Пример #1
0
int main()
{
	initSrv();
	
	aptInit(APPID_APPLICATION);

	gspGpuInit();

	hidInit(NULL);

	aptSetupEventHandler();

	APP_STATUS status;
	while((status=aptGetStatus())!=APP_EXITING)
	{
		if(status==APP_RUNNING)
		{
			u32 PAD=hidSharedMem[7];
			
			u32 regData=PAD|0x01000000;
			GSPGPU_WriteHWRegs(NULL, 0x202A04, (u32*)&regData, 4);

			renderEffect();
			swapBuffers();
			copyBuffer();
		}
		svc_sleepThread(16666666);
	}

	hidExit();
	gspGpuExit();
	aptExit();
	svc_exitProcess();
	return 0;
}
Пример #2
0
void _main(paramblk_t* p)
{
	gspHeap = (u8*)p->linear_heap;
	gspHeap_size = p->linear_size;

	initSrv();
	srv_RegisterClient(NULL);

	gspGpuInit();

	resetConsole();
	print_str("hello\n");
	print_str("_firm_appmemalloc "); print_hex((u32)_firm_appmemalloc); print_str("\n");
	print_str("code address "); print_hex((u32)p->code_data); print_str("\n");
	print_str("code size    "); print_hex(p->code_size); print_str("\n");

	setupStub((u8*)p->code_data);

	Result ret = apply_map(&p->map, (u8*)p->code_data, HANS_LOADER_SIZE);
	print_str("applied map  "); print_hex(ret); print_str("\n");

	ret = invalidateIcache(p->nssHandle);

	ret = runStub(p->nssHandle, &p->map, (u8*)p->code_data);
	print_hex(ret);

	while(1);
	gspGpuExit();
}
Пример #3
0
Server::Server(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::Server)
{
    ui->setupUi(this);
    //将对话框大小固定为400*207
    setFixedSize(400, 207);
    tPort = 5555;
    tSrv = new QTcpServer(this);
    connect(tSrv, SIGNAL(newConnection()), this, SLOT(sndMsg()));
    initSrv();
}
Пример #4
0
int main()
{
	initSrv();
		
	aptInit(APPID_APPLICATION);

	gspGpuInit();

	hidInit(NULL);

	Handle fsuHandle;
	srv_getServiceHandle(NULL, &fsuHandle, "fs:USER");
	FSUSER_Initialize(fsuHandle);

	Handle fileHandle;
	u32 bytesRead;
	FS_archive sdmcArchive=(FS_archive){0x9, (FS_path){PATH_EMPTY, 1, (u8*)""}};
	FS_path filePath=(FS_path){PATH_CHAR, 10, (u8*)"/test.bin"};
	FSUSER_OpenFileDirectly(fsuHandle, &fileHandle, sdmcArchive, filePath, FS_OPEN_READ, FS_ATTRIBUTE_NONE);
	FSFILE_Read(fileHandle, &bytesRead, 0x0, (u32*)gspHeap, 0x46500);
	FSFILE_Close(fileHandle);

	aptSetupEventHandler();
	
	while(!aptGetStatus())
	{
		u32 PAD=hidSharedMem[7];
		renderEffect();
		swapBuffers();
		copyBuffer();
		u32 regData=PAD|0x01000000;
		GSPGPU_WriteHWRegs(NULL, 0x202A04, &regData, 4);
		svc_sleepThread(1000000000);
	}

	svc_closeHandle(fsuHandle);
	hidExit();
	gspGpuInit();
	aptExit();
	svc_exitProcess();
	return 0;
}
Пример #5
0
void runTitle(u8 mediatype, u32* argbuf, u32 argbuflength, u32 tid_low, u32 tid_high)
{
	initSrv();
	gspGpuInit();

	// free extra data pages if any
	freeDataPages(0x14000000);
	freeDataPages(0x30000000);

	// allocate gsp heap
	svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x02000000, 0x10003, 0x3);

	// put new argv buffer on stack
	u32 argbuffer[0x200];
	u32 argbuffer_length = argbuflength;

	memcpy(argbuffer, argbuf, argbuflength);

	argbuffer[0]++;
	memorymap_t* mmap = getMmapArgbuf(argbuffer, argbuffer_length);

	// grab fs:USER handle
	Handle fsuserHandle = 0x0;
	int i; for(i=0; i<_serviceList.num; i++)if(!strcmp(_serviceList.services[i].name, "fs:USER"))fsuserHandle=_serviceList.services[i].handle;
	if(!fsuserHandle)*(vu32*)0xCAFE0001=0;

	getProcessMap(fsuserHandle, mediatype, tid_low, tid_high, mmap, (u32*)gspHeap);

	argbuffer_length = (u32)((void*)mmap - (void*)argbuffer) + size_memmap(*mmap);

	gspGpuExit();
	exitSrv();
	
	// free heap (has to be the very last thing before jumping to app as contains bss)
	u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0);

	_changeProcess(-2, argbuffer, argbuffer_length);
}
Пример #6
0
int main()
{
	initSrv();

	aptInit(APPID_APPLICATION);

	gspGpuInit();

	hidInit(NULL);

	Handle fsuHandle;
	srv_getServiceHandle(NULL, &fsuHandle, "fs:USER");
	FSUSER_Initialize(fsuHandle);

	aptSetupEventHandler();
    init_map();
    int i;
    int j;
    int p=4;
    int d=0;
    int q;
    int frogx = 0;
    int frogy = 0;
    int carx[6][9];
    int logx[5][6];

    // Cant use rand.
    //for(d=1;d<6;d++){
    //    while(p>4){
    //        p = rand();
    //    }
    //    carx[d]=26+p;

     for(d=0;d<8;d++){
        carx[0][d]=26;
        if(d<5){
            logx[0][d]=26;
        }
        d++;
    }
    for(d=1;d<8;d++){
        if(d<5){
            logx[0][d]=0;
        }
        carx[0][d]=0;
        d++;
    }
    for(q=0;q<8;q++){

        for(d=1; d<6; d++){
            if(q<5){
                if(d<5){
                    logx[d][q]=26+p+6;
                }
            }
            carx[d][q]=26+p +6;
            p=p+6;
        }
        p=0;
        q++;
    }
    p= 0;
    for(q=1;q<8;q++){

        for(d=1;d<5;d++){
            if(q<5){
                if(d<5){
                    logx[d][q] = p-6;
                }
            }
            carx[d][q]=p-6;
            p=p-6;
        }
        p=0;
        q++;
     }

	while(!aptGetStatus()){
		u32 PAD=hidSharedMem[7];
		if (PAD == BUTTON_UP){
            frogy+= 1;
            }
        else if (PAD == BUTTON_DOWN){
            frogy+= -1;
            }
        else if (PAD == BUTTON_LEFT){
            frogx+= -1;
            }
        else if (PAD == BUTTON_RIGHT){
            frogx+=1;
            }

		u32 regData=PAD|0x01000000;
		init_map();
        for(i=0;i<6;i++){
            for(j=0;j<8;j++){
                draw_car(carx[i][j],15+j*15);
                if(i<5){
                    if(j<5){
                        draw_logs(logx[i][j],150+j*15);
                        }
                }
            }
        }
        draw_frog(frogx,frogy);
		//Checks Colition
        for(i=0;i<6;i++){
            for(j=0;j<8;j++){
                if(frogy==j+1){
                    if(frogx==carx[i][j]){
                        frogy =0;
                        frogx =0;
                    }
                }
            }
        }
        //Checks if frog in poodle
         if(frogy >9){
            for(i=0;i<5;i++){
                for(j=0;j<5;j++){
                    if(frogy==j+10){
                        if(frogx==logx[i][j] || frogx==logx[i][j]+1 || frogx==logx[i][j]+2){
                                frogx= frogx -1;
                        }
                        else{
                            frogx =0;
                            frogy =0;
                            }
                    }
                }
            }
        }
        //reinitialize the cars :D
        // Cant use f*****g rand
        //for(p=0;p<6;p++){
        //    if(carx[p]==0){
        //        d=5;
        //        while(d>4){
        //            d = rand();
        //        }
        //        carx[p]= 26+d;
        //     }
        //    else {
        //    carx[p]=carx[p]-1;
        //    }
        //}
        for(i=0;i<6;i++){
            for(j=0;j<9;j=j+2){
                if(i<5){
                    if(j<5){
                        if(logx[i][j]==0){
                            logx[i][j]=26;
                        }
                        else{
                        logx[i][j]=logx[i][j]-1;
                        }
                    }
                }
                if(carx[i][j]==0){
                    carx[i][j] =26;
                }
                else{
                    carx[i][j]=carx[i][j]-1;
                }
            }
        }
        for(i=0;i<6;i++){
            for(j=1;j<9;j=j+2){
                if(i<5){
                    if(j<5){
                        if(logx[i][j]==26){
                            logx[i][j]=0;
                        }
                        else{
                        logx[i][j]=logx[i][j]+1;
                        }
                    }
                }
                if(carx[i][j]==26){
                    carx[i][j]=0;
                    }
                else{
                    carx[i][j]= carx[i][j]+1;
                }
            }
        }
		copyBuffer();
		swapBuffers();
		GSPGPU_WriteHWRegs(NULL, 0x202A04, &regData, 4);
        svc_sleepThread(220000000);


    }

	svc_closeHandle(fsuHandle);
	hidExit();
	gspGpuInit();
	aptExit();
	svc_exitProcess();
	return 0;
}
Пример #7
0
void changeProcess(int processId, u32* argbuf, u32 argbuflength)
{
	initSrv();
	gspGpuInit();

	// free extra data pages if any
	freeDataPages(0x14000000);
	freeDataPages(0x30000000);

	// allocate gsp heap
	svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x01000000, 0x10003, 0x3);

	patchMenuRop(processId, argbuf, argbuflength);

	// grab waitLoop stub
	GSPGPU_FlushDataCache(NULL, (u8*)&gspHeap[0x00200000], 0x100);
	doGspwn((u32*)(MENU_LOADEDROP_BUFADR-0x100), (u32*)&gspHeap[0x00200000], 0x100);
	svc_sleepThread(20*1000*1000);

	// patch it
	u32* patchArea = (u32*)&gspHeap[0x00200000];
	for(int i=0; i<0x100/4; i++)
	{
		if(patchArea[i] == 0xBABEBAD0)
		{
			patchArea[i-1] = patchArea[i+1];
			break;
		}
	}

	// copy it back
	GSPGPU_FlushDataCache(NULL, (u8*)&gspHeap[0x00200000], 0x100);
	doGspwn((u32*)&gspHeap[0x00200000], (u32*)(MENU_LOADEDROP_BUFADR-0x100), 0x100);
	svc_sleepThread(20*1000*1000);

	// ghetto dcache invalidation
	// don't judge me
	int i, j;//, k;
	// for(k=0; k<0x2; k++)
		for(j=0; j<0x4; j++)
			for(i=0; i<0x01000000/0x4; i+=0x4)
				((u32*)gspHeap)[i+j]^=0xDEADBABE;

	//exit to menu
	// _aptExit();

	exitSrv();

	// do that at the end so that release right is one of the last things to happen
	{
		GSPGPU_UnregisterInterruptRelayQueue(NULL);

		//unmap GSP shared mem
		svc_unmapMemoryBlock(gspSharedMemHandle, 0x10002000);
		svc_closeHandle(gspSharedMemHandle);
		svc_closeHandle(gspEvent);

		//free GSP heap
		svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x01000000, MEMOP_FREE, 0x0);

		Handle _gspGpuHandle = gspGpuHandle;

		// free heap (has to be the very last thing before jumping to app as contains bss)
		u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0);

		GSPGPU_ReleaseRight(&_gspGpuHandle);

		svc_closeHandle(_gspGpuHandle);
	}

	svc_exitProcess();
}
Пример #8
0
void run3dsx(Handle executable, u32* argbuf)
{
	initSrv();
	gspGpuInit();

	// free extra data pages if any
	freeDataPages(0x14000000);
	freeDataPages(0x30000000);

	// reset menu ropbin (in case of a crash)
	{
		u32 _argbuf = 0;
		svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x01000000, 0x10003, 0x3);
		patchMenuRop(1, &_argbuf, 4);
		svc_controlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x01000000, MEMOP_FREE, 0x0);
	}

	// duplicate service list on the stack
	// also add hid:SPVR as hid:USER if appropriate
	// (for backwards compat as old homebrew only supports hid:USER)
	u8 serviceBuffer[0x4+0xC*(_serviceList.num + 1)];
	service_list_t* serviceList = (service_list_t*)serviceBuffer;
	serviceList->num = _serviceList.num;
	int i;
	for(i=0; i<_serviceList.num; i++)
	{
		memcpy(serviceList->services[i].name, _serviceList.services[i].name, 8);
		svc_duplicateHandle(&serviceList->services[i].handle, _serviceList.services[i].handle);
	}

	// handle hid:USER missing case
	{
		Handle hidUSER = 0;

		if(srv_getServiceHandle(NULL, &hidUSER, "hid:USER") && !srv_getServiceHandle(NULL, &hidUSER, "hid:SPVR"))
		{
			memcpy(serviceList->services[serviceList->num].name, "hid:USER", 8);
			serviceList->services[serviceList->num].handle = hidUSER;
			serviceList->num++;
		}else svc_closeHandle(hidUSER);
	}

	vu32* targetProcessIndex = &_targetProcessIndex;
	if(*targetProcessIndex == -2)
	{
		// create local copy of process map
		u32 _customProcessBuffer[0x40];
		memorymap_t* const _customProcessMap = (memorymap_t*)_customProcessBuffer;
		memcpy(_customProcessBuffer, customProcessBuffer, sizeof(_customProcessBuffer));

		// adjust it given the information we now have such as text size, data location and size...
		MemInfo minfo;
		PageInfo pinfo;

		// get .text info
		Result ret = svc_queryMemory(&minfo, &pinfo, 0x00100000);
		_customProcessMap->header.text_end = minfo.size + 0x00100000;
		
		// get rodata info
		ret = svc_queryMemory(&minfo, &pinfo, _customProcessMap->header.text_end);
		_customProcessMap->header.data_address = minfo.size + _customProcessMap->header.text_end;

		// get data info
		ret = svc_queryMemory(&minfo, &pinfo, _customProcessMap->header.data_address);
		_customProcessMap->header.data_size = minfo.size;

		// setup 3dsx with custom local map
		setup3dsx(executable, (memorymap_t*)_customProcessMap, serviceList, argbuf);
	}else setup3dsx(executable, (memorymap_t*)app_maps[*targetProcessIndex], serviceList, argbuf);
	FSFILE_Close(executable);

	gspGpuExit();
	exitSrv();
	
	// grab ns:s handle
	Handle nssHandle = 0x0;
	for(i=0; i<_serviceList.num; i++)if(!strcmp(_serviceList.services[i].name, "ns:s"))nssHandle=_serviceList.services[i].handle;
	if(!nssHandle)*(vu32*)0xCAFE0001=0;

	// use ns:s to launch/kill process and invalidate icache in the process
	// Result ret = NSS_LaunchTitle(&nssHandle, 0x0004013000003702LL, 0x1);
	Result ret = NSS_LaunchTitle(&nssHandle, 0x0004013000002A02LL, 0x1);
	if(ret)*(u32*)0xCAFE0002=ret;
	svc_sleepThread(100*1000*1000);
	// ret = NSS_TerminateProcessTID(&nssHandle, 0x0004013000003702LL, 100*1000*1000);
	ret = NSS_TerminateProcessTID(&nssHandle, 0x0004013000002A02LL, 100*1000*1000);
	if(ret)*(u32*)0xCAFE0003=ret;

	// invalidate_icache();

	// free heap (has to be the very last thing before jumping to app as contains bss)
	u32 out; svc_controlMemory(&out, (u32)_heap_base, 0x0, _heap_size, MEMOP_FREE, 0x0);

	start_execution();
}