer.Clamp(); return canswer; }
void compare_wls1(TString filename="../p15m_nwls/wcsim.root",TString histoname="p15m_nwls", Int_t *flag, TString rootfile = "temp.root") { TFile *file1; if (*flag!=0) { //file1 = new TFile(rootfile,"Update"); file1 = new TFile(rootfile,"RECREATE"); } else { file1 = new TFile(rootfile,"RECREATE"); } TString filename1; filename1 = histoname + "_digi"; TTree *T = new TTree(filename1,filename1); T->SetDirectory(file1); Double_t diginpe,digitime,cor_digitime,digitheta,dis_digihit; Int_t neve; Double_t mom; Double_t pos_x,pos_y,pos_z; Double_t dir_x,dir_y,dir_z; Double_t tube_x,tube_y,tube_z; Double_t totankdis; Double_t vertex[3],dir[3]; Double_t tube_pos[3]; T->Branch("digi_eve",&neve,"data/I"); T->Branch("diginpe",&diginpe,"data/D"); T->Branch("digitime",&digitime,"data/D"); T->Branch("cor_digitime",&cor_digitime,"data/D"); T->Branch("digitheta",&digitheta,"data/D"); T->Branch("dis_dighit",&dis_digihit,"data/D"); T->Branch("mom",&mom,"data/D"); T->Branch("totankdis",&totankdis,"data/D"); T->Branch("pos_x",&vertex[0],"data/D"); T->Branch("pos_y",&vertex[1],"data/D"); T->Branch("pos_z",&vertex[2],"data/D"); T->Branch("dir_x",&dir[0],"data/D"); T->Branch("dir_y",&dir[1],"data/D"); T->Branch("dir_z",&dir[2],"data/D"); T->Branch("tube_x",&tube_pos[0],"data/D"); T->Branch("tube_y",&tube_pos[1],"data/D"); T->Branch("tube_z",&tube_pos[2],"data/D"); filename1 = histoname + "_hit"; TTree *t1 = new TTree(filename1,filename1); t1->SetDirectory(file1); Double_t wavelength, truetime, corr_time,theta,distance,index; Int_t qe_flag,parentid,tubeid,totalpe; Int_t ntracks; t1->Branch("ntracks",&ntracks,"data/I"); t1->Branch("neve",&neve,"data/I"); t1->Branch("wavelength",&wavelength,"data/D"); t1->Branch("truetime",&truetime,"data/D"); t1->Branch("corr_time",&corr_time,"data/D"); t1->Branch("theta",&theta,"data/D"); t1->Branch("distance",&distance,"data/D"); t1->Branch("index",&index,"data/D"); t1->Branch("mom",&mom,"data/D"); t1->Branch("totankdis",&totankdis,"data/D"); t1->Branch("pos_x",&vertex[0],"data/D"); t1->Branch("pos_y",&vertex[1],"data/D"); t1->Branch("pos_z",&vertex[2],"data/D"); t1->Branch("dir_x",&dir[0],"data/D"); t1->Branch("dir_y",&dir[1],"data/D"); t1->Branch("dir_z",&dir[2],"data/D"); t1->Branch("tube_x",&tube_pos[0],"data/D"); t1->Branch("tube_y",&tube_pos[1],"data/D"); t1->Branch("tube_z",&tube_pos[2],"data/D"); // t1->Branch("pos_x",&pos_x,"data/D"); // t1->Branch("pos_y",&pos_y,"data/D"); // t1->Branch("pos_z",&pos_z,"data/D"); // t1->Branch("dir_x",&dir_x,"data/D"); // t1->Branch("dir_y",&dir_y,"data/D"); // t1->Branch("dir_z",&dir_z,"data/D"); // t1->Branch("tube_x",&tube_x,"data/D"); // t1->Branch("tube_y",&tube_y,"data/D"); // t1->Branch("tube_z",&tube_z,"data/D"); t1->Branch("qe_flag",&qe_flag,"data/I"); t1->Branch("parentid",&parentid,"data/I"); t1->Branch("tubeid",&tubeid,"data/I"); t1->Branch("totalpe",&totalpe,"data/I"); TFile *file = new TFile(filename); TTree *wcsimT = file->Get("wcsimT"); WCSimRootEvent *wcsimrootsuperevent = new WCSimRootEvent(); wcsimT->SetBranchAddress("wcsimrootevent",&wcsimrootsuperevent); wcsimT->GetBranch("wcsimrootevent")->SetAutoDelete(kTRUE); TTree *gtree = file->Get("wcsimGeoT"); WCSimRootGeom *wcsimrootgeom = new WCSimRootGeom(); gbranch = gtree->GetBranch("wcsimrootgeom"); gbranch->SetAddress(&wcsimrootgeom); gtree->GetEntry(0); WCSimRootPMT *pmt; Double_t pmt_pos[500000][3]; for (Int_t i=0; i!=wcsimrootgeom->GetWCNumPMT(); i++) { pmt_pos[i][0] = (wcsimrootgeom->GetPMT(i)).GetPosition(0); pmt_pos[i][1] = (wcsimrootgeom->GetPMT(i)).GetPosition(1); pmt_pos[i][2] = (wcsimrootgeom->GetPMT(i)).GetPosition(2); } //in terms of wavelength (total NPE) real hit filename1 = histoname + "_total_wl"; TH1F *hqx = new TH1F(filename1,filename1,600,200,800); //NPE in each event sum over digi hit filename1 = histoname + "_total_npe"; TH1F *hqx2 = new TH1F(filename1,filename1,1000,0.,10000); //digitized hit time filename1 = histoname + "_digitime"; TH1F *hqx1 = new TH1F(filename1,filename1,500,900,1400); //corrected digitized hit time filename1 = histoname + "_cor_digitime"; TH1F *hqx4 = new TH1F(filename1,filename1,1000,400,1400); //digitized hit angle filename1 = histoname + "_digitheta"; TH1F *hqx5 = new TH1F(filename1,filename1,180,0,180); //TH2F *h1 = new TH2F("h1","h1",100,1000,20000,100,90000,140000); Double_t index = 1.333; neve = *flag; cout << histoname << "\t" << wcsimT->GetEntries() << endl; for (Int_t j=0; j!=wcsimT->GetEntries(); j++) { //for (Int_t j=0;j!=90;j++){ // cout << j << endl; wcsimT->GetEvent(j); neve ++; WCSimRootTrigger *wcsimrootevent = wcsimrootsuperevent->GetTrigger(0); temp = (TClonesArray*)wcsimrootevent->GetTracks(); Int_t ntrack = wcsimrootevent->GetNtrack(); //cout << ntrack << endl; ntracks = ntrack; mom = ((WCSimRootTrack*)temp->At(ntrack-1))->GetP(); //get the vertex information vertex[0] = ((WCSimRootTrack*)temp->At(ntrack-1))->GetStart(0); vertex[1] = ((WCSimRootTrack*)temp->At(ntrack-1))->GetStart(1); vertex[2] = ((WCSimRootTrack*)temp->At(ntrack-1))->GetStart(2); //get position information dir[0] = ((WCSimRootTrack*)temp->At(ntrack-1))->GetDir(0); dir[1] = ((WCSimRootTrack*)temp->At(ntrack-1))->GetDir(1); dir[2] = ((WCSimRootTrack*)temp->At(ntrack-1))->GetDir(2); totankdis=ToTankDistance(vertex,dir); TVector3 vertex3(vertex[0],vertex[1],vertex[2]); TVector3 dir3(dir[0],dir[1],dir[2]); //loop through digi hit int max = wcsimrootevent->GetNcherenkovdigihits(); double sum = 0; for (int i=0; i<max; i++) { // cout << max << "\t" << i << endl; WCSimRootCherenkovDigiHit *cDigiHit = ((WCSimRootCherenkovDigiHit*)wcsimrootevent->GetCherenkovDigiHits()->At(i)); hqx1->Fill(cDigiHit->GetT()); tube_pos[0] = pmt_pos[(cDigiHit->GetTubeId()-1)][0]; tube_pos[1] = pmt_pos[(cDigiHit->GetTubeId()-1)][1]; tube_pos[2] = pmt_pos[(cDigiHit->GetTubeId()-1)][2]; TVector3 hit3(tube_pos[0],tube_pos[1],tube_pos[2]); TVector3 dis = hit3-vertex3; diginpe = cDigiHit->GetQ(); digitime = cDigiHit->GetT(); cor_digitime = digitime-dis.Mag()/299792458.*1.333*1.e7; digitheta = dis.Angle(dir3)/3.1415926*180.; dis_digihit = dis.Mag(); hqx4->Fill(cor_digitime,diginpe); hqx5->Fill(digitheta,diginpe); sum += diginpe; T->Fill(); } hqx2->Fill(sum); //loop through real hit //loop through PMT hit first max = wcsimrootevent-> GetNcherenkovhits(); //cout << max << endl; if (max ==0) { t1->Fill(); } for (int i=0; i<max; i++) { WCSimRootCherenkovHit* wcsimrootcherenkovhit = dynamic_cast<WCSimRootCherenkovHit*>((wcsimrootevent->GetCherenkovHits())->At(i)); totalpe = wcsimrootcherenkovhit->GetTotalPe(1); tubeid = wcsimrootcherenkovhit->GetTubeID() ; //loop through hit time etc for (int k=0; k<totalpe; k++) { TObject *element2 = (wcsimrootevent->GetCherenkovHitTimes())-> At(wcsimrootcherenkovhit->GetTotalPe(0)+k); WCSimRootCherenkovHitTime *wcsimrootcherenkovhittime = dynamic_cast<WCSimRootCherenkovHitTime*>(element2); wavelength =wcsimrootcherenkovhittime->GetWavelength(); qe_flag = wcsimrootcherenkovhittime->GetQe_flag(); truetime = wcsimrootcherenkovhittime->GetTruetime(); parentid = wcsimrootcherenkovhittime->GetParentID(); pos_x = wcsimrootcherenkovhittime->GetPosX() ; pos_y = wcsimrootcherenkovhittime->GetPosY() ; pos_z = wcsimrootcherenkovhittime->GetPosZ() ; dir_x = wcsimrootcherenkovhittime->GetDirX() ; dir_y = wcsimrootcherenkovhittime->GetDirY() ; dir_z = wcsimrootcherenkovhittime->GetDirZ() ; tube_pos[0] = pmt_pos[tubeid-1][0]; tube_pos[1] = pmt_pos[tubeid-1][1]; tube_pos[2] = pmt_pos[tubeid-1][2]; tube_x = tube_pos[0]; tube_y = tube_pos[1]; tube_z = tube_pos[2]; TVector3 hit3(tube_pos[0],tube_pos[1],tube_pos[2]); TVector3 dis = hit3-vertex3; distance = dis.Mag(); theta = dis.Angle(dir3)/3.1415926*180.; //index = index(wavelength); index = 1.34; corr_time = truetime - distance/299792458.*1e7*index; if (qe_flag==1) { hqx->Fill(wavelength); } t1->Fill(); } } } if (flag==1) { hqx->SetDirectory(file1); hqx2->SetDirectory(file1); hqx1->SetDirectory(file1); hqx4->SetDirectory(file1); hqx5->SetDirectory(file1); file1->Write(); file1->Close(); } else { hqx->SetDirectory(file1); hqx2->SetDirectory(file1); hqx1->SetDirectory(file1); hqx4->SetDirectory(file1); hqx5->SetDirectory(file1); file1->Write(); file1->Close(); } *flag = neve; }
//没用 weight Vec3f RayTracer::traceRay(Ray &ray, float tmin, int bounces, float indexOfRefraction, Hit &hit, Grid *grid) const { if(bounces >= max_bounces) return Vec3f(0,0,0); RayTracingStats::IncrementNumNonShadowRays(); //Group *group = s->getGroup(); //group->intersect(ray,hit,tmin); 这里是没用grid的代码 grid->intersect(ray,hit,tmin); if(hit.getMaterial()==NULL) return s->getBackgroundColor(); else { RayTracingStats::IncrementNumShadowRays(); Vec3f col(0,0,0); Vec3f hitPoint = hit.getIntersectionPoint(); Vec3f tempAmb; Vec3f::MultRow(tempAmb,s->getAmbientLight(),hit.getMaterial()->getDiffuse(hitPoint)); //Kd La col += tempAmb; int lightNumber = s->getNumLights(); Light *light; for(int i=0; i<lightNumber; i++) { light = s->getLight(i); Vec3f lightColor; Vec3f dirToLight; //Vec3f interPoint = hit.getIntersectionPoint(); float distanceToLight; light->getIllumination(hitPoint,dirToLight,lightColor,distanceToLight); if(!castShadowRayGrid(hitPoint-ray.getDirection()*EPSILON,dirToLight,distanceToLight,grid)) { Vec3f tempShade = hit.getMaterial()->Shade(ray,hit,dirToLight,lightColor); //diffuse specular col += tempShade; } } if(hit.getMaterial()->isReflect(hitPoint)) { Ray rayReflect(mirrorDirection(hit.getNormal(),ray.getDirection()),hitPoint); Vec3f tempRefl; Hit hit2(1000,NULL,Vec3f(1,1,1)); Vec3f::MultRow(tempRefl,hit.getMaterial()->getReflect(hitPoint),traceRay(rayReflect,tmin,bounces+1,indexOfRefraction,hit2,grid)); //weight,indexOfRefrection col += tempRefl; } if(hit.getMaterial()->isTransparent(hitPoint)) { bool notTotalReflective; Vec3f transmittedDir; if(ray.getDirection().Dot3(hit.getNormal())>0) //ray is inside the object { notTotalReflective = transmittedDirection(hit.getNormal()*(-1.0f),ray.getDirection(),hit.getMaterial()->getIndexOfRefrac(hitPoint),indexOfRefraction,transmittedDir); } else //outside { notTotalReflective = transmittedDirection(hit.getNormal(),ray.getDirection(),indexOfRefraction,hit.getMaterial()->getIndexOfRefrac(hitPoint),transmittedDir); } if(notTotalReflective) { Ray rayTransparent(transmittedDir,hitPoint); Vec3f tempTrans; Hit hit3(10000,NULL,Vec3f(1,1,1)); Vec3f::MultRow(tempTrans,hit.getMaterial()->getTrans(hitPoint),traceRay(rayTransparent,tmin,bounces+1,indexOfRefraction,hit3,grid)); col += tempTrans; } else { Vec3f tempTotalTrans; Vec3f::MultRow(tempTotalTrans,hit.getMaterial()->getTrans(hitPoint),hit.getMaterial()->getDiffuse(hitPoint)); col += tempTotalTrans; } } return col; } }