Пример #1
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static HRESULT WINAPI d3drm_device2_GetDirect3DDevice(IDirect3DRMDevice2 *iface, IDirect3DDevice **d3d_device)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, d3d_device %p.\n", iface, d3d_device);

    return d3drm_device3_GetDirect3DDevice(&device->IDirect3DRMDevice3_iface, d3d_device);
}
Пример #2
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static D3DCOLORMODEL WINAPI IDirect3DRMDevice2Impl_GetColorModel(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(): stub\n", iface, This);

    return E_NOTIMPL;
}
Пример #3
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static HRESULT WINAPI IDirect3DRMDevice2Impl_SetRenderMode(IDirect3DRMDevice2* iface, DWORD dwFlags)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(%u): stub\n", iface, This, dwFlags);

    return E_NOTIMPL;
}
Пример #4
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static HRESULT WINAPI IDirect3DRMDevice2Impl_Update(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(): stub\n", iface, This);

    return E_NOTIMPL;
}
Пример #5
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static HRESULT WINAPI IDirect3DRMDevice2Impl_SetShades(IDirect3DRMDevice2* iface, DWORD count)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(%u): stub\n", iface, This, count);

    return E_NOTIMPL;
}
Пример #6
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static HRESULT WINAPI IDirect3DRMDevice2Impl_SetRenderMode(IDirect3DRMDevice2* iface, DWORD dwFlags)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    TRACE("(%p/%p)->(%u)\n", iface, This, dwFlags);

    return IDirect3DRMDevice3_SetRenderMode(&This->IDirect3DRMDevice3_iface, dwFlags);
}
Пример #7
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static DWORD WINAPI IDirect3DRMDevice2Impl_GetAppData(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(): stub\n", iface, This);

    return 0;
}
Пример #8
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static HRESULT WINAPI d3drm_device2_GetClassName(IDirect3DRMDevice2 *iface, DWORD *size, char *name)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, size %p, name %p.\n", iface, size, name);

    return d3drm_device3_GetClassName(&device->IDirect3DRMDevice3_iface, size, name);
}
Пример #9
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static HRESULT WINAPI d3drm_device2_Init(IDirect3DRMDevice2 *iface, ULONG width, ULONG height)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, width %u, height %u.\n", iface, width, height);

    return d3drm_device3_Init(&device->IDirect3DRMDevice3_iface, width, height);
}
Пример #10
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static HRESULT WINAPI d3drm_device2_SetAppData(IDirect3DRMDevice2 *iface, DWORD data)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, data %#x.\n", iface, data);

    return d3drm_device3_SetAppData(&device->IDirect3DRMDevice3_iface, data);
}
Пример #11
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static HRESULT WINAPI d3drm_device2_SetName(IDirect3DRMDevice2 *iface, const char *name)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));

    return d3drm_device3_SetName(&device->IDirect3DRMDevice3_iface, name);
}
Пример #12
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static ULONG WINAPI d3drm_device2_Release(IDirect3DRMDevice2 *iface)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p.\n", iface);

    return d3drm_device3_Release(&device->IDirect3DRMDevice3_iface);
}
Пример #13
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static HRESULT WINAPI d3drm_device2_QueryInterface(IDirect3DRMDevice2 *iface, REFIID riid, void **out)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);

    return d3drm_device3_QueryInterface(&device->IDirect3DRMDevice3_iface, riid, out);
}
Пример #14
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static HRESULT WINAPI d3drm_device2_SetRenderMode(IDirect3DRMDevice2 *iface, DWORD flags)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, flags %#x.\n", iface, flags);

    return d3drm_device3_SetRenderMode(&device->IDirect3DRMDevice3_iface, flags);
}
Пример #15
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static BOOL WINAPI IDirect3DRMDevice2Impl_GetDither(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    TRACE("(%p/%p)->()\n", iface, This);

    return IDirect3DRMDevice3_GetDither(&This->IDirect3DRMDevice3_iface);
}
Пример #16
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static HRESULT WINAPI d3drm_device2_SetDither(IDirect3DRMDevice2 *iface, BOOL enable)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, enabled %#x.\n", iface, enable);

    return d3drm_device3_SetDither(&device->IDirect3DRMDevice3_iface, enable);
}
Пример #17
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static D3DRMRENDERQUALITY WINAPI IDirect3DRMDevice2Impl_GetQuality(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    TRACE("(%p/%p)->()\n", iface, This);

    return IDirect3DRMDevice3_GetQuality(&This->IDirect3DRMDevice3_iface);
}
Пример #18
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static HRESULT WINAPI d3drm_device2_SetShades(IDirect3DRMDevice2 *iface, DWORD count)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, count %u.\n", iface, count);

    return d3drm_device3_SetShades(&device->IDirect3DRMDevice3_iface, count);
}
Пример #19
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static DWORD WINAPI IDirect3DRMDevice2Impl_GetRenderMode(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    TRACE("(%p/%p)->()\n", iface, This);

    return IDirect3DRMDevice3_GetRenderMode(&This->IDirect3DRMDevice3_iface);
}
Пример #20
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static HRESULT WINAPI d3drm_device2_SetTextureQuality(IDirect3DRMDevice2 *iface, D3DRMTEXTUREQUALITY quality)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, quality %u.\n", iface, quality);

    return d3drm_device3_SetTextureQuality(&device->IDirect3DRMDevice3_iface, quality);
}
Пример #21
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static HRESULT WINAPI IDirect3DRMDevice2Impl_SetName(IDirect3DRMDevice2* iface, LPCSTR name)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(%s): stub\n", iface, This, name);

    return E_NOTIMPL;
}
Пример #22
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static HRESULT WINAPI d3drm_device2_GetViewports(IDirect3DRMDevice2 *iface, IDirect3DRMViewportArray **array)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p, array %p.\n", iface, array);

    return d3drm_device3_GetViewports(&device->IDirect3DRMDevice3_iface, array);
}
Пример #23
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static HRESULT WINAPI IDirect3DRMDevice2Impl_SetDither(IDirect3DRMDevice2* iface, BOOL enable)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(%d): stub\n", iface, This, enable);

    return E_NOTIMPL;
}
Пример #24
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static BOOL WINAPI d3drm_device2_GetDither(IDirect3DRMDevice2 *iface)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p.\n", iface);

    return d3drm_device3_GetDither(&device->IDirect3DRMDevice3_iface);
}
Пример #25
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static BOOL WINAPI IDirect3DRMDevice2Impl_GetDither(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(): stub\n", iface, This);

    return E_NOTIMPL;
}
Пример #26
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static DWORD WINAPI d3drm_device2_GetHeight(IDirect3DRMDevice2 *iface)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p.\n", iface);

    return d3drm_device3_GetHeight(&device->IDirect3DRMDevice3_iface);
}
Пример #27
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static D3DRMTEXTUREQUALITY WINAPI IDirect3DRMDevice2Impl_GetTextureQuality(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(): stub\n", iface, This);

    return E_NOTIMPL;
}
Пример #28
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static HRESULT WINAPI IDirect3DRMDevice2Impl_SetDither(IDirect3DRMDevice2* iface, BOOL enable)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    TRACE("(%p/%p)->(%d)\n", iface, This, enable);

    return IDirect3DRMDevice3_SetDither(&This->IDirect3DRMDevice3_iface, enable);
}
Пример #29
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static DWORD WINAPI IDirect3DRMDevice2Impl_GetRenderMode(IDirect3DRMDevice2* iface)
{
    IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice2(iface);

    FIXME("(%p/%p)->(): stub\n", iface, This);

    return E_NOTIMPL;
}
Пример #30
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static D3DRMTEXTUREQUALITY WINAPI d3drm_device2_GetTextureQuality(IDirect3DRMDevice2 *iface)
{
    struct d3drm_device *device = impl_from_IDirect3DRMDevice2(iface);

    TRACE("iface %p.\n", iface);

    return d3drm_device3_GetTextureQuality(&device->IDirect3DRMDevice3_iface);
}