Пример #1
0
bool StarTrekEngine::loadGame(int slot) {
	Common::String filename = getSavegameFilename(slot);
	Common::InSaveFile *in;

	if (!(in = _saveFileMan->openForLoading(filename))) {
		warning("Can't open file '%s', game not loaded", filename.c_str());
		return false;
	} else {
		debug(3, "Successfully opened %s for loading", filename.c_str());
	}

	SavegameMetadata meta;
	if (!saveOrLoadMetadata(in, nullptr, &meta)) {
		delete in;
		return false;
	}

	if (meta.version > CURRENT_SAVEGAME_VERSION) {
		delete in;
		error("Savegame version (%u) is newer than current version (%u). A newer version of ScummVM is needed", meta.version, CURRENT_SAVEGAME_VERSION);
	}

	if (!saveOrLoadGameData(in, nullptr, &meta)) {
		delete in;
		return false;
	}

	delete in;

	_lastGameMode = _gameMode;

	if (_gameMode == GAMEMODE_AWAYMISSION) {
		for (int i = 0; i < NUM_ACTORS; i++) {
			Actor *a = &_actorList[i];
			if (a->spriteDrawn) {
				if (a->animType != 1)
					a->animFile = loadFile(Common::String(a->animFilename) + ".anm");
				_gfx->addSprite(&a->sprite);
				a->sprite.setBitmap(loadAnimationFrame(a->bitmapFilename, a->scale));
			}
		}
	} else if (_gameMode == -1) {
		initBridge(true);
		_lastGameMode = GAMEMODE_BRIDGE;
		// TODO: mode change
	} else {
		_txtFilename = _missionToLoad;
		initBridge(false);
		// TODO: mode change
	}

	return true;
}
Пример #2
0
bool NetworkBridge::connectBridge(){

	//closeBridge();
	initBridge();


	int iResult = getaddrinfo(DEFAULT_IP, DEFAULT_PORT, &hints, &result);
	if(iResult!=0){	
		std::cout << "couldn't connect: " << iResult << std::endl;
		return false;
	}
	
	// Attempt to connect to an address until one succeeds
	for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

		// Create a SOCKET for connecting to server
		ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
			ptr->ai_protocol);
		if (ConnectSocket == INVALID_SOCKET) {
			std::cout << "socket failed with error: " << WSAGetLastError() << std::endl;
			continue;
		}

		// Connect to server.
		iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
		if (iResult == SOCKET_ERROR) {
			closesocket(ConnectSocket);
			ConnectSocket = INVALID_SOCKET;
			continue;
		}
		break;
	}

	freeaddrinfo(result);

	if (ConnectSocket == INVALID_SOCKET) {
		std::cout << "\n*** Unable to connect to server! ***\n";
		connectBridge();
		return false;
	}

	return true; 
}