void video_push_ortho(void) { if (hmd_stat()) hmd_ortho(); else { GLfloat w = (GLfloat) video.device_w; GLfloat h = (GLfloat) video.device_h; glMatrixMode(GL_PROJECTION); { glLoadIdentity(); glOrtho_(0.0, w, 0.0, h, -1.0, +1.0); } glMatrixMode(GL_MODELVIEW); { glLoadIdentity(); } } }
void video_push_ortho(void) { if (hmd_stat()) hmd_ortho(); else { GLfloat w = (GLfloat) config_get_d(CONFIG_WIDTH); GLfloat h = (GLfloat) config_get_d(CONFIG_HEIGHT); glMatrixMode(GL_PROJECTION); { glLoadIdentity(); glOrtho_(0.0, w, 0.0, h, -1.0, +1.0); } glMatrixMode(GL_MODELVIEW); { glLoadIdentity(); } } }