void set(Uint16 by_player_index, Uint16 with_player_index, Uint8 update_type ) { allie_by_player_index = htol16(by_player_index); allie_with_player_index = htol16(with_player_index); alliance_update_type = update_type; }
void set(Uint16 allie_by_player_index, Uint16 allie_with_player_index, Uint8 alliance_request_type) { this->allie_by_player_index = htol16(allie_by_player_index); this->allie_with_player_index = htol16(allie_with_player_index); this->alliance_request_type = alliance_request_type; }
int bcm_pack_xtlv_entry_from_hex_string(void **tlv_buf, uint16 *buflen, uint16 type, char *hex) { bcm_xtlv_t *ptlv = *tlv_buf; uint16 len = strlen(hex)/2; /* copy data from tlv buffer to dst provided by user */ if ((BCM_XTLV_HDR_SIZE + len) > *buflen) { printf("bcm_pack_xtlv_entry: no space tlv_buf: requested:%d, available:%d\n", ((int)BCM_XTLV_HDR_SIZE + len), *buflen); return BCME_BADLEN; } ptlv->id = htol16(type); ptlv->len = htol16(len); /* copy callers data */ if (get_ie_data((uchar*)hex, ptlv->data, len)) { return BCME_BADARG; } /* advance callers pointer to tlv buff */ *tlv_buf += BCM_XTLV_SIZE(ptlv); /* decrement the len */ *buflen -= BCM_XTLV_SIZE(ptlv); return BCME_OK; }
/* * packs user data into tlv record * advances tlv pointer to next xtlv slot * buflen is used for tlv_buf space check */ int bcm_pack_xtlv_entry(void **tlv_buf, uint16 *buflen, uint16 type, uint16 len, void *src) { bcm_xtlv_t *ptlv = *tlv_buf; /* copy data from tlv buffer to dst provided by user */ ASSERT(ptlv); ASSERT(src); if ((BCM_XTLV_HDR_SIZE + len) > *buflen) { printf("bcm_pack_xtlv_entry: no space tlv_buf: requested:%d, available:%d\n", ((int)BCM_XTLV_HDR_SIZE + len), *buflen); return BCME_BADLEN; } ptlv->id = htol16(type); ptlv->len = htol16(len); /* copy callers data */ memcpy(ptlv->data, src, len); /* advance callers pointer to tlv buff */ *tlv_buf += BCM_XTLV_SIZE(ptlv); /* decrement the len */ *buflen -= BCM_XTLV_SIZE(ptlv); return BCME_OK; }
void set(UnitID destroyed_unit, UnitID destroyer_unit, unsigned char unit_type ) { message_id = _umesg_end_lifecycle; message_flags = _umesg_flag_manager_request; destroyed = htol16(destroyed_unit); destroyer = htol16(destroyer_unit); this->unit_type = unit_type; }
int bcm_xtlv_put_data(struct bcm_tlvbuf *tbuf, uint16 type, const void *data, uint16 dlen) { bcm_xtlv_t *xtlv; if (tbuf == NULL || bcm_xtlv_buf_rlen(tbuf) < (dlen + BCM_XTLV_HDR_SIZE)) return BCME_BADARG; xtlv = (bcm_xtlv_t *)bcm_xtlv_buf(tbuf); xtlv->id = htol16(type); xtlv->len = htol16(dlen); memcpy(xtlv->data, data, dlen); tbuf->buf += BCM_XTLV_SIZE(xtlv); return BCME_OK; }
int bcm_xtlv_put_32(struct bcm_tlvbuf *tbuf, uint16 type, const int32 data) { bcm_xtlv_t *xtlv; if (tbuf == NULL || bcm_xtlv_buf_rlen(tbuf) < (4 + BCM_XTLV_HDR_SIZE)) return BCME_BADARG; xtlv = (bcm_xtlv_t *)bcm_xtlv_buf(tbuf); xtlv->id = htol16(type); xtlv->len = htol16(sizeof(data)); htol32_ua_store(data, xtlv->data); tbuf->buf += BCM_XTLV_SIZE(xtlv); return BCME_OK; }
int bcm_xtlv_put_8(struct bcm_tlvbuf *tbuf, uint16 type, const int8 data) { bcm_xtlv_t *xtlv; if (tbuf == NULL || bcm_xtlv_buf_rlen(tbuf) < (1 + BCM_XTLV_HDR_SIZE)) return BCME_BADARG; xtlv = (bcm_xtlv_t *)bcm_xtlv_buf(tbuf); xtlv->id = htol16(type); xtlv->len = htol16(sizeof(data)); xtlv->data[0] = data; tbuf->buf += BCM_XTLV_SIZE(xtlv); return BCME_OK; }
/* calculates BIP; mic must be at least AES_BLOCK_SZ */ static void bip_calc(const struct dot11_header *hdr, const uint8 *data, int data_len, const uint8 *key, uint8 * mic) { uint len; uint8* micdata; uint16 fc; memset(mic, 0 , AES_BLOCK_SZ); micdata = malloc(2 + 3 * ETHER_ADDR_LEN + data_len); if (!micdata) return; fc = htol16(ltoh16(hdr->fc) & ~(FC_RETRY | FC_PM | FC_MOREDATA)); len = 0; memcpy((char *)&micdata[len], (uint8 *)&fc, 2); len += 2; memcpy(&micdata[len], (uint8 *)&hdr->a1, ETHER_ADDR_LEN); len += ETHER_ADDR_LEN; memcpy(&micdata[len], (uint8 *)&hdr->a2, ETHER_ADDR_LEN); len += ETHER_ADDR_LEN; memcpy(&micdata[len], (uint8 *)&hdr->a3, ETHER_ADDR_LEN); len += ETHER_ADDR_LEN; memcpy(&micdata[len], data, data_len); len += data_len; aes_cmac_calc(micdata, len, key, BIP_KEY_SIZE, mic); free(micdata); }
void setTargetUnit(UnitID target) { message_id = _umesg_ai_command; command = _command_attack_unit; target_id = htol16(target); manual_move_orientation = 0; }
/* Pack 16-bit vectors */ int bcm_xdr_pack_uint16_vec(bcm_xdr_buf_t *b, uint len, void *vec) { size_t tot_len, r; int i; uint16 *vec16 = (uint16*)vec, *buf16 = (uint16*)b->buf; ASSERT((len % sizeof(uint16)) == 0); /* calc residual padding to 4 bytes */ r = (4 - len) & 3; tot_len = len + r; if (b->size < tot_len) return -1; /* Do the 16 bit swap and copy */ for (i = 0; i < (int)(len/sizeof(uint16)); i++) buf16[i] = htol16(vec16[i]); /* Padding */ memset(b->buf + len, 0, r); b->size -= tot_len; b->buf += tot_len; return 0; }
void ConnectClientSettings::set(const char *player_name, Uint8 unit_color, Uint16 player_flag ) { strncpy(ConnectClientSettings::player_name, player_name, 64); ConnectClientSettings::player_name[63] = '\0'; ConnectClientSettings::unit_color = unit_color; ConnectClientSettings::player_flag = htol16(player_flag); }
NetworkUnitState UnitState::getNetworkUnitState() const { NetworkUnitState state; state.unit_type = unit_type; state.location_x = htol32(location.x); state.location_y = htol32(location.y); state.bbox_min_x = htol32(bbox.min.x); state.bbox_min_y = htol32(bbox.min.y); state.bbox_max_x = htol32(bbox.max.x); state.bbox_max_y = htol32(bbox.max.y); state.body_angle = body_angle.getNetworkAngleInt(); state.turret_angle = turret_angle.getNetworkAngleInt(); state.orientation = htol16(orientation); state.speed_rate = htol16(speed_rate); state.speed_factor = htol16(speed_factor); state.reload_time = htol16(reload_time); state.max_hit_points = htol16(max_hit_points); state.hit_points = htol16(hit_points); state.damage_factor = htol16(damage_factor); state.weapon_range = htol32(weapon_range); state.defend_range = htol32(defend_range); state.threat_level = threat_level; state.lifecycle_state = lifecycle_state; return state; }
UnitRemoteCreate(PlayerID player_id, UnitID id, Uint32 x, Uint32 y, Uint8 type) { message_class = _net_message_class_unit; message_id = _net_message_id_create_unit; this->player_id = player_id; new_unit_id = htol16(id); location_x = htol32(x); location_y = htol32(y); unit_type = type; }
UnitIniSyncMessage(Uint8 unit_type, PlayerID player_id, UnitID unit_id, Uint32 location_x, Uint32 location_y) { message_class = _net_message_class_unit; message_id = _net_message_id_ini_sync_mesg; this->unit_type = unit_type; //this->player_id = htol16(player_id); this->player_id = player_id; this->unit_id = htol16(unit_id); this->location_x = htol32(location_x); this->location_y = htol32(location_y); }
static void input_handler_done (PacketProtoEncoder *enc, int in_len) { ASSERT(enc->output_packet) DebugObject_Access(&enc->d_obj); // write length struct packetproto_header pp; pp.len = htol16(in_len); memcpy(enc->output_packet, &pp, sizeof(pp)); // finish output packet enc->output_packet = NULL; PacketRecvInterface_Done(&enc->output, PACKETPROTO_ENCLEN(in_len)); }
static void input_handler_done (SCOutmsgEncoder *o, int in_len) { DebugObject_Access(&o->d_obj); ASSERT(o->output_packet) // write SC header struct sc_header *header = (struct sc_header *)o->output_packet; header->type = htol8(SCID_OUTMSG); // write outmsg struct sc_client_outmsg *outmsg = (struct sc_client_outmsg *)(header + 1); outmsg->clientid = htol16(o->peer_id); // finish output packet o->output_packet = NULL; PacketRecvInterface_Done(&o->output, SCOUTMSG_OVERHEAD + in_len); }
NetworkPlayerState PlayerState::getNetworkPlayerState() const { NetworkPlayerState state; memset(state.name, 0, sizeof(state.name)); strncpy(state.name, name.c_str(), sizeof(state.name)-1); state.flag = flag; state.playerindex_id = htol16(player_index); state.status = status; state.kills = htol16(kills); state.kill_points = htol16(kill_points); state.losses = htol16(losses); state.loss_points = htol16(loss_points); state.total = htol16(total); state.objectives_held = htol16(objectives_held); state.colorIndex = htol32(colorIndex); return state; }
/* totally bogus -- d11 hdr only + tx hdrs */ static void * wlc_olpc_get_pkt(wlc_info_t *wlc, uint ac, uint* fifo) { int buflen = (TXOFF + WL_OLPC_PKT_LEN); void* p = NULL; osl_t *osh = wlc->osh; const char* macaddr = NULL; struct dot11_header *hdr = NULL; if ((p = PKTGET(osh, buflen, TRUE)) == NULL) { WL_ERROR(("wl%d: %s: pktget error for len %d \n", wlc->pub->unit, __FUNCTION__, buflen)); goto fatal; } macaddr = WLC_MACADDR(wlc); WL_NONE(("pkt manip\n")); /* reserve TXOFF bytes of headroom */ PKTPULL(osh, p, TXOFF); PKTSETLEN(osh, p, WL_OLPC_PKT_LEN); WL_NONE(("d11_hdr\n")); hdr = (struct dot11_header*)PKTDATA(osh, p); bzero((char*)hdr, WL_OLPC_PKT_LEN); hdr->fc = htol16(FC_DATA); hdr->durid = 0; bcopy((const char*)macaddr, (char*)&(hdr->a1.octet), ETHER_ADDR_LEN); bcopy((const char*)macaddr, (char*)&(hdr->a2.octet), ETHER_ADDR_LEN); bcopy((const char*)macaddr, (char*)&(hdr->a3.octet), ETHER_ADDR_LEN); hdr->seq = 0; WL_NONE(("prep raw 80211\n")); wlc->olpc_info->tx_cal_pkts = TRUE; /* frameid returned here -- ignore for now -- may speed up using this */ (void)wlc_prep80211_raw(wlc, NULL, ac, TRUE, p, fifo); wlc->olpc_info->tx_cal_pkts = FALSE; return p; fatal: return (NULL); }
void setUnitToDestroy(UnitID id) { unit_to_destroy = htol16(id); }
void setKillOnPlayerIndex(Uint16 kill_on_index) { kill_on_player_index = htol16(kill_on_index); }
void set(const Uint16 player_idx, unsigned char alert_type) { player_index = htol16(player_idx); alert_enum = alert_type; }
SystemPingRequest(Uint16 playerIndex) { message_class = _net_message_class_system; message_id = _net_message_id_system_ping_request; client_player_index = htol16(playerIndex); }
void setHitPoints(Sint16 newhitpoints) { hit_points = htol16(newhitpoints); }
void setTarget(iXY target) { x = htol16(target.x); y = htol16(target.y); }
void set(Uint16 kill_by_index, Uint16 kill_on_index, Uint8 unit_type) { kill_by_player_index = htol16(kill_by_index); kill_on_player_index = htol16(kill_on_index); this->unit_type = unit_type; }
void setKillByPlayerIndex(Uint16 kill_by_index) { kill_by_player_index = htol16(kill_by_index); }
void ConnectMesgServerGameSettings::setMaxPlayers(Uint16 maxPlayers) { max_players = htol16(maxPlayers); }
void setUnitID(UnitID id) { unit_id = htol16(id); }
void ConnectMesgServerGameSettings::setMaxUnits(Uint16 maxUnits) { max_units = htol16(maxUnits); }