Пример #1
0
Enemy::Enemy(b2Body* body, const EnemyDef& def, std::function<void(SideDef&)>& callback, std::function<Shape*()> &player) :
	Shape(body, def, callback),
	getPlayer_(player),
	aistate(def.ai),
	brainStem_(def.brain),
	stateOfMind_(IDLE),
	panic_(false),
	chasing_(false),
	fired_(false)
{
	imprint(brainStem_);
	startingHP_ = getHP();
	body_->GetFixtureList()->SetUserData("enemy");
	shapeFixDef_.userData = "enemy";

	//Add to swarm
	swarm_.push_back(this);
}
Пример #2
0
/* ============================================================================
* Funktion:        LoadGameMenue
* Input:           ACCOUNT user
* Output:               -
*
* Beschreibung:    Laden des Gamemenues, wenn User eingeloggt ist
* ============================================================================
*/
void LoadGameMenue(ACCOUNT user) {
   /* Initialisierung der Variablen */
	int iStatus = 0, iTemp = 1, iLength = 0, i, m_Exit = 0;
   char *cMenu[GAME_MENUE_SIZE] = { "Play Sudoku", 
												"How To Play", 
												"Top List",
												"Imprint",
												"Log Out"}
			,highLight[2];
	
	sprintf(highLight, "%c", 16);
   resizeWindow(WINDOW_WIDTH, WINDOW_HEIGHT);

	do
	{
		resizeWindow(WINDOW_WIDTH, WINDOW_HEIGHT);
		system("cls");
		createBlockView(WINDOW_WIDTH, 37);
		createBlockView(WINDOW_WIDTH, 10);
		loadMainLogo();
		printTo(((WINDOW_WIDTH-17)/2), 40, "G A M E M E N U E", 0);
		printTo(((WINDOW_WIDTH-17)/2), 41, "= = = = = = = = =", 0);
		for (i = 0; i < GAME_MENUE_SIZE; i++)
		{
                printTo((WINDOW_WIDTH-17)/2, 43+i, cMenu[i], 0);
		}
      printTo(((WINDOW_WIDTH-17)/2)-5, 42+iTemp, highLight, 0);
      gotoxy(WINDOW_WIDTH-1,0);
      
      /* Bewegen der Pfeile fuer Menuepunkte */
		do
		{
			iStatus = control();
         printTo(((WINDOW_WIDTH-17)/2)-5, 42+iTemp, " ", 0);

			if (iStatus == 2) 
			{
				if (iTemp > 1) 
				{
					iTemp--;
				}
			}
			else if (iStatus == 3) 
			{
				if (iTemp < GAME_MENUE_SIZE && iTemp > 0)
				{
					iTemp++;
				}
			}
         printTo(((WINDOW_WIDTH-17)/2)-5, 42+iTemp, highLight, 0);
         gotoxy(WINDOW_WIDTH-1,0);
		} while (iStatus != 6);

      /* Je nach Position des Pfeils soll Funktion geladen werden */
		switch(iTemp) 
		{
			case 1:
				LoadDifficultyMenue(user);
			break;
			case 2:
				howToPlay();
			break;
			case 3:
				toplist(user);
			break;
			case 4:
				imprint();
			break;
			default:
				m_Exit = 1;
			break;
		}
	} while(!m_Exit);
}