Пример #1
0
static void shot(void)
{
    static char filename[MAXSTR];

    sprintf(filename, "Screenshots/screen%05d.png", config_screenshot());
    image_snap(filename);
}
Пример #2
0
void level_snap(int i, const char *path)
{
    char *filename;

    /* Convert the level name to a PNG filename. */

    filename = concat_string(path,
                             "/",
                             base_name_sans(level_v[i].file, ".sol"),
                             ".png",
                             NULL);

    /* Initialize the game for a snapshot. */

    if (game_client_init(level_v[i].file))
    {
        union cmd cmd;
        cmd.type = CMD_GOAL_OPEN;
        game_proxy_enq(&cmd);
        game_client_sync(NULL);

        /* Render the level and grab the screen. */

        video_clear();
        game_client_fly(1.0f);
        game_kill_fade();
        game_client_draw(POSE_LEVEL, 0);
        image_snap(filename);

        SDL_GL_SwapBuffers();
    }

    free(filename);
}
Пример #3
0
static void snapshot_take(void)
{
    if (snapshot_path[0])
    {
        image_snap(snapshot_path);
        snapshot_path[0] = 0;
    }
}
Пример #4
0
static void shot_take(void)
{
    static char filename[MAXSTR];

    if (shot_pending)
    {
        sprintf(filename, "Screenshots/screen%05d.png", config_screenshot());
        image_snap(filename);
        shot_pending = 0;
    }
}