Пример #1
0
/**
 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
 * which GL extensions are supported.
 * Quite a few extensions are always supported because they are standard
 * features or can be built on top of other gallium features.
 * Some fine tuning may still be needed.
 */
void st_init_extensions(struct pipe_screen *screen,
                        struct gl_constants *consts,
                        struct gl_extensions *extensions,
                        struct st_config_options *options,
                        boolean has_lib_dxtc)
{
   unsigned i;
   int glsl_feature_level;
   GLboolean *extension_table = (GLboolean *) extensions;

   static const struct st_extension_cap_mapping cap_mapping[] = {
      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
      { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
      { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
      { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
      { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
      { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },

      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },

      { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
      { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
      /* GL_NV_point_sprite is not supported by gallium because we don't
       * support the GL_POINT_SPRITE_R_MODE_NV option. */

      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
      { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
      { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
      { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
      { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
      { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
      { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
      { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
      { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
      { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
      { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
      { o(EXT_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
      { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
   };

   /* Required: render target and sampler support */
   static const struct st_extension_format_mapping rendertarget_mapping[] = {
      { { o(ARB_texture_float) },
        { PIPE_FORMAT_R32G32B32A32_FLOAT,
          PIPE_FORMAT_R16G16B16A16_FLOAT } },

      { { o(OES_texture_float) },
        { PIPE_FORMAT_R32G32B32A32_FLOAT } },

      { { o(OES_texture_half_float) },
        { PIPE_FORMAT_R16G16B16A16_FLOAT } },

      { { o(ARB_texture_rgb10_a2ui) },
        { PIPE_FORMAT_R10G10B10A2_UINT,
          PIPE_FORMAT_B10G10R10A2_UINT },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_framebuffer_sRGB) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_packed_float) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },

      { { o(EXT_texture_integer) },
        { PIPE_FORMAT_R32G32B32A32_UINT,
          PIPE_FORMAT_R32G32B32A32_SINT } },

      { { o(ARB_texture_rg) },
        { PIPE_FORMAT_R8_UNORM,
          PIPE_FORMAT_R8G8_UNORM } },
   };

   /* Required: depth stencil and sampler support */
   static const struct st_extension_format_mapping depthstencil_mapping[] = {
      { { o(ARB_depth_buffer_float) },
        { PIPE_FORMAT_Z32_FLOAT,
          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
   };

   /* Required: sampler support */
   static const struct st_extension_format_mapping texture_mapping[] = {
      { { o(ARB_texture_compression_rgtc) },
        { PIPE_FORMAT_RGTC1_UNORM,
          PIPE_FORMAT_RGTC1_SNORM,
          PIPE_FORMAT_RGTC2_UNORM,
          PIPE_FORMAT_RGTC2_SNORM } },

      { { o(EXT_texture_compression_latc) },
        { PIPE_FORMAT_LATC1_UNORM,
          PIPE_FORMAT_LATC1_SNORM,
          PIPE_FORMAT_LATC2_UNORM,
          PIPE_FORMAT_LATC2_SNORM } },

      { { o(EXT_texture_compression_s3tc),
          o(ANGLE_texture_compression_dxt) },
        { PIPE_FORMAT_DXT1_RGB,
          PIPE_FORMAT_DXT1_RGBA,
          PIPE_FORMAT_DXT3_RGBA,
          PIPE_FORMAT_DXT5_RGBA } },

      { { o(ARB_texture_compression_bptc) },
        { PIPE_FORMAT_BPTC_RGBA_UNORM,
          PIPE_FORMAT_BPTC_SRGBA,
          PIPE_FORMAT_BPTC_RGB_FLOAT,
          PIPE_FORMAT_BPTC_RGB_UFLOAT } },

      { { o(EXT_texture_shared_exponent) },
        { PIPE_FORMAT_R9G9B9E5_FLOAT } },

      { { o(EXT_texture_snorm) },
        { PIPE_FORMAT_R8G8B8A8_SNORM } },

      { { o(EXT_texture_sRGB),
          o(EXT_texture_sRGB_decode) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
        GL_TRUE }, /* at least one format must be supported */

      { { o(ATI_texture_compression_3dc) },
        { PIPE_FORMAT_LATC2_UNORM } },

      { { o(MESA_ycbcr_texture) },
        { PIPE_FORMAT_UYVY,
          PIPE_FORMAT_YUYV },
        GL_TRUE }, /* at least one format must be supported */

      { { o(OES_compressed_ETC1_RGB8_texture) },
        { PIPE_FORMAT_ETC1_RGB8,
          PIPE_FORMAT_R8G8B8A8_UNORM },
        GL_TRUE }, /* at least one format must be supported */

      { { o(ARB_stencil_texturing),
          o(ARB_texture_stencil8) },
        { PIPE_FORMAT_X24S8_UINT,
          PIPE_FORMAT_S8X24_UINT },
        GL_TRUE }, /* at least one format must be supported */
   };

   /* Required: vertex fetch support. */
   static const struct st_extension_format_mapping vertex_mapping[] = {
      { { o(ARB_vertex_type_2_10_10_10_rev) },
        { PIPE_FORMAT_R10G10B10A2_UNORM,
          PIPE_FORMAT_B10G10R10A2_UNORM,
          PIPE_FORMAT_R10G10B10A2_SNORM,
          PIPE_FORMAT_B10G10R10A2_SNORM,
          PIPE_FORMAT_R10G10B10A2_USCALED,
          PIPE_FORMAT_B10G10R10A2_USCALED,
          PIPE_FORMAT_R10G10B10A2_SSCALED,
          PIPE_FORMAT_B10G10R10A2_SSCALED } },
      { { o(ARB_vertex_type_10f_11f_11f_rev) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },
   };

   static const struct st_extension_format_mapping tbo_rgb32[] = {
      { {o(ARB_texture_buffer_object_rgb32) },
        { PIPE_FORMAT_R32G32B32_FLOAT,
          PIPE_FORMAT_R32G32B32_UINT,
          PIPE_FORMAT_R32G32B32_SINT,
        } },
   };

   /*
    * Extensions that are supported by all Gallium drivers:
    */
   extensions->ARB_ES2_compatibility = GL_TRUE;
   extensions->ARB_draw_elements_base_vertex = GL_TRUE;
   extensions->ARB_explicit_attrib_location = GL_TRUE;
   extensions->ARB_explicit_uniform_location = GL_TRUE;
   extensions->ARB_fragment_coord_conventions = GL_TRUE;
   extensions->ARB_fragment_program = GL_TRUE;
   extensions->ARB_fragment_shader = GL_TRUE;
   extensions->ARB_half_float_vertex = GL_TRUE;
   extensions->ARB_internalformat_query = GL_TRUE;
   extensions->ARB_map_buffer_range = GL_TRUE;
   extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
   extensions->ARB_texture_cube_map = GL_TRUE;
   extensions->ARB_texture_env_combine = GL_TRUE;
   extensions->ARB_texture_env_crossbar = GL_TRUE;
   extensions->ARB_texture_env_dot3 = GL_TRUE;
   extensions->ARB_vertex_program = GL_TRUE;
   extensions->ARB_vertex_shader = GL_TRUE;

   extensions->EXT_blend_color = GL_TRUE;
   extensions->EXT_blend_func_separate = GL_TRUE;
   extensions->EXT_blend_minmax = GL_TRUE;
   extensions->EXT_gpu_program_parameters = GL_TRUE;
   extensions->EXT_pixel_buffer_object = GL_TRUE;
   extensions->EXT_point_parameters = GL_TRUE;
   extensions->EXT_provoking_vertex = GL_TRUE;

   extensions->EXT_texture_env_dot3 = GL_TRUE;
   extensions->EXT_vertex_array_bgra = GL_TRUE;

   extensions->ATI_texture_env_combine3 = GL_TRUE;

   extensions->MESA_pack_invert = GL_TRUE;

   extensions->NV_fog_distance = GL_TRUE;
   extensions->NV_texture_env_combine4 = GL_TRUE;
   extensions->NV_texture_rectangle = GL_TRUE;

   extensions->OES_EGL_image = GL_TRUE;
   extensions->OES_EGL_image_external = GL_TRUE;
   extensions->OES_draw_texture = GL_TRUE;

   /* Expose the extensions which directly correspond to gallium caps. */
   for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
      if (screen->get_param(screen, cap_mapping[i].cap)) {
         extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
      }
   }

   /* Expose the extensions which directly correspond to gallium formats. */
   init_format_extensions(screen, extensions, rendertarget_mapping,
                          ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(screen, extensions, depthstencil_mapping,
                          ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(screen, extensions, texture_mapping,
                          ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(screen, extensions, vertex_mapping,
                          ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
                          PIPE_BIND_VERTEX_BUFFER);

   /* Figure out GLSL support. */
   glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);

   consts->GLSLVersion = glsl_feature_level;
   if (glsl_feature_level >= 410)
      consts->GLSLVersion = 410;

   _mesa_override_glsl_version(consts);

   if (options->force_glsl_version > 0 &&
       options->force_glsl_version <= consts->GLSLVersion) {
      consts->ForceGLSLVersion = options->force_glsl_version;
   }

   if (glsl_feature_level >= 400)
      extensions->ARB_gpu_shader5 = GL_TRUE;
   if (glsl_feature_level >= 410)
      extensions->ARB_shader_precision = GL_TRUE;

   /* This extension needs full OpenGL 3.2, but we don't know if that's
    * supported at this point. Only check the GLSL version. */
   if (consts->GLSLVersion >= 150 &&
       screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
      extensions->AMD_vertex_shader_layer = GL_TRUE;
   }

   if (consts->GLSLVersion >= 130) {
      consts->NativeIntegers = GL_TRUE;
      consts->MaxClipPlanes = 8;

      if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
         consts->VertexID_is_zero_based = GL_TRUE;
      }

      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
      extensions->ARB_conservative_depth = GL_TRUE;
      extensions->ARB_shading_language_packing = GL_TRUE;
      extensions->OES_depth_texture_cube_map = GL_TRUE;
      extensions->ARB_shading_language_420pack = GL_TRUE;
      extensions->ARB_texture_query_levels = GL_TRUE;
      extensions->ARB_shader_subroutine = GL_TRUE;

      if (!options->disable_shader_bit_encoding) {
         extensions->ARB_shader_bit_encoding = GL_TRUE;
      }

      extensions->EXT_shader_integer_mix = GL_TRUE;
   } else {
      /* Optional integer support for GLSL 1.2. */
      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                   PIPE_SHADER_CAP_INTEGERS) &&
          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                   PIPE_SHADER_CAP_INTEGERS)) {
         consts->NativeIntegers = GL_TRUE;

         extensions->EXT_shader_integer_mix = GL_TRUE;
      }

      /* Integer textures make no sense before GLSL 1.30 */
      extensions->EXT_texture_integer = GL_FALSE;
   }

   consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);

   /* Below are the cases which cannot be moved into tables easily. */

   if (!has_lib_dxtc && !options->force_s3tc_enable) {
      extensions->EXT_texture_compression_s3tc = GL_FALSE;
      extensions->ANGLE_texture_compression_dxt = GL_FALSE;
   }

   if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
      extensions->ARB_tessellation_shader = GL_TRUE;
   }

   if (screen->fence_finish) {
      extensions->ARB_sync = GL_TRUE;
   }

   /* Maximum sample count. */
   {
      enum pipe_format color_formats[] = {
         PIPE_FORMAT_R8G8B8A8_UNORM,
         PIPE_FORMAT_B8G8R8A8_UNORM,
         PIPE_FORMAT_A8R8G8B8_UNORM,
         PIPE_FORMAT_A8B8G8R8_UNORM,
      };
      enum pipe_format depth_formats[] = {
         PIPE_FORMAT_Z16_UNORM,
         PIPE_FORMAT_Z24X8_UNORM,
         PIPE_FORMAT_X8Z24_UNORM,
         PIPE_FORMAT_Z32_UNORM,
         PIPE_FORMAT_Z32_FLOAT
      };
      enum pipe_format int_formats[] = {
         PIPE_FORMAT_R8G8B8A8_SINT
      };

      consts->MaxSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
                                     color_formats, 16,
                                     PIPE_BIND_RENDER_TARGET);

      consts->MaxColorTextureSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
                                     color_formats, consts->MaxSamples,
                                     PIPE_BIND_SAMPLER_VIEW);

      consts->MaxDepthTextureSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
                                     depth_formats, consts->MaxSamples,
                                     PIPE_BIND_SAMPLER_VIEW);

      consts->MaxIntegerSamples =
         get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
                                     int_formats, consts->MaxSamples,
                                     PIPE_BIND_SAMPLER_VIEW);
   }
   if (consts->MaxSamples == 1) {
      /* one sample doesn't really make sense */
      consts->MaxSamples = 0;
   }
   else if (consts->MaxSamples >= 2) {
      extensions->EXT_framebuffer_multisample = GL_TRUE;
      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
   }

   if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
	consts->FakeSWMSAA = GL_TRUE;
        extensions->EXT_framebuffer_multisample = GL_TRUE;
        extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
        extensions->ARB_texture_multisample = GL_TRUE;
   }

   if (consts->MaxDualSourceDrawBuffers > 0 &&
       !options->disable_blend_func_extended)
      extensions->ARB_blend_func_extended = GL_TRUE;

   if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
       extensions->ARB_timer_query) {
      extensions->EXT_timer_query = GL_TRUE;
   }

   if (extensions->ARB_transform_feedback2 &&
       extensions->ARB_draw_instanced) {
      extensions->ARB_transform_feedback_instanced = GL_TRUE;
   }
   if (options->force_glsl_extensions_warn)
      consts->ForceGLSLExtensionsWarn = 1;

   if (options->disable_glsl_line_continuations)
      consts->DisableGLSLLineContinuations = 1;

   if (options->allow_glsl_extension_directive_midshader)
      consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;

   consts->MinMapBufferAlignment =
      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

   if (extensions->ARB_texture_buffer_object) {
      consts->MaxTextureBufferSize =
         _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
              (1u << 31) - 1);
      consts->TextureBufferOffsetAlignment =
         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);

      if (consts->TextureBufferOffsetAlignment)
         extensions->ARB_texture_buffer_range = GL_TRUE;

      init_format_extensions(screen, extensions, tbo_rgb32,
                             ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
                             PIPE_BIND_SAMPLER_VIEW);
   }

   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
    * If the number of available texture indirections is very limited, then we
    * prefer to disable varying packing rather than run the risk of varying
    * packing preventing a shader from running.
    */
   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
      /* We can't disable varying packing if transform feedback is available,
       * because transform feedback code assumes a packed varying layout.
       */
      if (!extensions->EXT_transform_feedback)
         consts->DisableVaryingPacking = GL_TRUE;
   }

   consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
   if (consts->MaxViewports >= 16) {
      if (glsl_feature_level >= 400) {
         consts->ViewportBounds.Min = -32768.0;
         consts->ViewportBounds.Max = 32767.0;
      } else {
         consts->ViewportBounds.Min = -16384.0;
         consts->ViewportBounds.Max = 16383.0;
      }
      extensions->ARB_viewport_array = GL_TRUE;
      extensions->ARB_fragment_layer_viewport = GL_TRUE;
      if (extensions->AMD_vertex_shader_layer)
         extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
   }

   /* GL_ARB_ES3_compatibility.
    *
    * Assume that ES3 is supported if GLSL 3.30 is supported.
    * (OpenGL 3.3 is a requirement for that extension.)
    */
   if (consts->GLSLVersion >= 330 &&
       /* Requirements for ETC2 emulation. */
       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW) &&
       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
                                   PIPE_TEXTURE_2D, 0,
                                   PIPE_BIND_SAMPLER_VIEW)) {
      extensions->ARB_ES3_compatibility = GL_TRUE;
   }

   if (screen->get_video_param &&
       screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
                               PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
                               PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
      extensions->NV_vdpau_interop = GL_TRUE;
   }

   if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                PIPE_SHADER_CAP_DOUBLES) &&
       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                PIPE_SHADER_CAP_DOUBLES)) {
      extensions->ARB_gpu_shader_fp64 = GL_TRUE;
      extensions->ARB_vertex_attrib_64bit = GL_TRUE;
   }
}
Пример #2
0
/**
 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
 * which GL extensions are supported.
 * Quite a few extensions are always supported because they are standard
 * features or can be built on top of other gallium features.
 * Some fine tuning may still be needed.
 */
void st_init_extensions(struct st_context *st)
{
   struct pipe_screen *screen = st->pipe->screen;
   struct gl_context *ctx = st->ctx;
   int i, glsl_feature_level;
   GLboolean *extensions = (GLboolean *) &ctx->Extensions;

   static const struct st_extension_cap_mapping cap_mapping[] = {
      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
      { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },

      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },

      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
      /* GL_NV_point_sprite is not supported by gallium because we don't
       * support the GL_POINT_SPRITE_R_MODE_NV option. */

      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
      { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              }
   };

   /* Required: render target and sampler support */
   static const struct st_extension_format_mapping rendertarget_mapping[] = {
      { { o(ARB_texture_float) },
        { PIPE_FORMAT_R32G32B32A32_FLOAT,
          PIPE_FORMAT_R16G16B16A16_FLOAT } },

      { { o(ARB_texture_rgb10_a2ui) },
        { PIPE_FORMAT_R10G10B10A2_UINT,
          PIPE_FORMAT_B10G10R10A2_UINT },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_framebuffer_sRGB) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_packed_float) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },

      { { o(EXT_texture_integer) },
        { PIPE_FORMAT_R32G32B32A32_UINT,
          PIPE_FORMAT_R32G32B32A32_SINT } },

      { { o(ARB_texture_rg) },
        { PIPE_FORMAT_R8_UNORM,
          PIPE_FORMAT_R8G8_UNORM } },
   };

   /* Required: depth stencil and sampler support */
   static const struct st_extension_format_mapping depthstencil_mapping[] = {
      { { o(ARB_depth_buffer_float) },
        { PIPE_FORMAT_Z32_FLOAT,
          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
   };

   /* Required: sampler support */
   static const struct st_extension_format_mapping texture_mapping[] = {
      { { o(ARB_texture_compression_rgtc) },
        { PIPE_FORMAT_RGTC1_UNORM,
          PIPE_FORMAT_RGTC1_SNORM,
          PIPE_FORMAT_RGTC2_UNORM,
          PIPE_FORMAT_RGTC2_SNORM } },

      { { o(EXT_texture_compression_latc) },
        { PIPE_FORMAT_LATC1_UNORM,
          PIPE_FORMAT_LATC1_SNORM,
          PIPE_FORMAT_LATC2_UNORM,
          PIPE_FORMAT_LATC2_SNORM } },

      { { o(EXT_texture_compression_s3tc),
          o(ANGLE_texture_compression_dxt) },
        { PIPE_FORMAT_DXT1_RGB,
          PIPE_FORMAT_DXT1_RGBA,
          PIPE_FORMAT_DXT3_RGBA,
          PIPE_FORMAT_DXT5_RGBA } },

      { { o(EXT_texture_shared_exponent) },
        { PIPE_FORMAT_R9G9B9E5_FLOAT } },

      { { o(EXT_texture_snorm) },
        { PIPE_FORMAT_R8G8B8A8_SNORM } },

      { { o(EXT_texture_sRGB),
          o(EXT_texture_sRGB_decode) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
        GL_TRUE }, /* at least one format must be supported */

      { { o(ATI_texture_compression_3dc) },
        { PIPE_FORMAT_LATC2_UNORM } },

      { { o(MESA_ycbcr_texture) },
        { PIPE_FORMAT_UYVY,
          PIPE_FORMAT_YUYV },
        GL_TRUE }, /* at least one format must be supported */

      { { o(OES_compressed_ETC1_RGB8_texture) },
        { PIPE_FORMAT_ETC1_RGB8 } },
   };

   /* Required: vertex fetch support. */
   static const struct st_extension_format_mapping vertex_mapping[] = {
      { { o(ARB_vertex_type_2_10_10_10_rev) },
        { PIPE_FORMAT_R10G10B10A2_UNORM,
          PIPE_FORMAT_B10G10R10A2_UNORM,
          PIPE_FORMAT_R10G10B10A2_SNORM,
          PIPE_FORMAT_B10G10R10A2_SNORM,
          PIPE_FORMAT_R10G10B10A2_USCALED,
          PIPE_FORMAT_B10G10R10A2_USCALED,
          PIPE_FORMAT_R10G10B10A2_SSCALED,
          PIPE_FORMAT_B10G10R10A2_SSCALED } },
      { { o(ARB_vertex_type_10f_11f_11f_rev) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },
   };

   static const struct st_extension_format_mapping tbo_rgb32[] = {
      { {o(ARB_texture_buffer_object_rgb32) },
        { PIPE_FORMAT_R32G32B32_FLOAT,
          PIPE_FORMAT_R32G32B32_UINT,
          PIPE_FORMAT_R32G32B32_SINT,
        } },
   };

   /*
    * Extensions that are supported by all Gallium drivers:
    */
   ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
   ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
   ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
   ctx->Extensions.ARB_fragment_program = GL_TRUE;
   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
   ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
   ctx->Extensions.ARB_internalformat_query = GL_TRUE;
   ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
   ctx->Extensions.ARB_vertex_program = GL_TRUE;
   ctx->Extensions.ARB_vertex_shader = GL_TRUE;

   ctx->Extensions.EXT_blend_color = GL_TRUE;
   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
   ctx->Extensions.EXT_point_parameters = GL_TRUE;
   ctx->Extensions.EXT_provoking_vertex = GL_TRUE;

   /* IMPORTANT:
    *    Don't enable EXT_separate_shader_objects. It disallows a certain
    *    optimization in the GLSL compiler and therefore is considered
    *    harmful.
    */
   ctx->Extensions.EXT_separate_shader_objects = GL_FALSE;

   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
   ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;

   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;

   ctx->Extensions.MESA_pack_invert = GL_TRUE;

   ctx->Extensions.NV_fog_distance = GL_TRUE;
   ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
   ctx->Extensions.NV_texture_rectangle = GL_TRUE;
   ctx->Extensions.NV_vdpau_interop = GL_TRUE;

   ctx->Extensions.OES_EGL_image = GL_TRUE;
   ctx->Extensions.OES_EGL_image_external = GL_TRUE;
   ctx->Extensions.OES_draw_texture = GL_TRUE;

   /* Expose the extensions which directly correspond to gallium caps. */
   for (i = 0; i < Elements(cap_mapping); i++) {
      if (screen->get_param(screen, cap_mapping[i].cap)) {
         extensions[cap_mapping[i].extension_offset] = GL_TRUE;
      }
   }

   /* Expose the extensions which directly correspond to gallium formats. */
   init_format_extensions(st, rendertarget_mapping,
                          Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(st, depthstencil_mapping,
                          Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(st, texture_mapping, Elements(texture_mapping),
                          PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
                          PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);

   /* Figure out GLSL support. */
   glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);

   ctx->Const.GLSLVersion = glsl_feature_level;
   if (glsl_feature_level >= 330)
      ctx->Const.GLSLVersion = 330;

   _mesa_override_glsl_version(st->ctx);

   if (st->options.force_glsl_version > 0 &&
       st->options.force_glsl_version <= ctx->Const.GLSLVersion) {
      ctx->Const.ForceGLSLVersion = st->options.force_glsl_version;
   }

   /* This extension needs full OpenGL 3.2, but we don't know if that's
    * supported at this point. Only check the GLSL version. */
   if (ctx->Const.GLSLVersion >= 150 &&
       screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER)) {
      ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
   }

   if (ctx->Const.GLSLVersion >= 130) {
      ctx->Const.NativeIntegers = GL_TRUE;
      ctx->Const.MaxClipPlanes = 8;

      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
      ctx->Extensions.ARB_conservative_depth = GL_TRUE;
      ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
      ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
      ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;

      if (!st->options.disable_shader_bit_encoding) {
         ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
      }
   } else {
      /* Optional integer support for GLSL 1.2. */
      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                   PIPE_SHADER_CAP_INTEGERS) &&
          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                   PIPE_SHADER_CAP_INTEGERS)) {
         ctx->Const.NativeIntegers = GL_TRUE;
      }
   }

   /* Below are the cases which cannot be moved into tables easily. */

   if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) {
      ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
      ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
   }

   if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
      ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif
   }

   ctx->Extensions.NV_primitive_restart = GL_TRUE;
   if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
      ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
   }

   /* ARB_color_buffer_float. */
   if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
      ctx->Extensions.ARB_color_buffer_float = GL_TRUE;

      if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
         st->clamp_vert_color_in_shader = TRUE;
      }

      if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
         st->clamp_frag_color_in_shader = TRUE;
      }

      /* For drivers which cannot do color clamping, it's better to just
       * disable ARB_color_buffer_float in the core profile, because
       * the clamping is deprecated there anyway. */
      if (ctx->API == API_OPENGL_CORE &&
          (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
         st->clamp_vert_color_in_shader = GL_FALSE;
         st->clamp_frag_color_in_shader = GL_FALSE;
         ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
      }
   }

   if (screen->fence_finish) {
      ctx->Extensions.ARB_sync = GL_TRUE;
   }

   /* Maximum sample count. */
   for (i = 16; i > 0; --i) {
      enum pipe_format pformat = st_choose_format(st, GL_RGBA,
                                                  GL_NONE, GL_NONE,
                                                  PIPE_TEXTURE_2D, i,
                                                  PIPE_BIND_RENDER_TARGET, FALSE);
      if (pformat != PIPE_FORMAT_NONE) {
         ctx->Const.MaxSamples = i;
         ctx->Const.MaxColorTextureSamples = i;
         break;
      }
   }
   for (i = ctx->Const.MaxSamples; i > 0; --i) {
      enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL,
                                                  GL_NONE, GL_NONE,
                                                  PIPE_TEXTURE_2D, i,
                                                  PIPE_BIND_DEPTH_STENCIL, FALSE);
      if (pformat != PIPE_FORMAT_NONE) {
         ctx->Const.MaxDepthTextureSamples = i;
         break;
      }
   }
   for (i = ctx->Const.MaxSamples; i > 0; --i) {
      enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER,
                                                  GL_NONE, GL_NONE,
                                                  PIPE_TEXTURE_2D, i,
                                                  PIPE_BIND_RENDER_TARGET, FALSE);
      if (pformat != PIPE_FORMAT_NONE) {
         ctx->Const.MaxIntegerSamples = i;
         break;
      }
   }
   if (ctx->Const.MaxSamples == 1) {
      /* one sample doesn't really make sense */
      ctx->Const.MaxSamples = 0;
   }
   else if (ctx->Const.MaxSamples >= 2) {
      ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
      ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
   }

   if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
       !st->options.disable_blend_func_extended)
      ctx->Extensions.ARB_blend_func_extended = GL_TRUE;

   st->has_time_elapsed =
      screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);

   if (st->has_time_elapsed ||
       ctx->Extensions.ARB_timer_query) {
      ctx->Extensions.EXT_timer_query = GL_TRUE;
   }

   if (ctx->Extensions.ARB_transform_feedback2 &&
       ctx->Extensions.ARB_draw_instanced) {
      ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
   }
   if (st->options.force_glsl_extensions_warn)
      ctx->Const.ForceGLSLExtensionsWarn = 1;

   if (st->options.disable_glsl_line_continuations)
      ctx->Const.DisableGLSLLineContinuations = 1;

   ctx->Const.MinMapBufferAlignment =
      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

   if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
      ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;

      ctx->Const.MaxTextureBufferSize =
         _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
              (1u << 31) - 1);
      ctx->Const.TextureBufferOffsetAlignment =
         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);

      if (ctx->Const.TextureBufferOffsetAlignment)
         ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;

      init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
                             PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
   }

   if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
      ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
   }

   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
    * If the number of available texture indirections is very limited, then we
    * prefer to disable varying packing rather than run the risk of varying
    * packing preventing a shader from running.
    */
   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
      /* We can't disable varying packing if transform feedback is available,
       * because transform feedback code assumes a packed varying layout.
       */
      if (!ctx->Extensions.EXT_transform_feedback)
         ctx->Const.DisableVaryingPacking = GL_TRUE;
   }

   if (ctx->API == API_OPENGL_CORE) {
      ctx->Const.MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
      if (ctx->Const.MaxViewports >= 16) {
         ctx->Const.ViewportBounds.Min = -16384.0;
         ctx->Const.ViewportBounds.Max = 16384.0;
         ctx->Extensions.ARB_viewport_array = GL_TRUE;
      }
   }
   if (ctx->Const.MaxProgramTextureGatherComponents > 0)
      ctx->Extensions.ARB_texture_gather = GL_TRUE;
}
Пример #3
0
/**
 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
 * which GL extensions are supported.
 * Quite a few extensions are always supported because they are standard
 * features or can be built on top of other gallium features.
 * Some fine tuning may still be needed.
 */
void st_init_extensions(struct st_context *st)
{
   struct pipe_screen *screen = st->pipe->screen;
   struct gl_context *ctx = st->ctx;
   int i, glsl_feature_level;
   GLboolean *extensions = (GLboolean *) &ctx->Extensions;

   static const struct st_extension_cap_mapping cap_mapping[] = {
      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },

      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
      { o(EXT_shadow_funcs),                 PIPE_CAP_TEXTURE_SHADOW_MAP               },
      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
      { o(EXT_timer_query),                  PIPE_CAP_TIMER_QUERY                      },
      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },

      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
      /* GL_NV_point_sprite is not supported by gallium because we don't
       * support the GL_POINT_SPRITE_R_MODE_NV option. */
      { o(MESA_texture_array),               PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },

      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   }
   };

   /* Required: render target and sampler support */
   static const struct st_extension_format_mapping rendertarget_mapping[] = {
      { { o(ARB_texture_float) },
        { PIPE_FORMAT_R32G32B32A32_FLOAT,
          PIPE_FORMAT_R16G16B16A16_FLOAT } },

      { { o(ARB_texture_rgb10_a2ui) },
        { PIPE_FORMAT_B10G10R10A2_UINT } },

      { { o(EXT_framebuffer_sRGB) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
         GL_TRUE }, /* at least one format must be supported */

      { { o(EXT_packed_float) },
        { PIPE_FORMAT_R11G11B10_FLOAT } },

      { { o(EXT_texture_integer) },
        { PIPE_FORMAT_R32G32B32A32_UINT,
          PIPE_FORMAT_R32G32B32A32_SINT } },
   };

   /* Required: depth stencil and sampler support */
   static const struct st_extension_format_mapping depthstencil_mapping[] = {
      { { o(ARB_depth_buffer_float) },
        { PIPE_FORMAT_Z32_FLOAT,
          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },

      { { o(ARB_framebuffer_object),
          o(EXT_packed_depth_stencil) },
        { PIPE_FORMAT_S8_UINT_Z24_UNORM,
          PIPE_FORMAT_Z24_UNORM_S8_UINT },
        GL_TRUE }, /* at least one format must be supported */
   };

   /* Required: sampler support */
   static const struct st_extension_format_mapping texture_mapping[] = {
      { { o(ARB_texture_compression_rgtc) },
        { PIPE_FORMAT_RGTC1_UNORM,
          PIPE_FORMAT_RGTC1_SNORM,
          PIPE_FORMAT_RGTC2_UNORM,
          PIPE_FORMAT_RGTC2_SNORM } },

      { { o(ARB_texture_rg) },
        { PIPE_FORMAT_R8G8_UNORM } },

      { { o(EXT_texture_compression_latc) },
        { PIPE_FORMAT_LATC1_UNORM,
          PIPE_FORMAT_LATC1_SNORM,
          PIPE_FORMAT_LATC2_UNORM,
          PIPE_FORMAT_LATC2_SNORM } },

      { { o(EXT_texture_compression_s3tc),
          o(S3_s3tc) },
        { PIPE_FORMAT_DXT1_RGB,
          PIPE_FORMAT_DXT1_RGBA,
          PIPE_FORMAT_DXT3_RGBA,
          PIPE_FORMAT_DXT5_RGBA } },

      { { o(EXT_texture_shared_exponent) },
        { PIPE_FORMAT_R9G9B9E5_FLOAT } },

      { { o(EXT_texture_snorm) },
        { PIPE_FORMAT_R8G8B8A8_SNORM } },

      { { o(EXT_texture_sRGB),
          o(EXT_texture_sRGB_decode) },
        { PIPE_FORMAT_A8B8G8R8_SRGB,
          PIPE_FORMAT_B8G8R8A8_SRGB },
        GL_TRUE }, /* at least one format must be supported */

      { { o(ATI_texture_compression_3dc) },
        { PIPE_FORMAT_LATC2_UNORM } },

      { { o(MESA_ycbcr_texture) },
        { PIPE_FORMAT_UYVY,
          PIPE_FORMAT_YUYV },
        GL_TRUE }, /* at least one format must be supported */

      { { o(OES_compressed_ETC1_RGB8_texture) },
        { PIPE_FORMAT_ETC1_RGB8 } },
   };

   /* Required: vertex fetch support. */
   static const struct st_extension_format_mapping vertex_mapping[] = {
      { { o(ARB_vertex_type_2_10_10_10_rev) },
        { PIPE_FORMAT_R10G10B10A2_UNORM,
          PIPE_FORMAT_B10G10R10A2_UNORM,
          PIPE_FORMAT_R10G10B10A2_SNORM,
          PIPE_FORMAT_B10G10R10A2_SNORM,
          PIPE_FORMAT_R10G10B10A2_USCALED,
          PIPE_FORMAT_B10G10R10A2_USCALED,
          PIPE_FORMAT_R10G10B10A2_SSCALED,
          PIPE_FORMAT_B10G10R10A2_SSCALED } },
   };

   /*
    * Extensions that are supported by all Gallium drivers:
    */
   ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
   ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
   ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
   ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
   ctx->Extensions.ARB_fragment_program = GL_TRUE;
   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
   ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
   ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
   ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
   ctx->Extensions.ARB_shader_objects = GL_TRUE;
   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
   ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
   ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
   ctx->Extensions.ARB_texture_storage = GL_TRUE;
   ctx->Extensions.ARB_vertex_program = GL_TRUE;
   ctx->Extensions.ARB_vertex_shader = GL_TRUE;

   ctx->Extensions.EXT_blend_color = GL_TRUE;
   ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
   ctx->Extensions.EXT_blend_minmax = GL_TRUE;
   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
   ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
   ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
   ctx->Extensions.EXT_fog_coord = GL_TRUE;
   ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
   ctx->Extensions.EXT_point_parameters = GL_TRUE;
   ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
   ctx->Extensions.EXT_secondary_color = GL_TRUE;
   ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
   ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;

   ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;

   ctx->Extensions.MESA_pack_invert = GL_TRUE;

   ctx->Extensions.NV_blend_square = GL_TRUE;
   ctx->Extensions.NV_fog_distance = GL_TRUE;
   ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
   ctx->Extensions.NV_texture_rectangle = GL_TRUE;

   ctx->Extensions.OES_EGL_image = GL_TRUE;
   if (ctx->API != API_OPENGL_COMPAT)
      ctx->Extensions.OES_EGL_image_external = GL_TRUE;
   ctx->Extensions.OES_draw_texture = GL_TRUE;

   /* Expose the extensions which directly correspond to gallium caps. */
   for (i = 0; i < Elements(cap_mapping); i++) {
      if (screen->get_param(screen, cap_mapping[i].cap)) {
         extensions[cap_mapping[i].extension_offset] = GL_TRUE;
      }
   }

   /* Expose the extensions which directly correspond to gallium formats. */
   init_format_extensions(st, rendertarget_mapping,
                          Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(st, depthstencil_mapping,
                          Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(st, texture_mapping, Elements(texture_mapping),
                          PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
   init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
                          PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);

   /* Figure out GLSL support. */
   glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);

   if (glsl_feature_level >= 130) {
      ctx->Const.GLSLVersion = 130;
   } else {
      ctx->Const.GLSLVersion = 120;
   }

   _mesa_override_glsl_version(st->ctx);

   if (ctx->Const.GLSLVersion >= 130) {
      ctx->Const.NativeIntegers = GL_TRUE;
      ctx->Const.MaxClipPlanes = 8;

      /* Extensions that only depend on GLSL 1.3. */
      ctx->Extensions.ARB_conservative_depth = GL_TRUE;
      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
   } else {
      /* Optional integer support for GLSL 1.2. */
      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
                                   PIPE_SHADER_CAP_INTEGERS) &&
          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
                                   PIPE_SHADER_CAP_INTEGERS)) {
         ctx->Const.NativeIntegers = GL_TRUE;
      }
   }

   /* Below are the cases which cannot be moved into tables easily. */

   if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) {
      ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
      ctx->Extensions.S3_s3tc = GL_FALSE;
   }

   if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
      ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
#endif
   }

   ctx->Extensions.NV_primitive_restart = GL_TRUE;
   if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
      ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
   }

   if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
      ctx->Extensions.ARB_color_buffer_float = GL_TRUE;

      if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
         st->clamp_vert_color_in_shader = TRUE;
      }

      if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
         st->clamp_frag_color_in_shader = TRUE;
      }
   }

   if (screen->fence_finish) {
      ctx->Extensions.ARB_sync = GL_TRUE;
   }

   /* Maximum sample count. */
   for (i = 16; i > 0; --i) {
      if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
                                      PIPE_TEXTURE_2D, i,
                                      PIPE_BIND_RENDER_TARGET)) {
         ctx->Const.MaxSamples = i;
         break;
      }
   }

   if (ctx->Const.MaxDualSourceDrawBuffers > 0)
      ctx->Extensions.ARB_blend_func_extended = GL_TRUE;

   if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY) &&
       screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP)) {
      ctx->Extensions.ARB_timer_query = GL_TRUE;
   }

   if (ctx->Extensions.ARB_transform_feedback2 &&
       ctx->Extensions.ARB_draw_instanced) {
      ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
   }
   if (st->options.force_glsl_extensions_warn)
	   ctx->Const.ForceGLSLExtensionsWarn = 1;

   ctx->Const.MinMapBufferAlignment =
      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
   if (ctx->Const.MinMapBufferAlignment >= 64) {
      ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
   }
}