Пример #1
0
t_env		*wolf3d_init(int ac, char **av)
{
	t_env *env;

	if (!(env = (t_env*)malloc(sizeof(t_env))))
		wolf3d_exit(&env, "wolf3d_init: malloc");
	env->color = color_get(255, 255, 255, 0);
	env->dist = 0;
	env->ac = ac;
	env->av = av;
	env->ray.dir.x = 0;
	env->ray.inter.x = 0;
	env->ev_draw_map = 0;
	env->ev_color = 0;
	env->i = 0;
	wolf3d_map_load(env);
	if (wolf3d_player_init(env) == 0)
		wolf3d_exit(&env, "Place a '#' in map to have a spawn !");
	if (((env)->mlx = mlx_init()) == NULL)
		wolf3d_exit(&env, "wolf3d_init: mlx_init");
	if ((env->win = mlx_new_window(env->mlx, WIDTH, HEIGHT, TITLE)) == NULL)
		wolf3d_exit(&env, "wolf3d_init: mlx_new_window");
	(env)->img = NULL;
	img_clear(env);
	init_texture(env);
	return (env);
}
Пример #2
0
void _convolve(QSP_ARG_DECL  Data_Obj *dpto,Data_Obj *dpfr,Data_Obj *dpfilt)
{
	dimension_t i,j;
	float val, *frptr;
	dimension_t yos, offset;

	// where is the other error checking done???
	INSIST_RAM_OBJ(dpto,convolve)
	INSIST_RAM_OBJ(dpfr,convolve)
	INSIST_RAM_OBJ(dpfilt,convolve)

	img_clear(dpto);

	frptr = (float *) OBJ_DATA_PTR(dpfr);
	j=OBJ_ROWS(dpto);
	while(j--){
		yos = j * OBJ_ROW_INC(dpfr);
		i=OBJ_COLS(dpfr);
		while(i--){
			offset = yos+i*OBJ_PXL_INC(dpfr);
			val = *(frptr+offset);
			add_impulse(val,dpto,dpfilt,i,j);
		}
	}
}