Пример #1
0
component* textinput_create(const text_settings *tconf, const char *text, const char *initialvalue) {
    component *c = widget_create();

    textinput *tb = malloc(sizeof(textinput));
    memset(tb, 0, sizeof(textinput));
    tb->text = strdup(text);
    memcpy(&tb->tconf, tconf, sizeof(text_settings));
    tb->pos = &tb->pos_;

    // Background for field
    int tsize = text_char_width(&tb->tconf);
    image img;
    image_create(&img, 15*tsize+2, tsize+3);
    image_clear(&img, COLOR_MENU_BG);
    image_rect(&img, 0, 0, 15*tsize+1, tsize+2, COLOR_MENU_BORDER);
    surface_create_from_image(&tb->sur, &img);
    image_free(&img);

    // Copy over the initial value
    memcpy(tb->buf, initialvalue, strlen(initialvalue)+1);

    // Widget stuff
    widget_set_obj(c, tb);
    widget_set_render_cb(c, textinput_render);
    widget_set_event_cb(c, textinput_event);
    widget_set_tick_cb(c, textinput_tick);
    widget_set_free_cb(c, textinput_free);
    return c;
}
Пример #2
0
Файл: main.c Проект: AndyA/tcg
int
main(int argc, char **argv)
{
    image *i;
    FILE *f;

    (void) argc;
    (void) argv;

    colourmap_init();
    i = image_create(PF_YCBCR, 1920, 1080);
    if(!i)
    {
        fprintf(stderr, "%s: failed to allocate image\n", argv[0]);
        exit(255);
    }
    image_clear(i, &black);

    testcard_ebu100(i);

    f = fopen("test.yuv16", "wb");
    image_export_ycc444_16_planar(i, f);
    fclose(f);

    f = fopen("test.yuv8", "wb");
    image_export_ycc444_8_planar(i, f);
    fclose(f);

    image_export_tiff_ycc444_16(i, "test.ycc444-16.tiff");
    image_export_tiff_ycc444_8(i, "test.ycc444-8.tiff");
    return 0;
}
Пример #3
0
int
generate_blacklevel(image *i)
{
	uint32_t size, midx, midy, y, x, n;
	
	/* Patches are squares 13.35% of the height */   
	size = i->vpheight / 7.5;
	/* Find the centre */
	midx = i->vpwidth / 2;
	midy = i->vpheight / 2;
	/* Fill with black */
	if(image_clear(i, &black))
	{
		return -1;
	}
	n = 1;
	for(y = midy - size * 2; y < midy + size * 2; y += size)
	{
		for(x = midx - size * 2; x < midx + size * 2; x += size)
		{
			if(n % 2)
			{
				if(image_draw_fillrect(i, x, y, size, size, &sub_black))
				{
					return -1;
				}
			}
			n++;		
		}
		n++;
	}
	return 0;
}
Пример #4
0
/**
 * Returns a new layer (flat_layer) with all "layer" rendered frame by
 * frame from "frmin" to "frmax" (inclusive).  "layer" can be a set of
 * layers, so the routine flattens all children to an unique output
 * layer.
 *
 * @param dst_sprite The sprite where to put the new flattened layer.
 * @param src_layer Generally a set of layers to be flattened.
 */
LayerImage* layer_new_flatten_copy(Sprite* dst_sprite, const Layer* src_layer,
				   int x, int y, int w, int h, int frmin, int frmax)
{
  UniquePtr<LayerImage> flatLayer(new LayerImage(dst_sprite));

  for (int frame=frmin; frame<=frmax; frame++) {
    // Does this frame have cels to render?
    if (has_cels(src_layer, frame)) {
      // Create a new image
      Image* image = image_new(flatLayer->getSprite()->getImgType(), w, h);

      try {
	// Create the new cel for the output layer (add the image to stock too).
	Cel* cel = new Cel(frame, flatLayer->getSprite()->getStock()->addImage(image));
	cel->setPosition(x, y);

	// Clear the image and render this frame.
	image_clear(image, 0);
	layer_render(src_layer, image, -x, -y, frame);
	flatLayer->addCel(cel);
      }
      catch (...) {
	delete image;
	throw;
      }
    }
  }

  return flatLayer.release();
}
Пример #5
0
int image_init(image *img, jpeg_header *header) {
  int hmax;
  int vmax;
  int i;
  memset(img, 0, sizeof(image));
  img->width = header->width;
  img->height = header->height;
  img->nplanes = header->ncomps;
  hmax = 0;
  vmax = 0;
  for (i = 0; i < img->nplanes; i++) {
    jpeg_component *comp;
    comp = &header->comp[i];
    hmax = OD_MAXI(hmax, comp->hsamp);
    vmax = OD_MAXI(vmax, comp->vsamp);
  }
  for (i = 0; i < img->nplanes; i++) {
    jpeg_component *comp;
    image_plane *plane;
    comp = &header->comp[i];
    plane = &img->plane[i];
    plane->width = comp->hblocks << 3;
    plane->height = comp->vblocks << 3;
    /* TODO support 16-bit images */
    plane->xstride = 1;
    plane->ystride = plane->xstride*plane->width;
    plane->xdec = OD_ILOG(hmax) - OD_ILOG(comp->hsamp);
    plane->ydec = OD_ILOG(vmax) - OD_ILOG(comp->vsamp);
    plane->data = od_aligned_malloc(plane->ystride*plane->height, IMAGE_ALIGN);
    if (plane->data == NULL) {
      image_clear(img);
      return EXIT_FAILURE;
    }
    plane->coef = od_aligned_malloc(plane->width*plane->height*sizeof(short),
     IMAGE_ALIGN);
    if (plane->coef == NULL) {
      image_clear(img);
      return EXIT_FAILURE;
    }
  }
  img->pixels = od_aligned_malloc(img->width*img->height*3, IMAGE_ALIGN);
  if (img->pixels == NULL) {
    image_clear(img);
    return EXIT_FAILURE;
  }
  return EXIT_SUCCESS;
}
Пример #6
0
Image* image_crop(const Image* image, int x, int y, int w, int h, int bgcolor)
{
  if (w < 1) throw std::invalid_argument("image_crop: Width is less than 1");
  if (h < 1) throw std::invalid_argument("image_crop: Height is less than 1");

  Image* trim = Image::create(image->getPixelFormat(), w, h);
  trim->mask_color = image->mask_color;

  image_clear(trim, bgcolor);
  image_copy(trim, image, -x, -y);

  return trim;
}
Пример #7
0
static void image_unload_internal(mess_image *image, int is_final_unload)
{
	/* is there an actual image loaded? */
	if (!is_loaded(image))
		return;

	/* call the unload function */
	if (image->dev->unload)
		image->dev->unload(image);

	image_clear(image);
	image_clear_error(image);
	osd_image_load_status_changed(image, is_final_unload);
}
Пример #8
0
void menu_background_create(texture *tex, int w, int h) {
    image img;
    image_create(&img, w, h);
    image_clear(&img, COLOR_MENU_BG);
    for(int x = 7; x < w; x += 8) {
        image_line(&img, x, 0, x, h-1, COLOR_MENU_LINE);
    }
    for(int y = 7; y < h; y += 8) {
        image_line(&img, 0, y, w-1, y, COLOR_MENU_LINE);
    }
    image_rect(&img, 0, 0, w-1, h-1, COLOR_MENU_BORDER);
    texture_create_from_img(tex, &img);
    image_free(&img);
}
Пример #9
0
int Sprite::getPixel(int x, int y, FrameNumber frame) const
{
  int color = 0;

  if ((x >= 0) && (y >= 0) && (x < m_width) && (y < m_height)) {
    Image* image = Image::create(m_format, 1, 1);
    image_clear(image, (m_format == IMAGE_INDEXED ? getTransparentColor(): 0));
    render(image, -x, -y, frame);
    color = image_getpixel(image, 0, 0);
    image_free(image);
  }

  return color;
}
Пример #10
0
// the *other* style menu background
void menu_background2_create(texture *tex, int w, int h) {
    image img;
    image_create(&img, w, h);
    image_clear(&img, COLOR_MENU_BG);
    for(int x = 5; x < w; x += 5) {
        image_line(&img, x, 0, x, h-1, COLOR_MENU_LINE2);
    }
    for(int y = 4; y < h; y += 5) {
        image_line(&img, 0, y, w-1, y, COLOR_MENU_LINE2);
    }
    image_rect(&img, 1, 1, w-2, h-2, COLOR_MENU_BORDER2);
    image_rect(&img, 0, 0, w-2, h-2, COLOR_MENU_BORDER1);
    texture_create_from_img(tex, &img);
    image_free(&img);
}
Пример #11
0
/* creates the background */
image_t* create_background()
{
    image_t* img = image_create(VIDEO_SCREEN_W, VIDEO_SCREEN_H);
    font_t *fnt = font_create("disclaimer");
    v2d_t camera = v2d_new(VIDEO_SCREEN_W/2, VIDEO_SCREEN_H/2);

    image_clear(video_get_backbuffer(), image_rgb(0,0,0));
    font_set_width(fnt, VIDEO_SCREEN_W - 6);
    font_set_text(fnt, "%s", text);
    font_set_position(fnt, v2d_new(3,3));
    font_render(fnt, camera);
    image_blit(video_get_backbuffer(), img, 0, 0, 0, 0, image_width(img), image_height(img));

    font_destroy(fnt);
    return img;
}
Пример #12
0
Image* NewImageFromMask(const DocumentLocation& location)
{
  const Sprite* srcSprite = location.sprite();
  const Mask* srcMask = location.document()->getMask();
  const Image* srcBitmap = srcMask->getBitmap();
  const gfx::Rect& srcBounds = srcMask->getBounds();
  const uint8_t* address;
  int x, y, u, v, getx, gety;
  Image *dst;
  const Image *src = location.image(&x, &y);
  div_t d;

  ASSERT(srcSprite);
  ASSERT(srcMask);
  ASSERT(srcBitmap);
  ASSERT(src);

  dst = Image::create(srcSprite->getPixelFormat(), srcBounds.w, srcBounds.h);
  if (!dst)
    return NULL;

  // Clear the new image
  image_clear(dst, 0);

  // Copy the masked zones
  for (v=0; v<srcBounds.h; v++) {
    d = div(0, 8);
    address = ((const uint8_t**)srcBitmap->line)[v]+d.quot;

    for (u=0; u<srcBounds.w; u++) {
      if ((*address & (1<<d.rem))) {
        getx = u+srcBounds.x-x;
        gety = v+srcBounds.y-y;

        if ((getx >= 0) && (getx < src->w) &&
            (gety >= 0) && (gety < src->h))
          dst->putpixel(u, v, src->getpixel(getx, gety));
      }

      _image_bitmap_next_bit(d, address);
    }
  }

  return dst;
}
Пример #13
0
Document* Document::createBasicDocument(PixelFormat format, int width, int height, int ncolors)
{
  // Create the sprite.
  UniquePtr<Sprite> sprite(new Sprite(format, width, height, ncolors));
  sprite->setTotalFrames(FrameNumber(1));

  // Create the main image.
  int indexInStock;
  {
    UniquePtr<Image> image(Image::create(format, width, height));

    // Clear the image with mask color.
    image_clear(image, 0);

    // Add image in the sprite's stock.
    indexInStock = sprite->getStock()->addImage(image);
    image.release();            // Release the image because it is in the sprite's stock.
  }

  // Create the first transparent layer.
  {
    UniquePtr<LayerImage> layer(new LayerImage(sprite));
    layer->setName("Layer 1");

    // Create the cel.
    {
      UniquePtr<Cel> cel(new Cel(FrameNumber(0), indexInStock));
      cel->setPosition(0, 0);

      // Add the cel in the layer.
      layer->addCel(cel);
      cel.release();            // Release the cel because it is in the layer
    }

    // Add the layer in the sprite.
    sprite->getFolder()->addLayer(layer.release()); // Release the layer because it's owned by the sprite
  }

  // Create the document with the new sprite.
  UniquePtr<Document> document(new Document(sprite));
  sprite.release();             // Release the sprite because it is in the document.

  document->setFilename("Sprite");
  return document.release();    // Release the document (it does not throw) returning the raw pointer
}
Пример #14
0
void progressbar_create_block(progress_bar *bar) {
    float prog = bar->percentage / 100.0f;
    int w = bar->w * prog;
    if(w > 0) {
        image tmp;
        image_create(&tmp, w, bar->h);
        image_clear(&tmp, bar->int_bg_color);
        image_rect_bevel(&tmp, 
                         0, 0, w - 1, bar->h-1, 
                         bar->int_topleft_color, 
                         bar->int_bottomright_color, 
                         bar->int_bottomright_color, 
                         bar->int_topleft_color);
        texture_create(&bar->block);
        texture_init_from_img(&bar->block, &tmp);
        image_free(&tmp);
    }
}
Пример #15
0
char *ascii_read() {
    FILE *jpeg = webcam_read();

    image_t *original = image_read(jpeg),
            *resized  = image_new(opt_width, opt_height);

    fclose(jpeg);

    image_clear(resized);
    image_resize(original, resized);

    char *ascii = image_print(resized);

    image_destroy(original);
    image_destroy(resized);

    return ascii;
}
Пример #16
0
int
generate_ebu3325_5_blue(image *i)
{
	uint32_t size;
	
	/* Patches are squares 13.35% of the height */   
	size = i->vpheight / 7.5;
	/* Fill with black */
	if(image_clear(i, &black))
	{
		return -1;
	}
	/* Place the centre square */
	if(image_draw_fillrect(i, (i->vpwidth - size) / 2, (i->vpheight - size) / 2, size, size, &ebu_blue))
	{
		return -1;
	}
	return 0;
}
Пример #17
0
Image* NewImageFromMask(const Document* srcDocument)
{
    const Sprite* srcSprite = srcDocument->getSprite();
    const Mask* srcMask = srcDocument->getMask();
    const uint8_t* address;
    int x, y, u, v, getx, gety;
    Image *dst;
    const Image *src = srcSprite->getCurrentImage(&x, &y);
    div_t d;

    ASSERT(srcSprite);
    ASSERT(srcMask);
    ASSERT(srcMask->bitmap);
    ASSERT(src);

    dst = image_new(srcSprite->getImgType(), srcMask->w, srcMask->h);
    if (!dst)
        return NULL;

    // Clear the new image
    image_clear(dst, 0);

    // Copy the masked zones
    for (v=0; v<srcMask->h; v++) {
        d = div(0, 8);
        address = ((const uint8_t**)srcMask->bitmap->line)[v]+d.quot;

        for (u=0; u<srcMask->w; u++) {
            if ((*address & (1<<d.rem))) {
                getx = u+srcMask->x-x;
                gety = v+srcMask->y-y;

                if ((getx >= 0) && (getx < src->w) &&
                        (gety >= 0) && (gety < src->h))
                    dst->putpixel(u, v, src->getpixel(getx, gety));
            }

            _image_bitmap_next_bit(d, address);
        }
    }

    return dst;
}
Пример #18
0
void Document::prepareExtraCel(int x, int y, int w, int h, int opacity)
{
  ASSERT(getSprite() != NULL);

  if (!m_extraCel)
    m_extraCel = new Cel(FrameNumber(0), 0); // Ignored fields for this cell (frame, and image index)

  m_extraCel->setPosition(x, y);
  m_extraCel->setOpacity(opacity);

  if (!m_extraImage ||
      m_extraImage->getPixelFormat() != getSprite()->getPixelFormat() ||
      m_extraImage->w != w ||
      m_extraImage->h != h) {
    delete m_extraImage;                // image
    m_extraImage = Image::create(getSprite()->getPixelFormat(), w, h);
    image_clear(m_extraImage,
                m_extraImage->mask_color = 0);
  }
}
Пример #19
0
void progressbar_create(progress_bar *bar,     
                       unsigned int x, unsigned int y,
                       unsigned int w, unsigned int h,
                       color border_topleft_color,
                       color border_bottomright_color,
                       color bg_color,
                       color int_topleft_color,
                       color int_bottomright_color,
                       color int_bg_color,
                       int orientation) {
    bar->x = x;
    bar->y = y;
    bar->w = w;
    bar->h = h;
    bar->orientation = orientation;
    bar->percentage = 100;
    bar->int_topleft_color = int_topleft_color;
    bar->int_bottomright_color = int_bottomright_color;
    bar->int_bg_color = int_bg_color;
    
    texture_create(&bar->block);
    texture_create(&bar->background);
    
    // Background,
    image tmp;
    image_create(&tmp, w, h);
    image_clear(&tmp, bg_color);
    image_rect_bevel(&tmp, 
                     0, 0, w-1, h-1, 
                     border_topleft_color, 
                     border_bottomright_color, 
                     border_bottomright_color, 
                     border_topleft_color);
    texture_init_from_img(&bar->background, &tmp);
    image_free(&tmp);
    
    // Bar
    progressbar_create_block(bar);
}
Пример #20
0
int
generate_ebu3325_5(image *i)
{
	uint32_t size, frame;
	colour *col;

	/* Determine the colour from the frame index */
	frame = i->frame % 15;
	col = ebu_shades[frame];
	/* Patches are squares 13.35% of the height */   
	size = i->vpheight / 7.5;
	/* Fill with black */
	if(image_clear(i, &black))
	{
		return -1;
	}
	/* Place the centre square */
	if(image_draw_fillrect(i, (i->vpwidth - size) / 2, (i->vpheight - size) / 2, size, size, col))
	{
		return -1;
	}
	return 0;
}
Пример #21
0
void vgClearImage(VGImage image,
                  VGint x, VGint y,
                  VGint width, VGint height)
{
   struct vg_context *ctx = vg_current_context();
   struct vg_image *img;

   if (image == VG_INVALID_HANDLE) {
      vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
      return;
   }
   if (width <= 0 || height <= 0) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   img = (struct vg_image*)image;

   if (x + width < 0 || y + height < 0)
      return;

   image_clear(img, x, y, width, height);

}
Пример #22
0
static void
image_dealloc (zbarImage *self)
{
    image_clear(self);
    ((PyObject*)self)->ob_type->tp_free((PyObject*)self);
}
Пример #23
0
ExpandCelCanvas::ExpandCelCanvas(Document* document, Sprite* sprite, Layer* layer, TiledMode tiledMode)
  : m_document(document)
  , m_sprite(sprite)
  , m_layer(layer)
  , m_cel(NULL)
  , m_celImage(NULL)
  , m_celCreated(false)
  , m_closed(false)
  , m_committed(false)
{
  if (m_layer->is_image()) {
    m_cel = static_cast<LayerImage*>(layer)->getCel(m_sprite->getCurrentFrame());
    if (m_cel)
      m_celImage = m_sprite->getStock()->getImage(m_cel->getImage());
  }

  // If there is no Cel
  if (m_cel == NULL) {
    // Create the image
    m_celImage = Image::create(m_sprite->getPixelFormat(), m_sprite->getWidth(), m_sprite->getHeight());
    image_clear(m_celImage, sprite->getTransparentColor());

    // create the cel
    m_cel = new Cel(m_sprite->getCurrentFrame(), 0);
    static_cast<LayerImage*>(m_layer)->addCel(m_cel);

    m_celCreated = true;
  }

  m_originalCelX = m_cel->getX();
  m_originalCelY = m_cel->getY();

  // region to draw
  int x1, y1, x2, y2;

  if (tiledMode == TILED_NONE) { // non-tiled
    x1 = MIN(m_cel->getX(), 0);
    y1 = MIN(m_cel->getY(), 0);
    x2 = MAX(m_cel->getX()+m_celImage->w, m_sprite->getWidth());
    y2 = MAX(m_cel->getY()+m_celImage->h, m_sprite->getHeight());
  }
  else {                        // tiled
    x1 = 0;
    y1 = 0;
    x2 = m_sprite->getWidth();
    y2 = m_sprite->getHeight();
  }

  // create two copies of the image region which we'll modify with the tool
  m_srcImage = image_crop(m_celImage,
                          x1-m_cel->getX(),
                          y1-m_cel->getY(), x2-x1, y2-y1,
                          m_sprite->getTransparentColor());

  m_dstImage = Image::createCopy(m_srcImage);

  // We have to adjust the cel position to match the m_dstImage
  // position (the new m_dstImage will be used in RenderEngine to
  // draw this cel).
  m_cel->setPosition(x1, y1);
}
Пример #24
0
  void onImport()
  {
    // The user don't select a sheet yet.
    if (!m_document) {
      Alert::show("Import Sprite Sheet<<Select a sprite first.||&Close");
      return;
    }

    // The list of frames imported from the sheet
    std::vector<Image*> animation;

    try {
      Sprite* sprite = m_document->getSprite();
      FrameNumber currentFrame = m_context->getActiveLocation().frame();

      // As first step, we cut each tile and add them into "animation" list.
      for (int y=m_rect.y; y<sprite->getHeight(); y += m_rect.h) {
        for (int x=m_rect.x; x<sprite->getWidth(); x += m_rect.w) {
          base::UniquePtr<Image> resultImage(Image::create(sprite->getPixelFormat(), m_rect.w, m_rect.h));

          // Clear the image with mask color.
          image_clear(resultImage, 0);

          // Render the portion of sheet.
          sprite->render(resultImage, -x, -y, currentFrame);
          animation.push_back(resultImage);
          resultImage.release();
        }
      }

      if (animation.size() == 0) {
        Alert::show("Import Sprite Sheet"
                    "<<The specified rectangle does not create any tile."
                    "<<Select a rectangle inside the sprite region."
                    "||&OK");
        return;
      }

      // The following steps modify the sprite, so we wrap all
      // operations in a undo-transaction.
      ContextWriter writer(m_context);
      UndoTransaction undoTransaction(writer.context(), "Import Sprite Sheet", undo::ModifyDocument);
      DocumentApi api = m_document->getApi();

      // Add the layer in the sprite.
      LayerImage* resultLayer = api.newLayer(sprite);

      // Add all frames+cels to the new layer
      for (size_t i=0; i<animation.size(); ++i) {
        int indexInStock;

        // Add the image into the sprite's stock
        indexInStock = api.addImageInStock(sprite, animation[i]);
        animation[i] = NULL;

        // Create the cel.
        base::UniquePtr<Cel> resultCel(new Cel(FrameNumber(i), indexInStock));

        // Add the cel in the layer.
        api.addCel(resultLayer, resultCel);
        resultCel.release();
      }

      // Copy the list of layers (because we will modify it in the iteration).
      LayerList layers = sprite->getFolder()->getLayersList();

      // Remove all other layers
      for (LayerIterator it=layers.begin(), end=layers.end(); it!=end; ++it) {
        if (*it != resultLayer)
          api.removeLayer(*it);
      }

      // Change the number of frames
      api.setTotalFrames(sprite, FrameNumber(animation.size()));

      // Set the size of the sprite to the tile size.
      api.setSpriteSize(sprite, m_rect.w, m_rect.h);

      undoTransaction.commit();
    }
    catch (...) {
      for (size_t i=0; i<animation.size(); ++i)
        delete animation[i];
      throw;
    }

    update_screen_for_document(m_document);
    closeWindow(NULL);
  }
Пример #25
0
static int image_load_internal(mess_image *image, const char *path,
	int is_create, int create_format, option_resolution *create_args)
{
	image_error_t err;
	const char *software_path;
	char *software_path_list = NULL;
	const void *buffer;
	const game_driver *gamedrv;
	UINT32 open_plan[4];
	int i;

	/* sanity checks */
	assert_always(image, "image_load(): image is NULL");
	assert_always(path, "image_load(): path is NULL");

	/* we are now loading */
	image->is_loading = 1;

	/* first unload the image */
	image_unload(image);

	/* record the filename */
	image->err = set_image_filename(image, path, NULL);
	if (image->err)
		goto done;

	/* tell the OSD layer that this is changing */
	osd_image_load_status_changed(image, 0);

	/* do we need to reset the CPU? */
	if ((timer_get_time() > 0) && image->dev->reset_on_load)
		mame_schedule_soft_reset(Machine);

	/* determine open plan */
	determine_open_plan(image, is_create, open_plan);

	/* attempt to open the file in various ways */
	for (i = 0; !image->file && open_plan[i]; i++)
	{
		software_path = software_path_list;
		do
		{
			gamedrv = Machine->gamedrv;
			while(!is_loaded(image) && gamedrv)
			{
				/* open the file */
				image->err = load_image_by_path(image, software_path, gamedrv, open_plan[i], path);
				if (image->err && (image->err != IMAGE_ERROR_FILENOTFOUND))
					goto done;

				/* move on to the next driver */
				gamedrv = mess_next_compatible_driver(gamedrv);
			}

			/* move on to the next entry in the software path; if we can */
			if (software_path)
				software_path += strlen(software_path) + 1;
		}
		while(!is_loaded(image) && software_path && *software_path);
	}

	/* did we fail to find the file? */
	if (!is_loaded(image))
	{
		image->err = IMAGE_ERROR_FILENOTFOUND;
		goto done;
	}

	/* if applicable, call device verify */
	if (image->dev->imgverify && !image_has_been_created(image))
	{
		/* access the memory */
		buffer = image_ptr(image);
		if (!buffer)
		{
			image->err = IMAGE_ERROR_OUTOFMEMORY;
			goto done;
		}

		/* verify the file */
		err = image->dev->imgverify(buffer, (size_t) image->length);
		if (err)
		{
			image->err = IMAGE_ERROR_INVALIDIMAGE;
			goto done;
		}
	}

	/* call device load or create */
	if (image_has_been_created(image) && image->dev->create)
	{
		err = image->dev->create(image, create_format, create_args);
		if (err)
		{
			if (!image->err)
				image->err = IMAGE_ERROR_UNSPECIFIED;
			goto done;
		}
	}
	else if (image->dev->load)
	{
		/* using device load */
		err = image->dev->load(image);
		if (err)
		{
			if (!image->err)
				image->err = IMAGE_ERROR_UNSPECIFIED;
			goto done;
		}
	}

	/* success! */

done:
	if (software_path_list)
		free(software_path_list);
	if (image->err)
		image_clear(image);
	image->is_loading = 1;
	return image->err ? INIT_FAIL : INIT_PASS;
}
Пример #26
0
/**
 * Shows the "New Sprite" dialog.
 */
void NewFileCommand::onExecute(Context* context)
{
  JWidget width, height, radio1, radio2, radio3, colors, ok, bg_box;
  int imgtype, w, h, bg, ncolors;
  char buf[1024];
  Color bg_table[] = {
    Color::fromMask(),
    Color::fromRgb(0, 0, 0),
    Color::fromRgb(255, 255, 255),
    Color::fromRgb(255, 0, 255),
    app_get_colorbar()->getBgColor()
  };

  // Load the window widget
  FramePtr window(load_widget("new_sprite.xml", "new_sprite"));
  get_widgets(window,
	      "width", &width,
	      "height", &height,
	      "radio1", &radio1,
	      "radio2", &radio2,
	      "radio3", &radio3,
	      "colors", &colors,
	      "ok_button", &ok,
	      "bg_box", &bg_box, NULL);

  // Default values: Indexed, 320x240, Background color
  imgtype = get_config_int("NewSprite", "Type", IMAGE_INDEXED);
  imgtype = MID(IMAGE_RGB, imgtype, IMAGE_INDEXED);
  w = get_config_int("NewSprite", "Width", 320);
  h = get_config_int("NewSprite", "Height", 240);
  bg = get_config_int("NewSprite", "Background", 4); // Default = Background color
  ncolors = get_config_int("NewSprite", "Colors", 256);

  width->setTextf("%d", MAX(1, w));
  height->setTextf("%d", MAX(1, h));
  colors->setTextf("%d", MID(2, ncolors, 256));

  // Select image-type
  switch (imgtype) {
    case IMAGE_RGB:       radio1->setSelected(true); break;
    case IMAGE_GRAYSCALE: radio2->setSelected(true); break;
    case IMAGE_INDEXED:   radio3->setSelected(true); break;
  }

  // Select background color
  jlistbox_select_index(bg_box, bg);

  // Open the window
  window->open_window_fg();

  if (window->get_killer() == ok) {
    bool ok = false;

    // Get the options
    if (radio1->isSelected())      imgtype = IMAGE_RGB;
    else if (radio2->isSelected()) imgtype = IMAGE_GRAYSCALE;
    else if (radio3->isSelected()) imgtype = IMAGE_INDEXED;

    w = width->getTextInt();
    h = height->getTextInt();
    ncolors = colors->getTextInt();
    bg = jlistbox_get_selected_index(bg_box);

    w = MID(1, w, 9999);
    h = MID(1, h, 9999);
    ncolors = MID(2, ncolors, 256);

    // Select the color
    Color color = Color::fromMask();

    if (bg >= 0 && bg <= 4) {
      color = bg_table[bg];
      ok = true;
    }

    if (ok) {
      // Save the configuration
      set_config_int("NewSprite", "Type", imgtype);
      set_config_int("NewSprite", "Width", w);
      set_config_int("NewSprite", "Height", h);
      set_config_int("NewSprite", "Background", bg);

      // Create the new sprite
      ASSERT(imgtype == IMAGE_RGB || imgtype == IMAGE_GRAYSCALE || imgtype == IMAGE_INDEXED);
      ASSERT(w >= 1 && w <= 9999);
      ASSERT(h >= 1 && h <= 9999);

      UniquePtr<Document> document(
	Document::createBasicDocument(imgtype, w, h,
				      (imgtype == IMAGE_INDEXED ? ncolors: 256)));
      Sprite* sprite(document->getSprite());

      get_default_palette()->copyColorsTo(sprite->getCurrentPalette());

      usprintf(buf, "Sprite-%04d", ++_sprite_counter);
      document->setFilename(buf);

      // If the background color isn't transparent, we have to
      // convert the `Layer 1' in a `Background'
      if (color.getType() != Color::MaskType) {
	Sprite* sprite = document->getSprite();

	ASSERT(sprite->getCurrentLayer() && sprite->getCurrentLayer()->is_image());
	
	static_cast<LayerImage*>(sprite->getCurrentLayer())->configureAsBackground();
	image_clear(sprite->getCurrentImage(), color_utils::color_for_image(color, imgtype));
      }
      
      // Show the sprite to the user
      context->addDocument(document);

      // Release the document as it is already owned by the context.
      // And put the document in a reliable editor.
      set_document_in_more_reliable_editor(document.release());
    }
  }
}
Пример #27
0
static int lualock_lua_image_clear(lua_State *L) {
    image_t *image = luaL_checkudata(L, 1, "lualock.image");
    image_clear(image);
    return 0;
}
Пример #28
0
void copy_cel(ContextWriter& writer)
{
  Document* document = writer.document();
  Sprite* sprite = writer.sprite();
  UndoTransaction undo(writer.context(), "Move Cel", undo::ModifyDocument);
  Cel *src_cel, *dst_cel;

  ASSERT(src_layer != NULL);
  ASSERT(dst_layer != NULL);
  ASSERT(src_frame >= 0 && src_frame < sprite->getTotalFrames());
  ASSERT(dst_frame >= 0 && dst_frame < sprite->getTotalFrames());

  src_cel = static_cast<LayerImage*>(src_layer)->getCel(src_frame);
  dst_cel = static_cast<LayerImage*>(dst_layer)->getCel(dst_frame);

  // Remove the 'dst_cel' (if it exists) because it must be replaced
  // with 'src_cel'
  if ((dst_cel != NULL) && (!dst_layer->isBackground() || src_cel != NULL))
    remove_cel(sprite, undo, static_cast<LayerImage*>(dst_layer), dst_cel);

  // Move the cel in the same layer.
  if (src_cel != NULL) {
    Image *src_image = sprite->getStock()->getImage(src_cel->getImage());
    Image *dst_image;
    int image_index;
    int dst_cel_x;
    int dst_cel_y;
    int dst_cel_opacity;

    // If we are moving a cel from a transparent layer to the
    // background layer, we have to clear the background of the image.
    if (!src_layer->isBackground() &&
        dst_layer->isBackground()) {
      dst_image = image_crop(src_image,
                             -src_cel->getX(),
                             -src_cel->getY(),
                             sprite->getWidth(),
                             sprite->getHeight(), 0);

      image_clear(dst_image, app_get_color_to_clear_layer(dst_layer));
      image_merge(dst_image, src_image, src_cel->getX(), src_cel->getY(), 255, BLEND_MODE_NORMAL);

      dst_cel_x = 0;
      dst_cel_y = 0;
      dst_cel_opacity = 255;
    }
    else {
      dst_image = Image::createCopy(src_image);
      dst_cel_x = src_cel->getX();
      dst_cel_y = src_cel->getY();
      dst_cel_opacity = src_cel->getOpacity();
    }

    // Add the image in the stock
    image_index = sprite->getStock()->addImage(dst_image);
    if (undo.isEnabled())
      undo.pushUndoer(new undoers::AddImage(undo.getObjects(),
          sprite->getStock(), image_index));

    // Create the new cel
    dst_cel = new Cel(dst_frame, image_index);
    dst_cel->setPosition(dst_cel_x, dst_cel_y);
    dst_cel->setOpacity(dst_cel_opacity);

    if (undo.isEnabled())
      undo.pushUndoer(new undoers::AddCel(undo.getObjects(), dst_layer, dst_cel));

    static_cast<LayerImage*>(dst_layer)->addCel(dst_cel);
  }

  undo.commit();

  document->notifyCelCopied(src_layer, src_frame, dst_layer, dst_frame);
  set_frame_to_handle(NULL, FrameNumber(0), NULL, FrameNumber(0));
}
Пример #29
0
void move_cel(ContextWriter& writer)
{
  Document* document = writer.document();
  Sprite* sprite = writer.sprite();
  Cel *src_cel, *dst_cel;

  ASSERT(src_layer != NULL);
  ASSERT(dst_layer != NULL);
  ASSERT(src_frame >= 0 && src_frame < sprite->getTotalFrames());
  ASSERT(dst_frame >= 0 && dst_frame < sprite->getTotalFrames());

  if (src_layer->isBackground()) {
    copy_cel(writer);
    return;
  }

  src_cel = static_cast<LayerImage*>(src_layer)->getCel(src_frame);
  dst_cel = static_cast<LayerImage*>(dst_layer)->getCel(dst_frame);

  UndoTransaction undo(writer.context(), "Move Cel", undo::ModifyDocument);

  /* remove the 'dst_cel' (if it exists) because it must be
     replaced with 'src_cel' */
  if ((dst_cel != NULL) && (!dst_layer->isBackground() || src_cel != NULL))
    remove_cel(sprite, undo, static_cast<LayerImage*>(dst_layer), dst_cel);

  /* move the cel in the same layer */
  if (src_cel != NULL) {
    if (src_layer == dst_layer) {
      if (undo.isEnabled())
        undo.pushUndoer(new undoers::SetCelFrame(undo.getObjects(), src_cel));

      src_cel->setFrame(dst_frame);
    }
    /* move the cel in different layers */
    else {
      if (undo.isEnabled())
        undo.pushUndoer(new undoers::RemoveCel(undo.getObjects(), src_layer, src_cel));
      static_cast<LayerImage*>(src_layer)->removeCel(src_cel);

      src_cel->setFrame(dst_frame);

      /* if we are moving a cel from a transparent layer to the
         background layer, we have to clear the background of the
         image */
      if (!src_layer->isBackground() &&
          dst_layer->isBackground()) {
        Image *src_image = sprite->getStock()->getImage(src_cel->getImage());
        Image *dst_image = image_crop(src_image,
                                      -src_cel->getX(),
                                      -src_cel->getY(),
                                      sprite->getWidth(),
                                      sprite->getHeight(), 0);

        if (undo.isEnabled()) {
          undo.pushUndoer(new undoers::ReplaceImage(undo.getObjects(),
              sprite->getStock(), src_cel->getImage()));
          undo.pushUndoer(new undoers::SetCelPosition(undo.getObjects(), src_cel));
          undo.pushUndoer(new undoers::SetCelOpacity(undo.getObjects(), src_cel));
        }

        image_clear(dst_image, app_get_color_to_clear_layer(dst_layer));
        image_merge(dst_image, src_image, src_cel->getX(), src_cel->getY(), 255, BLEND_MODE_NORMAL);

        src_cel->setPosition(0, 0);
        src_cel->setOpacity(255);

        sprite->getStock()->replaceImage(src_cel->getImage(), dst_image);
        image_free(src_image);
      }

      if (undo.isEnabled())
        undo.pushUndoer(new undoers::AddCel(undo.getObjects(), dst_layer, src_cel));

      static_cast<LayerImage*>(dst_layer)->addCel(src_cel);
    }
  }

  undo.commit();

  document->notifyCelMoved(src_layer, src_frame, dst_layer, dst_frame);
  set_frame_to_handle(NULL, FrameNumber(0), NULL, FrameNumber(0));
}
Пример #30
0
bool FliFormat::onSave(FileOp* fop)
{
  Sprite* sprite = fop->document->getSprite();
  unsigned char cmap[768];
  unsigned char omap[768];
  s_fli_header fli_header;
  int c, times;
  Image *bmp, *old;
  Palette *pal;

  /* prepare fli header */
  fli_header.filesize = 0;
  fli_header.frames = 0;
  fli_header.width = sprite->getWidth();
  fli_header.height = sprite->getHeight();

  if ((fli_header.width == 320) && (fli_header.height == 200))
    fli_header.magic = HEADER_FLI;
  else
    fli_header.magic = HEADER_FLC;

  fli_header.depth = 8;
  fli_header.flags = 3;
  fli_header.speed = get_time_precision(sprite);
  fli_header.created = 0;
  fli_header.updated = 0;
  fli_header.aspect_x = 1;
  fli_header.aspect_y = 1;
  fli_header.oframe1 = fli_header.oframe2 = 0;

  /* open the file to write in binary mode */
  FileHandle f(fop->filename.c_str(), "wb");

  fseek(f, 128, SEEK_SET);

  /* create the bitmaps */
  bmp = Image::create(IMAGE_INDEXED, sprite->getWidth(), sprite->getHeight());
  old = Image::create(IMAGE_INDEXED, sprite->getWidth(), sprite->getHeight());
  if ((!bmp) || (!old)) {
    fop_error(fop, "Not enough memory for temporary bitmaps.\n");
    if (bmp) image_free(bmp);
    if (old) image_free(old);
    return false;
  }

  /* write frame by frame */
  for (FrameNumber frpos(0);
       frpos < sprite->getTotalFrames();
       ++frpos) {
    /* get color map */
    pal = sprite->getPalette(frpos);
    for (c=0; c<256; c++) {
      cmap[3*c  ] = _rgba_getr(pal->getEntry(c));
      cmap[3*c+1] = _rgba_getg(pal->getEntry(c));
      cmap[3*c+2] = _rgba_getb(pal->getEntry(c));
    }

    /* render the frame in the bitmap */
    image_clear(bmp, 0);
    layer_render(sprite->getFolder(), bmp, 0, 0, frpos);

    /* how many times this frame should be written to get the same
       time that it has in the sprite */
    times = sprite->getFrameDuration(frpos) / fli_header.speed;

    for (c=0; c<times; c++) {
      /* write this frame */
      if (frpos == 0 && c == 0)
        fli_write_frame(f, &fli_header, NULL, NULL,
                        (unsigned char *)bmp->dat, cmap, W_ALL);
      else
        fli_write_frame(f, &fli_header,
                        (unsigned char *)old->dat, omap,
                        (unsigned char *)bmp->dat, cmap, W_ALL);

      /* update the old image and color-map to the new ones to compare later */
      image_copy(old, bmp, 0, 0);
      memcpy(omap, cmap, 768);
    }

    /* update progress */
    fop_progress(fop, (float)(frpos.next()) / (float)(sprite->getTotalFrames()));
  }

  /* write the header and close the file */
  fli_write_header(f, &fli_header);

  /* destroy the bitmaps */
  image_free(bmp);
  image_free(old);

  return true;
}