static void hlsl_deinit_state(void) { hlsl_active = false; d3d_device_ptr = NULL; hlsl_deinit_progs(); }
static void hlsl_deinit_state(hlsl_shader_data_t *hlsl) { hlsl_deinit_progs(hlsl); memset(hlsl->prg, 0, sizeof(hlsl->prg)); if (hlsl->cg_shader) free(hlsl->cg_shader); hlsl->cg_shader = NULL; }
static void hlsl_deinit_state(void) { hlsl_active = false; hlsl_deinit_progs(); memset(prg, 0, sizeof(prg)); free(cg_shader); cg_shader = NULL; }